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Merge pull request #1313 from Eikelenboom/development

World Editor GUI adjustments & corrections
Areloch 1 năm trước cách đây
mục cha
commit
0c54a787dc
51 tập tin đã thay đổi với 137 bổ sung103 xóa
  1. 2 2
      Templates/BaseGame/game/tools/VPathEditor/GUI/VPathEditor.gui
  2. 1 1
      Templates/BaseGame/game/tools/VPathEditor/Scripts/GuiScript.tscript
  3. 1 1
      Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui
  4. 1 1
      Templates/BaseGame/game/tools/convexEditor/convexEditorGui.gui
  5. 1 1
      Templates/BaseGame/game/tools/convexEditor/convexEditorGui.tscript
  6. 1 1
      Templates/BaseGame/game/tools/convexEditor/convexEditorSidebarGui.gui
  7. 1 1
      Templates/BaseGame/game/tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui
  8. 1 1
      Templates/BaseGame/game/tools/datablockEditor/DatablockEditorTreeWindow.ed.gui
  9. 1 1
      Templates/BaseGame/game/tools/datablockEditor/datablockEditor.tscript
  10. 2 2
      Templates/BaseGame/game/tools/decalEditor/decalEditorGui.gui
  11. 3 3
      Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript
  12. 2 2
      Templates/BaseGame/game/tools/forestEditor/forestEditorGui.gui
  13. 1 1
      Templates/BaseGame/game/tools/forestEditor/forestEditorGui.tscript
  14. 1 1
      Templates/BaseGame/game/tools/gui/EditorSettingsWindow.ed.gui
  15. 26 26
      Templates/BaseGame/game/tools/gui/colorPicker.ed.gui
  16. 1 1
      Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript
  17. 1 1
      Templates/BaseGame/game/tools/gui/guiObjectInspector.ed.gui
  18. 1 1
      Templates/BaseGame/game/tools/gui/postFxEditor.gui
  19. 12 4
      Templates/BaseGame/game/tools/gui/profiles.ed.tscript
  20. 1 1
      Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui
  21. 1 1
      Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui
  22. 5 5
      Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript
  23. 2 2
      Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.gui
  24. 1 1
      Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.tscript
  25. 2 2
      Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.gui
  26. 1 1
      Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.tscript
  27. 2 2
      Templates/BaseGame/game/tools/navEditor/NavEditorGui.gui
  28. 1 1
      Templates/BaseGame/game/tools/navEditor/navEditor.tscript
  29. 1 1
      Templates/BaseGame/game/tools/particleEditor/ParticleEditor.ed.gui
  30. 3 3
      Templates/BaseGame/game/tools/particleEditor/particleEditor.ed.tscript
  31. 2 2
      Templates/BaseGame/game/tools/riverEditor/RiverEditorGui.gui
  32. 1 1
      Templates/BaseGame/game/tools/riverEditor/riverEditorGui.tscript
  33. 2 2
      Templates/BaseGame/game/tools/roadEditor/RoadEditorGui.gui
  34. 1 1
      Templates/BaseGame/game/tools/roadEditor/roadEditorGui.tscript
  35. 3 3
      Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui
  36. 1 1
      Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdPropWindow.ed.gui
  37. 1 1
      Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui
  38. 1 1
      Templates/BaseGame/game/tools/windowConsole/guis/window_console.gui
  39. 14 1
      Templates/BaseGame/game/tools/worldEditor/gui/EditorGui.ed.gui
  40. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/EditorSettingsWindow.ed.gui
  41. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/ManageBookmarksWindow.ed.gui
  42. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui
  43. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/ObjectSnapOptionsWindow.ed.gui
  44. 2 2
      Templates/BaseGame/game/tools/worldEditor/gui/TerrainPainterWindow.ed.gui
  45. 18 5
      Templates/BaseGame/game/tools/worldEditor/gui/ToolsToolbar.ed.gui
  46. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorInspectorWindow.ed.gui
  47. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorTreeWindow.ed.gui
  48. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainImportGui.gui
  49. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui
  50. 2 2
      Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.tscript
  51. 1 1
      Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.tscript

+ 2 - 2
Templates/BaseGame/game/tools/VPathEditor/GUI/VPathEditor.gui

@@ -71,7 +71,7 @@ new VPathEditor(EVPathEditor) {
       minSize = "50 50";
       closeCommand = "EditorGui.setEditor( WorldEditorInspectorPlugin );";
       EdgeSnap = "1";
-      text = "::  Verve Path Editor";
+      text = ":: Verve Path Editor";
       
       new GuiContainer(){
          profile = GuiDefaultProfile;
@@ -218,7 +218,7 @@ new VPathEditor(EVPathEditor) {
       minSize = "50 50";
       closeCommand = "EditorGui.setEditor( WorldEditorPlugin );";
       EdgeSnap = "1";
-      text = "::  Verve Path - Properties";
+      text = ":: Verve Path - Properties";
 
       new GuiContainer(){ //Node Properties
          isContainer = "1";

+ 1 - 1
Templates/BaseGame/game/tools/VPathEditor/Scripts/GuiScript.tscript

@@ -31,7 +31,7 @@ function EVPathEditor::maxSize(%this, %window)
       
       %fixedWindow = VPathEditorTreeWindow;
       %fluidWindow = VPathEditorOptionsWindow;
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 - 7;
       %bottom = %top + 65 - 6;
       %maxHeight = Canvas.extent.y - %top - %bottom;
       

+ 1 - 1
Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui

@@ -138,7 +138,7 @@ $guiContent = new GuiControl(AssetBrowser) {
       };
    };
    new GuiWindowCtrl(AssetBrowserWindow) {
-      text = "::  Asset Browser";
+      text = ":: Asset Browser";
       resizeWidth = "0";
       resizeHeight = "1";
       canMove = "1";

+ 1 - 1
Templates/BaseGame/game/tools/convexEditor/convexEditorGui.gui

@@ -70,7 +70,7 @@ $guiContent = new GuiConvexEditorCtrl(ConvexEditorGui) {
       minSize = "50 50";
       closeCommand = "EditorGui.setEditor( WorldEditorInspectorPlugin );";
       EdgeSnap = "1";
-      text = "::  Convex Shape Editor";
+      text = ":: Convex Shape Editor";
       
       new GuiContainer(){
          profile = "ToolsGuiDefaultProfile";

+ 1 - 1
Templates/BaseGame/game/tools/convexEditor/convexEditorGui.tscript

@@ -276,7 +276,7 @@ function ConvexEditorGui::maxSize(%this, %window)
       %this.resizing = false;
       
       %fluidWindow = ConvexEditorOptionsWindow;
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 - 7;
       %bottom = %top + 65 - 6;
 
       %position = Canvas.extent.x - %fluidWindow.extent.x SPC %top;

+ 1 - 1
Templates/BaseGame/game/tools/convexEditor/convexEditorSidebarGui.gui

@@ -5,7 +5,7 @@ $guiContnt = new GuiControl(ConvexEditorOptions)
    extent = "800 600";
    
    new GuiWindowCollapseCtrl(ConvexEditorOptionsWindow) {
-      text = "::  Sketch Tool - Properties";
+      text = ":: Sketch Tool - Properties";
       resizeWidth = "1";
       resizeHeight = "1";
       canMove = "1";

+ 1 - 1
Templates/BaseGame/game/tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui

@@ -23,7 +23,7 @@ $guiContent = new GuiControl() {
       minSize = "50 50";
       closeCommand = "DatablockEditorInspectorWindow.setVisible(false);";
       EdgeSnap = "1";
-      text = "::  Datablock Editor - Data";
+      text = ":: Datablock Editor - Data";
       Margin = "8 8 8 8";
       Padding = "0 0 0 0";
       AnchorTop = "1";

+ 1 - 1
Templates/BaseGame/game/tools/datablockEditor/DatablockEditorTreeWindow.ed.gui

@@ -23,7 +23,7 @@ $guiContent = new GuiControl(DatablockEditorGui) {
       minSize = "50 50";
       closeCommand = "DatablockInspectorTreeWindow.setVisible(false);";
       EdgeSnap = "1";
-      text = "::  Datablock Editor - Library";
+      text = ":: Datablock Editor - Library";
       Margin = "8 8 8 8";
       Padding = "0 0 0 0";
       AnchorTop = "1";

+ 1 - 1
Templates/BaseGame/game/tools/datablockEditor/datablockEditor.tscript

@@ -824,7 +824,7 @@ function DatablockEditorGui::maxSize(%this, %window)
       
       %fixedWindow = DatablockEditorTreeWindow;
       %fluidWindow = DatablockEditorInspectorWindow;
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 - 7;
       %bottom = %top + 65 - 6;
       %maxHeight = Canvas.extent.y - %top - %bottom;
       

+ 2 - 2
Templates/BaseGame/game/tools/decalEditor/decalEditorGui.gui

@@ -69,7 +69,7 @@ $guiContent = new GuiDecalEditorCtrl(DecalEditorGui) {
       minSize = "50 50";
       closeCommand = "EditorGui.setEditor( WorldEditorInspectorPlugin );";
       EdgeSnap = "1";
-      text = "::  Decal Editor";
+      text = ":: Decal Editor";
          
       new GuiTabBookCtrl(DecalEditorTabBook) {
          canSaveDynamicFields = "0";
@@ -517,7 +517,7 @@ $guiContent = new GuiDecalEditorCtrl(DecalEditorGui) {
       minSize = "152 235";
       closeCommand = "EPainter.parentGroup.setVisible(false);";
       EdgeSnap = "1";
-      text = "::  Decal Properties";
+      text = ":: Decal Properties";
       
       new GuiScrollCtrl(DecalEditorTemplateProperties){
          canSaveDynamicFields = "0";

+ 3 - 3
Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript

@@ -54,7 +54,7 @@ function DecalEditorGui::maxSize(%this, %window)
       
       %fixedWindow = DecalEditorWindow;
       %fluidWindow = DecalPreviewWindow;
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 - 7;
       %bottom = %top + 65 - 6;
       %maxHeight = Canvas.extent.y - %top - %bottom;
       
@@ -486,7 +486,7 @@ function DecalEditorTabBook::onTabSelected( %this, %text, %idx )
 {
    if( %idx == 0)
    {
-      DecalPreviewWindow.text = "::  Decal Editor - Template Properties";
+      DecalPreviewWindow.text = ":: Decal Editor - Template Properties";
       DecalEditorLibraryProperties.setVisible(true);
       DecalEditorTemplateProperties.setVisible(false);
       RetargetDecalButton.setVisible( true );
@@ -496,7 +496,7 @@ function DecalEditorTabBook::onTabSelected( %this, %text, %idx )
    }
    else
    {
-      DecalPreviewWindow.text = "::  Decal Editor - Instance Properties";
+      DecalPreviewWindow.text = ":: Decal Editor - Instance Properties";
       RetargetDecalButton.setVisible( false );
       NewDecalButton.setVisible( false );
       SaveDecalsButton.setVisible( false );

+ 2 - 2
Templates/BaseGame/game/tools/forestEditor/forestEditorGui.gui

@@ -46,7 +46,7 @@ $guiContent = new ForestEditorCtrl(ForestEditorGui,EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Forest Editor - Pallete";
+      text = ":: Forest Editor - Pallete";
       Margin = "0 0 0 0";
       Padding = "0 0 0 0";
       AnchorTop = "1";
@@ -525,7 +525,7 @@ $guiContent = new ForestEditorCtrl(ForestEditorGui,EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Forest Editor - Properties";
+      text = ":: Forest Editor - Properties";
       Margin = "0 0 0 0";
       Padding = "0 0 0 0";
       AnchorTop = "1";

+ 1 - 1
Templates/BaseGame/game/tools/forestEditor/forestEditorGui.tscript

@@ -56,7 +56,7 @@ function ForestEditorGui::maxSize(%this, %window)
       
       %fixedWindow = ForestEditorPalleteWindow;
       %fluidWindow = ForestEditorPropertiesWindow;
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 - 7;
       %bottom = %top + 65 - 6;
       %maxHeight = Canvas.extent.y - %top - %bottom;
       

+ 1 - 1
Templates/BaseGame/game/tools/gui/EditorSettingsWindow.ed.gui

@@ -15,7 +15,7 @@ $guiContent = new GuiControl(EditorSettingsWindow,EditorGuiGroup) {
    canSaveDynamicFields = "1";
 
    new GuiWindowCollapseCtrl(ESettingsWindow) {
-      text = "::  Editor Settings";
+      text = ":: Editor Settings";
       resizeWidth = "0";
       resizeHeight = "0";
       canMove = "1";

+ 26 - 26
Templates/BaseGame/game/tools/gui/colorPicker.ed.gui

@@ -19,7 +19,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
    canSaveDynamicFields = "0";
 
    new GuiWindowCtrl(GuiPickerDlg) {
-      text = "Color Picker";
+      text = ":: Color Picker";
       resizeWidth = "0";
       resizeHeight = "0";
       canMove = "1";
@@ -128,9 +128,9 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
       };
       new GuiTextCtrl() {
          text = "New";
-         position = "306 22";
+         position = "305 22";
          extent = "26 14";
-         profile = "GuiDefaultProfile";
+         profile = "ToolsGuiTextProfile";
       };
       new GuiBitmapBorderCtrl(){ // new old color
          position = "292 37";
@@ -162,9 +162,9 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
       };
       new GuiTextCtrl() {
          text = "Old";
-         position = "310 138";
+         position = "307 137";
          extent = "26 14";
-         profile = "GuiDefaultProfile";
+         profile = "ToolsGuiTextProfile";
       };
       new GuiBitmapBorderCtrl(){ // Color Text Fields
          position = "291 165";
@@ -185,7 +185,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
 
          new GuiControl() { // rgb
             position = "4 0";
-            extent = "52 75";
+            extent = "52 80";
             minExtent = "8 2";
             horizSizing = "right";
             vertSizing = "bottom";
@@ -209,7 +209,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
                anchorBottom = "0";
                anchorLeft = "1";
                anchorRight = "0";
-               position = "5 6";
+               position = "1 6";
                extent = "8 18";
                minExtent = "8 2";
                horizSizing = "right";
@@ -228,12 +228,12 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
             };
             new GuiTextEditCtrl(Channel_R_Val) { // Red Channal
                text = "0";
-               maxLength = "4";
+               maxLength = "6";
                position = "14 6";
-               extent = "34 18";
+               extent = "34 28";
                horizSizing = "right";
                vertSizing = "bottom";
-               profile = "GuiTextEditProfileNumbersOnly";
+               profile = "ToolsGuiTextEditProfile";
                class = "ColorPickerRGBClass";
                tooltipProfile = "GuiToolTipProfile";
                tooltip = "Red Channel color value.";
@@ -247,7 +247,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
                anchorBottom = "0";
                anchorLeft = "1";
                anchorRight = "0";
-               position = "4 29";
+               position = "0 29";
                extent = "8 18";
                minExtent = "8 2";
                horizSizing = "right";
@@ -266,12 +266,12 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
             };
             new GuiTextEditCtrl(Channel_G_Val) { // Green Channal
                text = "0";
-               maxLength = "4";
+               maxLength = "6";
                position = "14 29";
-               extent = "34 18";
+               extent = "34 28";
                horizSizing = "right";
                vertSizing = "bottom";
-               profile = "GuiTextEditProfileNumbersOnly";
+               profile = "ToolsGuiTextEditProfile";
                class = "ColorPickerRGBClass";
                tooltipProfile = "GuiToolTipProfile";
                tooltip = "Green Channel color value.";
@@ -285,7 +285,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
                anchorBottom = "0";
                anchorLeft = "1";
                anchorRight = "0";
-               position = "5 52";
+               position = "1 52";
                extent = "8 18";
                minExtent = "8 2";
                horizSizing = "right";
@@ -304,12 +304,12 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
             };
             new GuiTextEditCtrl(Channel_B_Val) { // Blue Channal
                text = "0";
-               maxLength = "4";
+               maxLength = "6";
                position = "14 52";
-               extent = "34 18";
+               extent = "34 28";
                horizSizing = "right";
                vertSizing = "bottom";
-               profile = "GuiTextEditProfileNumbersOnly";
+               profile = "ToolsGuiTextEditProfile";
                class = "ColorPickerRGBClass";
                tooltipProfile = "GuiToolTipProfile";
                tooltip = "Blue Channel color value.";
@@ -341,7 +341,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
                anchorBottom = "0";
                anchorLeft = "1";
                anchorRight = "0";
-               position = "5 6";
+               position = "1 6";
                extent = "8 18";
                minExtent = "8 2";
                horizSizing = "right";
@@ -365,7 +365,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
                extent = "34 18";
                horizSizing = "right";
                vertSizing = "bottom";
-               profile = "GuiTextEditProfileNumbersOnly";
+               profile = "ToolsGuiTextEditProfile";
                class = "ColorPickerHSBClass";
                tooltipProfile = "GuiToolTipProfile";
                tooltip = "Hue Channel color value.";
@@ -404,7 +404,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
                anchorBottom = "0";
                anchorLeft = "1";
                anchorRight = "0";
-               position = "4 29";
+               position = "0 29";
                extent = "8 18";
                minExtent = "8 2";
                horizSizing = "right";
@@ -428,7 +428,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
                extent = "34 18";
                horizSizing = "right";
                vertSizing = "bottom";
-               profile = "GuiTextEditProfileNumbersOnly";
+               profile = "ToolsGuiTextEditProfile";
                class = "ColorPickerHSBClass";
                tooltipProfile = "GuiToolTipProfile";
                tooltip = "Saturation Channel color value.";
@@ -467,12 +467,12 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
                anchorBottom = "0";
                anchorLeft = "1";
                anchorRight = "0";
-               position = "5 52";
+               position = "1 52";
                extent = "8 18";
                minExtent = "8 2";
                horizSizing = "right";
                vertSizing = "bottom";
-               profile = "ToolsGuiTextProfile";
+               profile = "ToolsGuiTextProfile"; 
                visible = "1";
                active = "1";
                Clickable = "1";
@@ -491,7 +491,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
                extent = "34 18";
                horizSizing = "right";
                vertSizing = "bottom";
-               profile = "GuiTextEditProfileNumbersOnly";
+               profile = "ToolsGuiTextEditProfile";
                class = "ColorPickerHSBClass";
                tooltipProfile = "GuiToolTipProfile";
                tooltip = "Brightness Channel color value. Aka value or lightness.";
@@ -668,7 +668,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) {
                extent = "34 18";
                horizSizing = "right";
                vertSizing = "bottom";
-               profile = "GuiTextEditProfileNumbersOnly";
+               profile = "ToolsGuiTextEditProfile";
                altCommand = "$ThisControl.getParent().updateFromChild($ThisControl); updateColorPickerAlpha( $ThisControl.getValue() );";
                internalName = "TextEdit";
             };

+ 1 - 1
Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript

@@ -108,7 +108,7 @@ function ESettingsWindow::toggleEditorSettings(%this)
    ESettingsWindowList.sort(0);
    
    %this.mode = "Editor";
-   ESettingsWindow.text = "::  Editor Settings";
+   ESettingsWindow.text = ":: Editor Settings";
    
    ESettingsWindowList.setSelectedById( 1 );
 }

+ 1 - 1
Templates/BaseGame/game/tools/gui/guiObjectInspector.ed.gui

@@ -11,7 +11,7 @@ $guiContent = new GuiWindowCollapseCtrl() {
    minSize = "50 50";
    closeCommand = "$ThisControl.onClose();";
    edgeSnap = "1";
-   text = "::  Object Inspector";
+   text = ":: Object Inspector";
    margin = "0 0 0 0";
    padding = "0 0 0 0";
    anchorTop = "1";

+ 1 - 1
Templates/BaseGame/game/tools/gui/postFxEditor.gui

@@ -15,7 +15,7 @@ $guiContent = new GuiControl(postFXEditor) {
    canSaveDynamicFields = "1";
 
    new GuiWindowCtrl(PostFXEditorWindow) {
-      text = "::  PostFX Editor - EditorTemplateLevel";
+      text = ":: PostFX Editor - EditorTemplateLevel";
       resizeWidth = "1";
       resizeHeight = "1";
       canMove = "1";

+ 12 - 4
Templates/BaseGame/game/tools/gui/profiles.ed.tscript

@@ -37,7 +37,7 @@ $Gui::fontTypeMono = "Arial";
 $GUI::fontSize[12] = 12;
 $GUI::fontSize[14] = 14;
 $GUI::fontSize[16] = 16;
-$GUI::fontSize[18] = 18;
+$GUI::fontSize[18] = 17;
 $GUI::fontSize[24] = 24;
 $GUI::fontSize[36] = 36;
 
@@ -195,8 +195,8 @@ new GuiControlProfile (ToolsGuiWindowProfile)
    hasBitmapArray = true;
    justify = "left";
    category = "Tools";
-   fontType = $Gui::fontTypeMedium;
-   fontSize = $GUI::fontSize[18];
+   fontType = $Gui::fontTypeBold;
+   fontSize = $GUI::fontSize[16];
 };
 
 if( !isObject( ToolsGuiPaneProfile ) )
@@ -211,7 +211,7 @@ new GuiControlProfile (ToolsGuiPaneProfile)
    borderColor = EditorSettings.value("Theme/windowBackgroundColor");
    category = "Tools";
    fontType = $Gui::fontTypeMedium;
-   fontSize = $GUI::fontSize[18];
+   fontSize = $GUI::fontSize[16];
 };
 
 if( !isObject( ToolsGuiToolbarWindowProfile ) )
@@ -943,6 +943,14 @@ singleton GuiControlProfile( GuiBackFillProfile )
    category = "Editor";
 };
 
+singleton GuiControlProfile( GuiDarkFillProfile )
+{
+   opaque = true;
+   fillColor = "25 25 25";
+   border = false;
+   category = "Editor";
+};
+
 singleton GuiControlProfile(GuiShaderEditorProfile : ToolsGuiDefaultProfile)
 {
    opaque = true;

+ 1 - 1
Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui

@@ -44,7 +44,7 @@ $guiContent = new GuiControl() {
       closeCommand = "MaterialEditorPreviewWindow.setVisible(false);";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Material Editor - Preview";
+      text = ":: Material Editor - Preview";
       
       /*new GuiContainer(MaterialEditorPreviewPane) {
          canSaveDynamicFields = "0";

+ 1 - 1
Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui

@@ -44,7 +44,7 @@ $guiContent = new GuiControl(MaterialEditorGui,EditorGuiGroup) {
       closeCommand = "MaterialEditorPropertiesWindow.setVisible(false);";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Material Editor - Properties";
+      text = ":: Material Editor - Properties";
       
       new GuiContainer(MaterialEditorGuiContent){ // Client group
          isContainer = "1";

+ 5 - 5
Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript

@@ -284,7 +284,7 @@ function MaterialEditorGui::maxSize(%this, %window)
       
       %fixedWindow = MaterialEditorPreviewWindow;
       %fluidWindow = MaterialEditorPropertiesWindow;
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 - 7;
       %bottom = %top + 65 - 6;
       %maxHeight = Canvas.extent.y - %top - %bottom;
       
@@ -784,8 +784,8 @@ function MaterialEditorGui::isMatEditorMaterial(%this, %material)
 
 function MaterialEditorGui::setMaterialNotDirty(%this)
 {
-   %propertyText = "::  Material Editor - Properties";
-   %previewText = "::  Material Editor - Preview";
+   %propertyText = ":: Material Editor - Properties";
+   %previewText = ":: Material Editor - Preview";
    MaterialEditorPropertiesWindow.text = %propertyText;
    MaterialEditorPreviewWindow.text = %previewText;
    
@@ -795,8 +795,8 @@ function MaterialEditorGui::setMaterialNotDirty(%this)
 
 function MaterialEditorGui::setMaterialDirty(%this)
 { 
-   %propertyText = "::  Material Editor - Properties *";
-   %previewText = "::  Material Editor - Preview *";
+   %propertyText = ":: Material Editor - Properties *";
+   %previewText = ":: Material Editor - Preview *";
    MaterialEditorPropertiesWindow.text = %propertyText;
    MaterialEditorPreviewWindow.text = %previewText;
    

+ 2 - 2
Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.gui

@@ -71,7 +71,7 @@ $guiContent = new GuiMeshRoadEditorCtrl(MeshRoadEditorGui,EditorGuiGroup) {
       minSize = "50 50";
       closeCommand = "EditorGui.setEditor( WorldEditorInspectorPlugin );";
       EdgeSnap = "1";
-      text = "::  Mesh Road Editor - Roads";
+      text = ":: Mesh Road Editor - Roads";
       
       new GuiContainer(MeshRoadEditorRoadsPanel){
          profile = "ToolsGuiDefaultProfile";
@@ -267,7 +267,7 @@ $guiContent = new GuiMeshRoadEditorCtrl(MeshRoadEditorGui,EditorGuiGroup) {
       minSize = "50 50";
       closeCommand = "EditorGui.setEditor( WorldEditorPlugin );";
       EdgeSnap = "1";
-      text = "::  Mesh Road Editor - Properties";
+      text = ":: Mesh Road Editor - Properties";
 
       new GuiContainer(MeshRoadNodesPanel){ //Node Properties
          isContainer = "1";

+ 1 - 1
Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.tscript

@@ -43,7 +43,7 @@ function MeshRoadEditorGui::maxSize(%this, %window)
       
       %fixedWindow = MeshRoadEditorTreeWindow;
       %fluidWindow = MeshRoadEditorOptionsWindow;
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 - 7;
       %bottom = %top + 65 - 6;
       %maxHeight = Canvas.extent.y - %top - %bottom;
       

+ 2 - 2
Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.gui

@@ -67,7 +67,7 @@ $guiContent = new GuiMissionAreaEditorCtrl(MissionAreaEditorGui, EditorGuiGroup)
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Mission Area";
+      text = ":: Mission Area";
       
       new GuiContainer(MissionAreaEditorTerrainPanel){
          profile = "ToolsGuiDefaultProfile";
@@ -234,7 +234,7 @@ $guiContent = new GuiMissionAreaEditorCtrl(MissionAreaEditorGui, EditorGuiGroup)
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Mission Area Editor - Properties";
+      text = ":: Mission Area Editor - Properties";
       
       new GuiContainer(MissionAreaEditorPropertiesPanel){ //Mission Area Properties
          isContainer = "1";

+ 1 - 1
Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.tscript

@@ -54,7 +54,7 @@ function MissionAreaEditorGui::maxSize(%this, %window)
       
       %fixedWindow = MissionAreaEditorTerrainWindow;
       %fluidWindow = MissionAreaEditorPropertiesWindow;
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 - 7;
       %bottom = %top + 65 - 6;
       %maxHeight = Canvas.extent.y - %top - %bottom;
       

+ 2 - 2
Templates/BaseGame/game/tools/navEditor/NavEditorGui.gui

@@ -66,7 +66,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Navigation Editor";
+      text = ":: Navigation Editor";
 
       new GuiButtonCtrl() {
          Profile = "ToolsGuiButtonProfile";
@@ -271,7 +271,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Navigation Editor - Properties";
+      text = ":: Navigation Editor - Properties";
       
       new GuiContainer(NavEditorOptionsPanel){ //Actions
          isContainer = "1";

+ 1 - 1
Templates/BaseGame/game/tools/navEditor/navEditor.tscript

@@ -69,7 +69,7 @@ function NavEditorGui::maxSize(%this, %window)
       
       %fixedWindow = NavEditorTreeWindow;
       %fluidWindow = NavEditorOptionsWindow;
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 - 7;
       %bottom = %top + 65 - 6;
       %maxHeight = Canvas.extent.y - %top - %bottom;
       

+ 1 - 1
Templates/BaseGame/game/tools/particleEditor/ParticleEditor.ed.gui

@@ -50,7 +50,7 @@ $guiContent = new GuiWindowCollapseCtrl(PE_Window) {
    minSize = "50 50";
    closeCommand = "";
    EdgeSnap = "0";
-   text = "::  Particle Editor";
+   text = ":: Particle Editor";
       
    new GuiTabBookCtrl(PE_TabBook) {
       canSaveDynamicFields = "0";

+ 3 - 3
Templates/BaseGame/game/tools/particleEditor/particleEditor.ed.tscript

@@ -160,7 +160,7 @@ function ParticleEditor::createParticleList( %this )
 
 function ParticleEditor::openEmitterPane( %this )
 {
-   PE_Window.text = "::  Particle Editor - Emitters";
+   PE_Window.text = ":: Particle Editor - Emitters";
    PE_EmitterEditor.guiSync();
    ParticleEditor.activeEditor = PE_EmitterEditor;
    
@@ -172,7 +172,7 @@ function ParticleEditor::openEmitterPane( %this )
 
 function ParticleEditor::openParticlePane( %this )
 {
-   PE_Window.text = "::  Particle Editor - Particles";
+   PE_Window.text = ":: Particle Editor - Particles";
    
    PE_ParticleEditor.guiSync();
    ParticleEditor.activeEditor = PE_ParticleEditor;
@@ -276,7 +276,7 @@ function ParticleEditor::maxSize(%this, %window)
       // prevent onResize after a resize
       %this.resizing = false;
       
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 - 7;
       %bottom = %top + 65 - 6;
       %maxHeight = Canvas.extent.y - %top - %bottom;
       

+ 2 - 2
Templates/BaseGame/game/tools/riverEditor/RiverEditorGui.gui

@@ -71,7 +71,7 @@ $guiContent = new GuiRiverEditorCtrl(RiverEditorGui, EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  River Editor - Rivers";
+      text = ":: River Editor - Rivers";
       
       /*
       new GuiBitmapButtonCtrl() {
@@ -316,7 +316,7 @@ $guiContent = new GuiRiverEditorCtrl(RiverEditorGui, EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  River Editor - Properties";
+      text = ":: River Editor - Properties";
       
       new GuiContainer(RiverEditorOptionsPanel){ //Node Properties
          isContainer = "1";

+ 1 - 1
Templates/BaseGame/game/tools/riverEditor/riverEditorGui.tscript

@@ -60,7 +60,7 @@ function RiverEditorGui::maxSize(%this, %window)
       
       %fixedWindow = RiverEditorTreeWindow;
       %fluidWindow = RiverEditorOptionsWindow;
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 - 7;
       %bottom = %top + 65 - 6;
       %maxHeight = Canvas.extent.y - %top - %bottom;
       

+ 2 - 2
Templates/BaseGame/game/tools/roadEditor/RoadEditorGui.gui

@@ -73,7 +73,7 @@ $guiContent = new GuiRoadEditorCtrl(RoadEditorGui) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Decal Road Editor - Roads & Paths";
+      text = ":: Decal Road Editor - Roads & Paths";
       
       /*
       new GuiBitmapButtonCtrl() {
@@ -317,7 +317,7 @@ $guiContent = new GuiRoadEditorCtrl(RoadEditorGui) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Decal Road Editor - Properties";
+      text = ":: Decal Road Editor - Properties";
       
       new GuiContainer(RoadEditorProperties){ //Node Properties
          isContainer = "1";

+ 1 - 1
Templates/BaseGame/game/tools/roadEditor/roadEditorGui.tscript

@@ -73,7 +73,7 @@ function RoadEditorGui::maxSize(%this, %window)
       
       %fixedWindow = RoadEditorTreeWindow;
       %fluidWindow = RoadEditorOptionsWindow;
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 - 7;
       %bottom = %top + 65 - 6;
       %maxHeight = Canvas.extent.y - %top - %bottom;
       

+ 3 - 3
Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui

@@ -1,16 +1,16 @@
 // Let's check if the ShapeEdAdvancedWindow can be stacked in the side panel
 if (getWord($pref::Video::mode, 1) > 899 && isObject(ShapeEdSelectWindow) && isObject(ShapeEdPropWindow))
 { 
-   $ShapeEdAdvancedWindowPos = getWord($pref::Video::mode, 0) - 360 SPC getWord(ShapeEdSelectWindow.extent, 1) + getWord(ShapeEdPropWindow.extent, 1) + getWord(EditorGuiToolbar.extent, 1) + 12;
+   $ShapeEdAdvancedWindowPos = getWord($pref::Video::mode, 0) - 360 SPC getWord(ShapeEdSelectWindow.extent, 1) + getWord(ShapeEdPropWindow.extent, 1) + getWord(EditorGuiToolbar.extent, 1) + 12 - 7;
 }
 else 
 { 
-   $ShapeEdAdvancedWindowPos = getWord($pref::Video::mode, 0) - 720 SPC getWord(EditorGuiToolbar.extent, 1) + 6; 
+   $ShapeEdAdvancedWindowPos = getWord($pref::Video::mode, 0) - 720 SPC getWord(EditorGuiToolbar.extent, 1) + 6 - 7; 
 }
 
 //--- OBJECT WRITE BEGIN ---
 $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
-   text = "::  Shape Editor - Advanced Properties";
+   text = ":: Shape Editor - Advanced Properties";
    resizeWidth = "0";
    resizeHeight = "0";
    canMove = "1";

+ 1 - 1
Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdPropWindow.ed.gui

@@ -27,7 +27,7 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdPropWindow) {
    canMaximize = "0";
    minSize = "50 50";
    EdgeSnap = "1";
-   text = "::  Shape Editor - Properties";
+   text = ":: Shape Editor - Properties";
 
    //---------------------------------------------------------------------
    // Sequence and Node editors

+ 1 - 1
Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui

@@ -43,7 +43,7 @@ $guiContent = new GuiControl() {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Shape Editor - Select";
+      text = ":: Shape Editor - Select";
 
       new GuiTabBookCtrl(ShapeEditorTabbook) {
          internalName = "tabBook";

+ 1 - 1
Templates/BaseGame/game/tools/windowConsole/guis/window_console.gui

@@ -15,7 +15,7 @@ $guiContent = new GuiControl(windowConsoleDlg) {
    canSaveDynamicFields = "0";
 
    new GuiWindowCtrl(windowConsoleControl) {
-      text = "::   Console Log";
+      text = "::  Console Log";
       resizeWidth = "1";
       resizeHeight = "1";
       canMove = "1";

+ 14 - 1
Templates/BaseGame/game/tools/worldEditor/gui/EditorGui.ed.gui

@@ -19,6 +19,19 @@ $guiContent = new GuiContainer(EditorGui,EditorGuiGroup) {
    AnchorLeft = "1";
    AnchorRight = "0";
    
+   new GuiDecoyCtrl(EditorGuiMainTabBookBG) {
+      profile = "GuiDarkFillProfile";
+      horizSizing = "width";
+      vertSizing = "bottom";
+      position = "0 5";
+      extent = "800 24";
+      minExtent = "8 8";
+      visible = "1";
+      helpTag = "0";
+      useMouseEvents = "0";
+      isDecoy = "1";
+   };
+   
    new GuiTabBookCtrl(EditorGuiMainTabBook) {
       tabHeight = "20";
       selectedPage = "0";
@@ -261,7 +274,7 @@ $guiContent = new GuiContainer(EditorGui,EditorGuiGroup) {
             HorizSizing = "width";
             VertSizing = "bottom";
             Position = "0 0";
-            Extent = "800 37";
+            Extent = "800 40";
             MinExtent = "8 8";
             Margin = "0 0 0 0";
             Padding = "0 0 0 0";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/EditorSettingsWindow.ed.gui

@@ -23,7 +23,7 @@ $guiContent = new GuiControl(EditorSettingsWindow,EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Editor Settings";
+      text = ":: Editor Settings";
       closeCommand = "ESettingsWindow.hideDialog();";
       Margin = "0 0 0 0";
       Padding = "0 0 0 0";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/ManageBookmarksWindow.ed.gui

@@ -29,7 +29,7 @@ $guiContent = new GuiControl(ManageBookmarksContainer, EditorGuiGroup) {
       position = "50 90";
       extent = "180 306";
       MinExtent = "120 130";
-      text = "::  Camera Bookmark Manager";
+      text = ":: Camera Bookmark Manager";
       closeCommand = "EManageBookmarks.hideDialog();";
       EdgeSnap = "0";
       canCollapse = "0";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui

@@ -27,7 +27,7 @@ $guiContent = new GuiControl(ManageSFXParametersContainer,EditorGuiGroup) {
       minSize = "50 50";
       closeCommand = "EManageSFXParameters.setVisible( false );";
       EdgeSnap = "0";
-      text = "::  Audio Parameters";
+      text = ":: Audio Parameters";
       Margin = "5 5 5 5";
       Padding = "5 5 5 5";
       AnchorTop = "1";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/ObjectSnapOptionsWindow.ed.gui

@@ -30,7 +30,7 @@ $guiContent = new GuiControl(ObjectSnapOptionsContainer, EditorGuiGroup) {
       position = "400 31";
       extent =" 175 267";
       MinExtent = "175 130";
-      text = "::  Snap Options";
+      text = ":: Snap Options";
       closeCommand = "ESnapOptions.hideDialog();";
       EdgeSnap = "0";
       canCollapse = "0";

+ 2 - 2
Templates/BaseGame/game/tools/worldEditor/gui/TerrainPainterWindow.ed.gui

@@ -47,7 +47,7 @@ $guiContent = new GuiControl(TerrainPainterContainer,EditorGuiGroup) {
       minSize = "300 160";
       closeCommand = "EPainter.parentGroup.setVisible(false);";
       EdgeSnap = "1";
-      text = "::  Terrain Painter - Preview";
+      text = ":: Terrain Painter - Preview";
       
       new GuiContainer(EPainterPreviewCont){
          Docking = "Client";
@@ -293,7 +293,7 @@ $guiContent = new GuiControl(TerrainPainterContainer,EditorGuiGroup) {
       minSize = "152 300";
       closeCommand = "EPainter.parentGroup.setVisible(false);";
       EdgeSnap = "1";
-      text = "::  Terrain Painter - Selector";
+      text = ":: Terrain Painter - Selector";
       
       new GuiScrollCtrl( EPainterScroll ) {
          canSaveDynamicFields = "0";

+ 18 - 5
Templates/BaseGame/game/tools/worldEditor/gui/ToolsToolbar.ed.gui

@@ -9,13 +9,26 @@ $guiContent = new GuiContainer(EWToolsToolbar) {
    VertSizing = "bottom";
    Position = "0 38";
    Extent = "0 33";
-   MinExtent = "8 2";
+   MinExtent = "8 34";
    canSave = "1";
    Visible = "1";
    hovertime = "1000";
    isClosed = "0";
    isDynamic = "0";
    
+   new GuiDecoyCtrl(EWToolsToolbarSpacer) {
+      profile = "ToolsMenubarProfile";
+      horizSizing = "right";
+      vertSizing = "bottom";
+      position = "0 3";
+      extent = "4 33";
+      minExtent = "8 8";
+      visible = "1";
+      helpTag = "0";
+      useMouseEvents = "0";
+      isDecoy = "1";
+   };
+   
    new GuiDynamicCtrlArrayControl(ToolsToolbarArray) {
       canSaveDynamicFields = "0";
       Enabled = "1";
@@ -24,15 +37,15 @@ $guiContent = new GuiContainer(EWToolsToolbar) {
       HorizSizing = "width";
       VertSizing = "bottom";
       position = "4 3";
-      Extent = "264 32";
-      MinExtent = "1024 32";
+      Extent = "264 33";
+      MinExtent = "1024 33";
       canSave = "1";
       Visible = "1";
       hovertime = "1000";
       colCount = "1";
       colSize = "29";
       RowSize = "27";
-      rowSpacing = "2";
+      rowSpacing = "1";
       colSpacing = "4";
    };
    new GuiBitmapButtonCtrl() {
@@ -61,7 +74,7 @@ $guiContent = new GuiContainer(EWToolsToolbar) {
       horizSizing = "right";
       vertSizing = "bottom";
       position = "1 1";
-      extent = "35 31";
+      extent = "35 33";
       minExtent = "8 8";
       visible = "0";
       helpTag = "0";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorInspectorWindow.ed.gui

@@ -44,7 +44,7 @@ $guiContent = new GuiControl() {
       closeCommand = "EWInspectorWindow.setVisible(false);";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  World Editor - Inspector";
+      text = ":: World Editor - Inspector";
 
       new GuiContainer(EWInspectorContainer) {
          canSaveDynamicFields = "0";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorTreeWindow.ed.gui

@@ -44,7 +44,7 @@ $guiContent = new GuiControl() {
       minSize = "50 50";
       closeCommand = "EWTreeWindow.setVisible(false);";
       EdgeSnap = "1";
-      text = "::  World Edior - Scene Tree";
+      text = ":: World Edior - Scene Tree";
       
       new GuiTabBookCtrl(EditorTreeTabBook) {
          canSaveDynamicFields = "0";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainImportGui.gui

@@ -46,7 +46,7 @@ $guiContent = new GuiControl(TerrainImportGui, EditorGuiGroup) {
       minSize = "4 4";
       closeCommand = "Canvas.popDialog( TerrainImportGui );";
       EdgeSnap = "0";
-      text = "::  Import Terrain Height Map";
+      text = ":: Import Terrain Height Map";
 
       new GuiTextEditCtrl() {
          canSaveDynamicFields = "0";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui

@@ -7,7 +7,7 @@ $guiContent = new GuiControl(TerrainMaterialDlg,EditorGuiGroup) {
    canSaveDynamicFields = "1"; 
    
    new GuiWindowCtrl() { 
-      text = "::  Terrain  Materials Editor"; 
+      text = ":: Terrain  Materials Editor"; 
       resizeWidth = "0"; 
       canMinimize = "0"; 
       canMaximize = "0"; 

+ 2 - 2
Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.tscript

@@ -1616,9 +1616,9 @@ function EWorldEditor::maxSize(%this, %window)
       
       %fixedWindow = EWTreeWindow;
       %fluidWindow = EWInspectorWindow;
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 + 19;
       %bottom = %top + 65 - 6;
-      %maxHeight = Canvas.extent.y - %top - %bottom;
+      %maxHeight = Canvas.extent.y - %top - %bottom + 12;
       
       // --- Fixed window (top) ------------------------------------------------
       // put it back if it moved

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.tscript

@@ -596,7 +596,7 @@ function TerrainPainterContainer::maxSize(%this, %window)
       
       %fixedWindow = EPainterPreview;
       %fluidWindow = EPainter;
-      %top = EditorGuiToolbar.extent.y + 6;
+      %top = EditorGuiToolbar.extent.y + 6 - 7 + 24;
       %bottom = %top + 65 - 6;
       %maxHeight = Canvas.extent.y - %top - %bottom;