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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2012 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+#include "platform/input/razerHydra/razerHydraDevice.h"
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+#include "platform/input/razerHydra/razerHydraData.h"
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+#include "platform/input/razerHydra/razerHydraConstants.h"
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+#include "platform/input/razerHydra/razerHydraFrameStore.h"
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+#include "platform/platformInput.h"
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+#include "core/module.h"
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+#include "console/engineAPI.h"
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+#include "math/mAngAxis.h"
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+#include "math/mTransform.h"
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+
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+MODULE_BEGIN( RazerHydraDevice )
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+
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+ MODULE_INIT_AFTER( InputEventManager )
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+ MODULE_SHUTDOWN_BEFORE( InputEventManager )
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+
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+ MODULE_INIT
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+ {
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+ RazerHydraDevice::staticInit();
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+ ManagedSingleton< RazerHydraDevice >::createSingleton();
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+ if(RazerHydraDevice::smEnableDevice)
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+ {
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+ RAZERHYDRADEV->enable();
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+ }
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+
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+ // Register the device with the Input Event Manager
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+ INPUTMGR->registerDevice(RAZERHYDRADEV);
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+ }
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+
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+ MODULE_SHUTDOWN
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+ {
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+ INPUTMGR->unregisterDevice(RAZERHYDRADEV);
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+ ManagedSingleton< RazerHydraDevice >::deleteSingleton();
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+ }
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+
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+MODULE_END;
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+
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+bool RazerHydraDevice::smEnableDevice = true;
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+
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+bool RazerHydraDevice::smProcessWhenDocked = false;
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+
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+bool RazerHydraDevice::smSeparatePositionEvents = true;
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+bool RazerHydraDevice::smCombinedPositionEvents = false;
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+bool RazerHydraDevice::smRotationAsAxisEvents = false;
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+
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+F32 RazerHydraDevice::smMaximumAxisAngle = 25.0;
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+
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+bool RazerHydraDevice::smGenerateWholeFrameEvents = false;
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+
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+U32 RazerHydraDevice::RH_DOCKED[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_POSX[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_POSY[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_POSZ[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_POS[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_ROT[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_ROTAXISX[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_ROTAXISY[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_THUMBX[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_THUMBY[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_TRIGGER[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_SHOULDER[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_THUMB[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_START[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_1[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_2[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_3[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_4[RazerHydraConstants::MaxControllers] = {0};
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+U32 RazerHydraDevice::RH_FRAME = 0;
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+
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+RazerHydraDevice::RazerHydraDevice()
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+{
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+ // From IInputDevice
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+ dStrcpy(mName, "razerhydra");
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+ mDeviceType = INPUTMGR->getNextDeviceType();
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+
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+ //
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+ mRazerHydraLib = NULL;
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+ mEnabled = false;
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+ mActive = false;
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+ mNumberActiveControllers = 0;
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+ mLastActiveCheck = 0;
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+
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+ for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
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+ {
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+ for(U32 j=0; j<2; ++j)
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+ {
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+ mDataBuffer[i][j] = new RazerHyrdaControllerData();
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+ }
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+
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+ mPrevData[i] = mDataBuffer[i][0];
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+ }
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+
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+ buildCodeTable();
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+}
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+
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+RazerHydraDevice::~RazerHydraDevice()
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+{
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+ mRazerHydraLib = NULL;
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+
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+ // Delete the controller data buffers
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+ for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
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+ {
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+ for(U32 j=0; j<2; ++j)
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+ {
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+ delete mDataBuffer[i][j];
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+ mDataBuffer[i][j] = NULL;
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+ mPrevData[i] = NULL;
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+ }
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+ }
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+}
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+
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+void RazerHydraDevice::staticInit()
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+{
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+ Con::addVariable("pref::RazerHydra::EnableDevice", TypeBool, &smEnableDevice,
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+ "@brief If true, the Razer Hydra device will be enabled, if present.\n\n"
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+ "@ingroup Game");
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+
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+ Con::addVariable("RazerHydra::ProcessWhenDocked", TypeBool, &smProcessWhenDocked,
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+ "@brief If true, events will still be sent when a controller is docked.\n\n"
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+ "@ingroup Game");
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+
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+ Con::addVariable("RazerHydra::SeparatePositionEvents", TypeBool, &smSeparatePositionEvents,
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+ "@brief If true, separate position events will be sent for each component.\n\n"
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+ "@ingroup Game");
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+ Con::addVariable("RazerHydra::CombinedPositionEvents", TypeBool, &smCombinedPositionEvents,
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+ "@brief If true, one position event will be sent that includes one component per argument.\n\n"
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+ "@ingroup Game");
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+
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+ Con::addVariable("RazerHydra::RotationAsAxisEvents", TypeBool, &smRotationAsAxisEvents,
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+ "@brief If true, broadcast controller rotation as axis events.\n\n"
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+ "@ingroup Game");
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+ Con::addVariable("RazerHydra::MaximumAxisAngle", TypeF32, &smMaximumAxisAngle,
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+ "@brief The maximum controller angle when used as an axis event as measured from a vector pointing straight up (in degrees).\n\n"
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+ "Shoud range from 0 to 90 degrees.\n\n"
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+ "@ingroup Game");
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+
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+ Con::addVariable("RazerHydra::GenerateWholeFrameEvents", TypeBool, &smGenerateWholeFrameEvents,
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+ "@brief Indicates that a whole frame event should be generated and frames should be buffered.\n\n"
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+ "@ingroup Game");
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+}
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+
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+void RazerHydraDevice::buildCodeTable()
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+{
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+ // Obtain all of the device codes
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+ for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
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+ {
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+ RH_DOCKED[i] = INPUTMGR->getNextDeviceCode();
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+
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+ RH_POSX[i] = INPUTMGR->getNextDeviceCode();
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+ RH_POSY[i] = INPUTMGR->getNextDeviceCode();
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+ RH_POSZ[i] = INPUTMGR->getNextDeviceCode();
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+
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+ RH_POS[i] = INPUTMGR->getNextDeviceCode();
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+
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+ RH_ROT[i] = INPUTMGR->getNextDeviceCode();
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+
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+ RH_ROTAXISX[i] = INPUTMGR->getNextDeviceCode();
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+ RH_ROTAXISY[i] = INPUTMGR->getNextDeviceCode();
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+
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+ RH_THUMBX[i] = INPUTMGR->getNextDeviceCode();
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+ RH_THUMBY[i] = INPUTMGR->getNextDeviceCode();
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+
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+ RH_TRIGGER[i] = INPUTMGR->getNextDeviceCode();
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+
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+ RH_SHOULDER[i] = INPUTMGR->getNextDeviceCode();
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+ RH_THUMB[i] = INPUTMGR->getNextDeviceCode();
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+ RH_START[i] = INPUTMGR->getNextDeviceCode();
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+ RH_1[i] = INPUTMGR->getNextDeviceCode();
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+ RH_2[i] = INPUTMGR->getNextDeviceCode();
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+ RH_3[i] = INPUTMGR->getNextDeviceCode();
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+ RH_4[i] = INPUTMGR->getNextDeviceCode();
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+ }
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+
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+ RH_FRAME = INPUTMGR->getNextDeviceCode();
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+
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+ // Build out the virtual map
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+ char buffer[64];
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+ for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
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+ {
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+ dSprintf(buffer, 64, "rh_docked%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_DOCKED[i] );
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+
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+ dSprintf(buffer, 64, "rh_posx%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_FLOAT, RH_POSX[i] );
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+ dSprintf(buffer, 64, "rh_posy%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_FLOAT, RH_POSY[i] );
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+ dSprintf(buffer, 64, "rh_posz%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_FLOAT, RH_POSZ[i] );
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+
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+ dSprintf(buffer, 64, "rh_pos%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_POS, RH_POS[i] );
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+
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+ dSprintf(buffer, 64, "rh_rot%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_ROT, RH_ROT[i] );
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+
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+ dSprintf(buffer, 64, "rh_rotaxisx%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_AXIS, RH_ROTAXISX[i] );
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+ dSprintf(buffer, 64, "rh_rotaxisy%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_AXIS, RH_ROTAXISY[i] );
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+
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+ dSprintf(buffer, 64, "rh_thumbx%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_AXIS, RH_THUMBX[i] );
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+ dSprintf(buffer, 64, "rh_thumby%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_AXIS, RH_THUMBY[i] );
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+
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+ dSprintf(buffer, 64, "rh_trigger%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_AXIS, RH_TRIGGER[i] );
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+
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+ dSprintf(buffer, 64, "rh_shoulder%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_SHOULDER[i] );
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+
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+ dSprintf(buffer, 64, "rh_thumb%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_THUMB[i] );
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+
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+ dSprintf(buffer, 64, "rh_start%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_START[i] );
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+
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+ dSprintf(buffer, 64, "rh_1button%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_1[i] );
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+ dSprintf(buffer, 64, "rh_2button%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_2[i] );
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+ dSprintf(buffer, 64, "rh_3button%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_3[i] );
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+ dSprintf(buffer, 64, "rh_4button%d", i);
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+ INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_4[i] );
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+ }
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+
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+ AddInputVirtualMap( rh_frame, SI_INT, RH_FRAME );
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+}
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+
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+bool RazerHydraDevice::enable()
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+{
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+ // Start off with disabling the device if it is already enabled
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+ disable();
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+
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+ // Dynamically load the Razer Hydra library and set up function pointers
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+#ifdef LOG_INPUT
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+ Input::log( "Enabling Razer Hydra...\n" );
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+#endif
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+
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+ const char* dllName;
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+#ifdef TORQUE_OS_WIN32
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+ #ifdef TORQUE_DEBUG
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+ dllName = "sixensed.dll";
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+ #else
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+ dllName = "sixense.dll";
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+ #endif
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+#else
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+ #ifdef LOG_INPUT
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+ Input::log( "...platform not supported for Razer Hydra\n" );
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+ #endif
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+ return;
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+#endif
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+
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+ mRazerHydraLib = OsLoadLibrary( dllName );
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+ if(mRazerHydraLib)
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+ {
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+#ifdef LOG_INPUT
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+ Input::log( "Razer Hydra library loaded.\n" );
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+#endif
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+ Con::printf("Razer Hydra Init:");
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+
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+ // Obtain library function pointers
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+ mfnSixenseInit = (FN_SixenseInit) mRazerHydraLib->bind( "sixenseInit" );
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+ mfnSixenseExit = (FN_SixenseExit) mRazerHydraLib->bind( "sixenseExit" );
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+
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+ mfnSixenseGetMaxBases = (FN_SixenseGetMaxBases) mRazerHydraLib->bind( "sixenseGetMaxBases" );
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+ mfnSixenseSetActiveBase = (FN_SixenseSetActiveBase) mRazerHydraLib->bind( "sixenseSetActiveBase" );
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+ mfnSixenseIsBaseConnected = (FN_SixenseIsBaseConnected) mRazerHydraLib->bind( "sixenseIsBaseConnected" );
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+
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+ mfnSixenseGetMaxControllers = (FN_SixenseGetMaxControllers) mRazerHydraLib->bind( "sixenseGetMaxControllers" );
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+ mfnSixenseIsControllerEnabled = (FN_SixenseIsControllerEnabled) mRazerHydraLib->bind( "sixenseIsControllerEnabled" );
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+ mfnSixenseGetNumActiveControllers = (FN_SixenseGetNumActiveControllers) mRazerHydraLib->bind( "sixenseGetNumActiveControllers" );
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+
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+ mfnSixenseGetHistorySize = (FN_SixenseGetHistorySize) mRazerHydraLib->bind( "sixenseGetHistorySize" );
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+
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+ mfnSixenseGetData = (FN_SixenseGetData) mRazerHydraLib->bind( "sixenseGetData" );
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+ mfnSixenseGetAllData = (FN_SixenseGetAllData) mRazerHydraLib->bind( "sixenseGetAllData" );
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+ mfnSixenseGetNewestData = (FN_SixenseGetNewestData) mRazerHydraLib->bind( "sixenseGetNewestData" );
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+ mfnSixenseGetAllNewestData = (FN_SixenseGetAllNewestData) mRazerHydraLib->bind( "sixenseGetAllNewestData" );
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+
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+ mfnSixenseSetHemisphereTrackingMode = (FN_SixenseSetHemisphereTrackingMode) mRazerHydraLib->bind( "sixenseSetHemisphereTrackingMode" );
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+ mfnSixenseGetHemisphereTrackingMode = (FN_SixenseGetHemisphereTrackingMode) mRazerHydraLib->bind( "sixenseGetHemisphereTrackingMode" );
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+
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+ mfnSixenseAutoEnableHemisphereTracking = (FN_SixenseAutoEnableHemisphereTracking) mRazerHydraLib->bind( "sixenseAutoEnableHemisphereTracking" );
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+
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+ mfnSixenseSetHighPriorityBindingEnabled = (FN_SixenseSetHighPriorityBindingEnabled) mRazerHydraLib->bind( "sixenseSetHighPriorityBindingEnabled" );
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+ mfnSixenseGetHighPriorityBindingEnabled = (FN_SixenseGetHighPriorityBindingEnabled) mRazerHydraLib->bind( "sixenseGetHighPriorityBindingEnabled" );
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+
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+ mfnSixenseTriggerVibration = (FN_SixenseTriggerVibration) mRazerHydraLib->bind( "sixenseTriggerVibration" );
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+
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+ mfnSixenseSetFilterEnabled = (FN_SixenseSetFilterEnabled) mRazerHydraLib->bind( "sixenseSetFilterEnabled" );
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+ mfnSixenseGetFilterEnabled = (FN_SixenseGetFilterEnabled) mRazerHydraLib->bind( "sixenseGetFilterEnabled" );
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+
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+ mfnSixenseSetFilterParams = (FN_SixenseSetFilterParams) mRazerHydraLib->bind( "sixenseSetFilterParams" );
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+ mfnSixenseGetFilterParams = (FN_SixenseGetFilterParams) mRazerHydraLib->bind( "sixenseGetFilterParams" );
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+
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+ mfnSixenseSetBaseColor = (FN_SixenseSetBaseColor) mRazerHydraLib->bind( "sixenseSetBaseColor" );
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+ mfnSixenseGetBaseColor = (FN_SixenseGetBaseColor) mRazerHydraLib->bind( "sixenseGetBaseColor" );
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+
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+ // Init the sixense library
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+ S32 result = mfnSixenseInit();
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+ if(result == SIXENSE_FAILURE)
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+ {
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+ // Problem with starting the library
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|
|
+ Con::printf(" Sixense library startup failure");
|
|
|
+ mRazerHydraLib = NULL;
|
|
|
+
|
|
|
+ mEnabled = false;
|
|
|
+ mActive = false;
|
|
|
+
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Retrieve some information about the Hydra
|
|
|
+ mMaximumBases = mfnSixenseGetMaxBases();
|
|
|
+ Con::printf(" Max bases: %d", mMaximumBases);
|
|
|
+ mMaximumControllers = mfnSixenseGetMaxControllers();
|
|
|
+ Con::printf(" Max controllers: %d", mMaximumControllers);
|
|
|
+
|
|
|
+ mEnabled = true;
|
|
|
+
|
|
|
+ if(checkControllers())
|
|
|
+ {
|
|
|
+ Con::printf(" Active controllers: %d", mNumberActiveControllers);
|
|
|
+ mActive = true;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ Con::printf(" Controllers not yet found. Starting to poll.");
|
|
|
+ mLastActiveCheck = Platform::getRealMilliseconds();
|
|
|
+ mActive = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ Con::printf("");
|
|
|
+
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+#ifdef LOG_INPUT
|
|
|
+ Input::log( "Razer Hydra library was not found.\n" );
|
|
|
+#endif
|
|
|
+ Con::errorf("Razer Hydra library was not found.");
|
|
|
+
|
|
|
+ mEnabled = false;
|
|
|
+ mActive = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+void RazerHydraDevice::disable()
|
|
|
+{
|
|
|
+ if(mRazerHydraLib)
|
|
|
+ {
|
|
|
+ // Shutdown the sixense library
|
|
|
+ mfnSixenseExit();
|
|
|
+
|
|
|
+ mRazerHydraLib = NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ mEnabled = false;
|
|
|
+}
|
|
|
+
|
|
|
+bool RazerHydraDevice::process()
|
|
|
+{
|
|
|
+ if(!mEnabled)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ //Con::printf("RazerHydraDevice::process()");
|
|
|
+
|
|
|
+ if(!mActive)
|
|
|
+ {
|
|
|
+ // Only perform a check on a periodic basis
|
|
|
+ S32 time = Platform::getRealMilliseconds();
|
|
|
+ if((time - mLastActiveCheck) < RazerHydraConstants::HydraActiveCheckFreq)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ mLastActiveCheck = time;
|
|
|
+
|
|
|
+ if(checkControllers())
|
|
|
+ {
|
|
|
+ Con::printf("Razer Hydra now has %d active controllers", mNumberActiveControllers);
|
|
|
+ mActive = true;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if(!checkControllers())
|
|
|
+ {
|
|
|
+ // We no longer have active controllers
|
|
|
+ Con::printf("Razer Hydra now has NO active controllers");
|
|
|
+ mLastActiveCheck = Platform::getRealMilliseconds();
|
|
|
+ mActive = false;
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ //Build the maximum axis angle to be passed into the RazerHyrdaControllerData::setData()
|
|
|
+ F32 maxAxisRadius = mSin(mDegToRad(smMaximumAxisAngle));
|
|
|
+
|
|
|
+ // Get the controller data
|
|
|
+ mfnSixenseSetActiveBase(RazerHydraConstants::DefaultHydraBase);
|
|
|
+ sixenseAllControllerData acd;
|
|
|
+ mfnSixenseGetAllNewestData(&acd);
|
|
|
+
|
|
|
+ // Store the current data from each controller and compare with previous data
|
|
|
+ U32 diff[RazerHydraConstants::MaxControllers];
|
|
|
+ U32 metaDiff[RazerHydraConstants::MaxControllers];
|
|
|
+ RazerHyrdaControllerData* currentBuffer[RazerHydraConstants::MaxControllers];
|
|
|
+ for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
|
|
|
+ {
|
|
|
+ currentBuffer[i] = (mPrevData[i] == mDataBuffer[i][0]) ? mDataBuffer[i][1] : mDataBuffer[i][0];
|
|
|
+ currentBuffer[i]->setData(acd.controllers[i], maxAxisRadius);
|
|
|
+ diff[i] = mPrevData[i]->compare(currentBuffer[i]);
|
|
|
+ metaDiff[i] = mPrevData[i]->compareMeta(currentBuffer[i]);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Update the previous data pointers. We do this here in case someone calls our
|
|
|
+ // console functions during one of the input events below.
|
|
|
+ mPrevData[0] = currentBuffer[0];
|
|
|
+ mPrevData[1] = currentBuffer[1];
|
|
|
+
|
|
|
+ // Process each controller's meta data.
|
|
|
+ for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
|
|
|
+ {
|
|
|
+ // Docked
|
|
|
+ if(metaDiff[i] != RazerHyrdaControllerData::METADIFF_NONE)
|
|
|
+ {
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_DOCKED[i], currentBuffer[i]->mIsDocked ? SI_MAKE : SI_BREAK, currentBuffer[i]->mIsDocked ? 1.0f : 0.0f);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Position, rotation and buttons
|
|
|
+ if(diff[i] != RazerHyrdaControllerData::DIFF_NONE && (!currentBuffer[i]->mIsDocked || smProcessWhenDocked && currentBuffer[i]->mIsDocked))
|
|
|
+ {
|
|
|
+ // Position
|
|
|
+ if(smSeparatePositionEvents)
|
|
|
+ {
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_POSX)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_FLOAT, RH_POSX[i], SI_MOVE, currentBuffer[i]->mPos[0]);
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_POSY)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_FLOAT, RH_POSY[i], SI_MOVE, currentBuffer[i]->mPos[1]);
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_POSZ)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_FLOAT, RH_POSZ[i], SI_MOVE, currentBuffer[i]->mPos[2]);
|
|
|
+ }
|
|
|
+ if(smCombinedPositionEvents)
|
|
|
+ {
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_POSX || diff[i] & RazerHyrdaControllerData::DIFF_POSY || diff[i] & RazerHyrdaControllerData::DIFF_POSZ)
|
|
|
+ {
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_POS, RH_POS[i], SI_MOVE, currentBuffer[i]->mPosPoint);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Rotation
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_ROT)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_ROT, RH_ROT[i], SI_MOVE, currentBuffer[i]->mRotQuat);
|
|
|
+
|
|
|
+ // Thumb stick
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_AXISX)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_AXIS, RH_THUMBX[i], SI_MOVE, currentBuffer[i]->mThumbStick[0]);
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_AXISY)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_AXIS, RH_THUMBY[i], SI_MOVE, currentBuffer[i]->mThumbStick[1]);
|
|
|
+
|
|
|
+ // Trigger
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_TRIGGER)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_AXIS, RH_TRIGGER[i], SI_MOVE, currentBuffer[i]->mTrigger);
|
|
|
+
|
|
|
+ // Shoulder button
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON_SHOULDER)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_SHOULDER[i], currentBuffer[i]->mShoulder ? SI_MAKE : SI_BREAK, currentBuffer[i]->mShoulder ? 1.0f : 0.0f);
|
|
|
+
|
|
|
+ // Thumb button
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON_THUMB)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_THUMB[i], currentBuffer[i]->mThumb ? SI_MAKE : SI_BREAK, currentBuffer[i]->mThumb ? 1.0f : 0.0f);
|
|
|
+
|
|
|
+ // Start button
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON_START)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_START[i], currentBuffer[i]->mStart ? SI_MAKE : SI_BREAK, currentBuffer[i]->mStart ? 1.0f : 0.0f);
|
|
|
+
|
|
|
+ // Button 1
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON1)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_1[i], currentBuffer[i]->mButton1 ? SI_MAKE : SI_BREAK, currentBuffer[i]->mButton1 ? 1.0f : 0.0f);
|
|
|
+
|
|
|
+ // Button 2
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON2)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_2[i], currentBuffer[i]->mButton2 ? SI_MAKE : SI_BREAK, currentBuffer[i]->mButton2 ? 1.0f : 0.0f);
|
|
|
+
|
|
|
+ // Button 3
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON3)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_3[i], currentBuffer[i]->mButton3 ? SI_MAKE : SI_BREAK, currentBuffer[i]->mButton3 ? 1.0f : 0.0f);
|
|
|
+
|
|
|
+ // Button 4
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON4)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_4[i], currentBuffer[i]->mButton4 ? SI_MAKE : SI_BREAK, currentBuffer[i]->mButton4 ? 1.0f : 0.0f);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Left rotation as axis. Done here as we still need to send events even when docked.
|
|
|
+ if(smRotationAsAxisEvents && diff[i] & RazerHyrdaControllerData::DIFF_ROTAXIS)
|
|
|
+ {
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_ROTAXISX)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_AXIS, RH_ROTAXISX[i], SI_MOVE, currentBuffer[i]->mRotAxis.x);
|
|
|
+ if(diff[i] & RazerHyrdaControllerData::DIFF_ROTAXISY)
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_AXIS, RH_ROTAXISY[i], SI_MOVE, currentBuffer[i]->mRotAxis.y);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Send out whole frame event, but only if the special frame group is defined
|
|
|
+ if(smGenerateWholeFrameEvents && RazerHydraFrameStore::isFrameGroupDefined())
|
|
|
+ {
|
|
|
+ S32 id = RAZERHYDRAFS->generateNewFrame(acd, maxAxisRadius);
|
|
|
+ if(id != 0)
|
|
|
+ {
|
|
|
+ INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_INT, RH_FRAME, SI_VALUE, id);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+bool RazerHydraDevice::checkControllers()
|
|
|
+{
|
|
|
+ if(!mEnabled)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ bool hasBase = (mfnSixenseIsBaseConnected(RazerHydraConstants::DefaultHydraBase) == 1);
|
|
|
+ if(!hasBase)
|
|
|
+ {
|
|
|
+ mNumberActiveControllers = 0;
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ mfnSixenseSetActiveBase(RazerHydraConstants::DefaultHydraBase);
|
|
|
+ mNumberActiveControllers = mfnSixenseGetNumActiveControllers();
|
|
|
+ if(mNumberActiveControllers < 1)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+bool RazerHydraDevice::isControllerDocked(U32 controller)
|
|
|
+{
|
|
|
+ if(!mEnabled || !mActive)
|
|
|
+ return true;
|
|
|
+
|
|
|
+ if(controller >= RazerHydraConstants::MaxControllers)
|
|
|
+ return true;
|
|
|
+
|
|
|
+ // Results are based on the last retrieved data from the device
|
|
|
+ return mPrevData[controller]->mIsDocked || !mPrevData[controller]->mDataSet;
|
|
|
+}
|
|
|
+
|
|
|
+const Point3F& RazerHydraDevice::getControllerPosition(U32 controller)
|
|
|
+{
|
|
|
+ if(!mEnabled || !mActive)
|
|
|
+ return Point3F::Zero;
|
|
|
+
|
|
|
+ if(controller >= RazerHydraConstants::MaxControllers)
|
|
|
+ return Point3F::Zero;
|
|
|
+
|
|
|
+ // Results are based on the last retrieved data from the device
|
|
|
+ return mPrevData[controller]->mPosPoint;
|
|
|
+}
|
|
|
+
|
|
|
+const QuatF& RazerHydraDevice::getControllerRotation(U32 controller)
|
|
|
+{
|
|
|
+ if(!mEnabled || !mActive)
|
|
|
+ return QuatF::Identity;
|
|
|
+
|
|
|
+ if(controller >= RazerHydraConstants::MaxControllers)
|
|
|
+ return QuatF::Identity;
|
|
|
+
|
|
|
+ // Results are based on the last retrieved data from the device
|
|
|
+ return mPrevData[controller]->mRotQuat;
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+
|
|
|
+DefineEngineFunction(isRazerHydraActive, bool, (),,
|
|
|
+ "@brief Used to determine if the Razer Hydra input device active\n\n"
|
|
|
+
|
|
|
+ "The Razer Hydra input device is considered active when the support library has been "
|
|
|
+ "loaded and the controller has been found.\n\n"
|
|
|
+
|
|
|
+ "@return True if the Razer Hydra input device is active.\n"
|
|
|
+
|
|
|
+ "@ingroup Game")
|
|
|
+{
|
|
|
+ if(!ManagedSingleton<RazerHydraDevice>::instanceOrNull())
|
|
|
+ {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ return RAZERHYDRADEV->isActive();
|
|
|
+}
|
|
|
+
|
|
|
+DefineEngineFunction(isRazerHydraControllerDocked, bool, (S32 controller),,
|
|
|
+ "@brief Used to determine if the given Razer Hydra controller is docked\n\n"
|
|
|
+
|
|
|
+ "@param controller Controller number to check.\n"
|
|
|
+
|
|
|
+ "@return True if the given Razer Hydra controller is docked. Also returns true if "
|
|
|
+ "the input device is not found or active.\n"
|
|
|
+
|
|
|
+ "@ingroup Game")
|
|
|
+{
|
|
|
+ if(!ManagedSingleton<RazerHydraDevice>::instanceOrNull())
|
|
|
+ {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ return RAZERHYDRADEV->isControllerDocked(controller);
|
|
|
+}
|
|
|
+
|
|
|
+DefineEngineFunction(getRazerHydraControllerPos, Point3F, (S32 controller),,
|
|
|
+ "@brief Get the given Razer Hydra controller's last position\n\n"
|
|
|
+
|
|
|
+ "@param controller Controller number to check.\n"
|
|
|
+
|
|
|
+ "@return A Point3F containing the last known position.\n"
|
|
|
+
|
|
|
+ "@ingroup Game")
|
|
|
+{
|
|
|
+ if(!ManagedSingleton<RazerHydraDevice>::instanceOrNull())
|
|
|
+ {
|
|
|
+ return Point3F::Zero;
|
|
|
+ }
|
|
|
+
|
|
|
+ return RAZERHYDRADEV->getControllerPosition(controller);
|
|
|
+}
|
|
|
+
|
|
|
+DefineEngineFunction(getRazerHydraControllerRot, AngAxisF, (S32 controller),,
|
|
|
+ "@brief Get the given Razer Hydra controller's last rotation\n\n"
|
|
|
+
|
|
|
+ "@param controller Controller number to check.\n"
|
|
|
+
|
|
|
+ "@return A AngAxisF containing the last known rotation.\n"
|
|
|
+
|
|
|
+ "@ingroup Game")
|
|
|
+{
|
|
|
+ AngAxisF aa(Point3F(0, 0, 1), 0);
|
|
|
+
|
|
|
+ if(!ManagedSingleton<RazerHydraDevice>::instanceOrNull())
|
|
|
+ {
|
|
|
+ return aa;
|
|
|
+ }
|
|
|
+
|
|
|
+ const QuatF& qa = RAZERHYDRADEV->getControllerRotation(controller);
|
|
|
+ aa.set(qa);
|
|
|
+ aa.axis.normalize();
|
|
|
+
|
|
|
+ return aa;
|
|
|
+}
|
|
|
+
|
|
|
+DefineEngineFunction(getRazerHydraControllerTransform, TransformF, (S32 controller),,
|
|
|
+ "@brief Get the given Razer Hydra controller's last transform\n\n"
|
|
|
+
|
|
|
+ "@param controller Controller number to check.\n"
|
|
|
+
|
|
|
+ "@return A TransformF containing the last known transform.\n"
|
|
|
+
|
|
|
+ "@ingroup Game")
|
|
|
+{
|
|
|
+ TransformF trans;
|
|
|
+
|
|
|
+ if(!ManagedSingleton<RazerHydraDevice>::instanceOrNull())
|
|
|
+ {
|
|
|
+ return trans;
|
|
|
+ }
|
|
|
+
|
|
|
+ const Point3F& pos = RAZERHYDRADEV->getControllerPosition(controller);
|
|
|
+ const QuatF& qa = RAZERHYDRADEV->getControllerRotation(controller);
|
|
|
+
|
|
|
+ AngAxisF aa(qa);
|
|
|
+ aa.axis.normalize();
|
|
|
+ trans.set(pos, aa);
|
|
|
+
|
|
|
+ return trans;
|
|
|
+}
|