Sfoglia il codice sorgente

Use bitwise instead of logical OR

Johan Mattsson 2 anni fa
parent
commit
0cbb4fc8a1
1 ha cambiato i file con 1 aggiunte e 1 eliminazioni
  1. 1 1
      Engine/source/T3D/gameBase/gameBase.cpp

+ 1 - 1
Engine/source/T3D/gameBase/gameBase.cpp

@@ -456,7 +456,7 @@ F32 GameBase::getUpdatePriority(CameraScopeQuery *camInfo, U32 updateMask, S32 u
 
    // Weight by interest.
    F32 wInterest;
-   if (getTypeMask() & (PlayerObjectType || VehicleObjectType ))
+   if (getTypeMask() & (PlayerObjectType | VehicleObjectType ))
       wInterest = 0.75f;
    else if (getTypeMask() & ProjectileObjectType)
    {