Browse Source

Merge pull request #372 from DavidWyand-GG/PhysXTemplateRemoval

Removed both PhysX templates
David Wyand 12 years ago
parent
commit
0d062f306b
100 changed files with 0 additions and 2561 deletions
  1. 0 1
      Templates/Empty PhysX/DeleteCachedDTSs.bat
  2. 0 15
      Templates/Empty PhysX/DeleteCachedDTSs.command
  3. 0 6
      Templates/Empty PhysX/DeleteDSOs.bat
  4. 0 19
      Templates/Empty PhysX/DeleteDSOs.command
  5. 0 6
      Templates/Empty PhysX/DeletePrefs.bat
  6. 0 3
      Templates/Empty PhysX/DeletePrefs.command
  7. 0 85
      Templates/Empty PhysX/buildFiles/VisualStudio 2008/projects/Torque.rc
  8. BIN
      Templates/Empty PhysX/buildFiles/VisualStudio 2008/projects/torque.ico
  9. 0 11
      Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/Torque.Cpp.Win32.user.props
  10. 0 11
      Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/Torque.Cpp.x64.user.props
  11. 0 85
      Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/Torque.rc
  12. BIN
      Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/torque.ico
  13. 0 26
      Templates/Empty PhysX/buildFiles/Xcode/Info.plist
  14. BIN
      Templates/Empty PhysX/buildFiles/Xcode/torqueDemo.icns
  15. 0 67
      Templates/Empty PhysX/buildFiles/compile.bat
  16. 0 28
      Templates/Empty PhysX/buildFiles/config/project.conf
  17. 0 16
      Templates/Empty PhysX/buildFiles/config/project.mac.conf
  18. 0 12
      Templates/Empty PhysX/buildFiles/config/projectCode.conf
  19. 0 41
      Templates/Empty PhysX/buildFiles/config/webDeploy.conf
  20. 0 20
      Templates/Empty PhysX/buildFiles/config/webDeploy.mac.conf
  21. 0 7
      Templates/Empty PhysX/cleanShaders.bat
  22. 0 4
      Templates/Empty PhysX/cleanShaders.command
  23. 0 39
      Templates/Empty PhysX/game/Empty PhysX.torsion
  24. BIN
      Templates/Empty PhysX/game/PhysXCooking.dll
  25. BIN
      Templates/Empty PhysX/game/PhysXCore.dll
  26. BIN
      Templates/Empty PhysX/game/PhysXDevice.dll
  27. BIN
      Templates/Empty PhysX/game/PhysXLoader.dll
  28. 0 24
      Templates/Empty PhysX/game/art/datablocks/datablockExec.cs
  29. 0 24
      Templates/Empty PhysX/game/art/datablocks/managedDatablocks.cs
  30. 0 25
      Templates/Empty PhysX/game/art/decals/managedDecalData.cs
  31. 0 79
      Templates/Empty PhysX/game/art/gui/StartupGui.gui
  32. BIN
      Templates/Empty PhysX/game/art/gui/Torque-3D-logo-w.png
  33. BIN
      Templates/Empty PhysX/game/art/gui/Torque-3D-logo.png
  34. BIN
      Templates/Empty PhysX/game/art/gui/Torque-3D-logo_alt.png
  35. BIN
      Templates/Empty PhysX/game/art/gui/background.png
  36. 0 25
      Templates/Empty PhysX/game/art/gui/gameProfiles.cs
  37. BIN
      Templates/Empty PhysX/game/art/gui/hudfill.png
  38. 0 130
      Templates/Empty PhysX/game/art/gui/mainMenuGui.gui
  39. 0 98
      Templates/Empty PhysX/game/art/gui/playGui.gui
  40. BIN
      Templates/Empty PhysX/game/art/gui/splash.bmp
  41. 0 21
      Templates/Empty PhysX/game/art/main.cs
  42. 0 24
      Templates/Empty PhysX/game/art/shapes/particles/managedParticleData.cs
  43. 0 24
      Templates/Empty PhysX/game/art/shapes/particles/managedParticleEmitterData.cs
  44. 0 1
      Templates/Empty PhysX/game/art/skies/.gitignore
  45. 0 22
      Templates/Empty PhysX/game/art/terrains/materials.cs
  46. 0 30
      Templates/Empty PhysX/game/core/art/datablocks/camera.cs
  47. 0 35
      Templates/Empty PhysX/game/core/art/datablocks/datablockExec.cs
  48. 0 66
      Templates/Empty PhysX/game/core/art/datablocks/defaultparticle.cs
  49. 0 608
      Templates/Empty PhysX/game/core/art/datablocks/lights.cs
  50. 0 39
      Templates/Empty PhysX/game/core/art/datablocks/markers.cs
  51. BIN
      Templates/Empty PhysX/game/core/art/defaultParticle.png
  52. BIN
      Templates/Empty PhysX/game/core/art/defaultRoadTextureOther.png
  53. BIN
      Templates/Empty PhysX/game/core/art/defaultRoadTextureTop.png
  54. BIN
      Templates/Empty PhysX/game/core/art/defaultpath.png
  55. BIN
      Templates/Empty PhysX/game/core/art/defaultpath_normal.png
  56. BIN
      Templates/Empty PhysX/game/core/art/fizz_noise.dds
  57. BIN
      Templates/Empty PhysX/game/core/art/grids/512_black.png
  58. BIN
      Templates/Empty PhysX/game/core/art/grids/512_blue.png
  59. BIN
      Templates/Empty PhysX/game/core/art/grids/512_forestgreen.png
  60. BIN
      Templates/Empty PhysX/game/core/art/grids/512_forestgreen_lines.png
  61. BIN
      Templates/Empty PhysX/game/core/art/grids/512_green.png
  62. BIN
      Templates/Empty PhysX/game/core/art/grids/512_grey.png
  63. BIN
      Templates/Empty PhysX/game/core/art/grids/512_grey_base.png
  64. BIN
      Templates/Empty PhysX/game/core/art/grids/512_orange.png
  65. BIN
      Templates/Empty PhysX/game/core/art/grids/512_orange_lines.png
  66. BIN
      Templates/Empty PhysX/game/core/art/grids/512_red.png
  67. 0 91
      Templates/Empty PhysX/game/core/art/grids/materials.cs
  68. 0 28
      Templates/Empty PhysX/game/core/art/gui/FrameOverlayGui.gui
  69. 0 99
      Templates/Empty PhysX/game/core/art/gui/RecordingsDlg.gui
  70. 0 273
      Templates/Empty PhysX/game/core/art/gui/chooseLevelDlg.gui
  71. 0 175
      Templates/Empty PhysX/game/core/art/gui/console.gui
  72. 0 118
      Templates/Empty PhysX/game/core/art/gui/consoleVarDlg.gui
  73. BIN
      Templates/Empty PhysX/game/core/art/gui/images/GG_Icon.png
  74. BIN
      Templates/Empty PhysX/game/core/art/gui/images/arrowbtn_d.png
  75. BIN
      Templates/Empty PhysX/game/core/art/gui/images/arrowbtn_n.png
  76. BIN
      Templates/Empty PhysX/game/core/art/gui/images/breadcrumbs.png
  77. BIN
      Templates/Empty PhysX/game/core/art/gui/images/button.png
  78. BIN
      Templates/Empty PhysX/game/core/art/gui/images/buttontab.png
  79. BIN
      Templates/Empty PhysX/game/core/art/gui/images/chatHudBorderArray.png
  80. BIN
      Templates/Empty PhysX/game/core/art/gui/images/checkbox-list.png
  81. BIN
      Templates/Empty PhysX/game/core/art/gui/images/checkbox-list_fliped.png
  82. BIN
      Templates/Empty PhysX/game/core/art/gui/images/checkbox.png
  83. BIN
      Templates/Empty PhysX/game/core/art/gui/images/clear-btn_d.png
  84. BIN
      Templates/Empty PhysX/game/core/art/gui/images/clear-btn_h.png
  85. BIN
      Templates/Empty PhysX/game/core/art/gui/images/clear-btn_n.png
  86. BIN
      Templates/Empty PhysX/game/core/art/gui/images/collapse-toolbar_d.png
  87. BIN
      Templates/Empty PhysX/game/core/art/gui/images/collapse-toolbar_h.png
  88. BIN
      Templates/Empty PhysX/game/core/art/gui/images/collapse-toolbar_n.png
  89. BIN
      Templates/Empty PhysX/game/core/art/gui/images/crosshair.png
  90. BIN
      Templates/Empty PhysX/game/core/art/gui/images/crosshair_blue.png
  91. BIN
      Templates/Empty PhysX/game/core/art/gui/images/default.png
  92. BIN
      Templates/Empty PhysX/game/core/art/gui/images/defaultCursor.png
  93. BIN
      Templates/Empty PhysX/game/core/art/gui/images/dropDown-tab.png
  94. BIN
      Templates/Empty PhysX/game/core/art/gui/images/dropDown.png
  95. BIN
      Templates/Empty PhysX/game/core/art/gui/images/dropdown-button-arrow.png
  96. BIN
      Templates/Empty PhysX/game/core/art/gui/images/dropdown-textEdit.png
  97. BIN
      Templates/Empty PhysX/game/core/art/gui/images/dropslider_d.png
  98. BIN
      Templates/Empty PhysX/game/core/art/gui/images/dropslider_h.png
  99. BIN
      Templates/Empty PhysX/game/core/art/gui/images/dropslider_n.png
  100. BIN
      Templates/Empty PhysX/game/core/art/gui/images/expand-toolbar_d.png

+ 0 - 1
Templates/Empty PhysX/DeleteCachedDTSs.bat

@@ -1 +0,0 @@
-for /R %%a IN (*.dae) do IF EXIST "%%~pna.cached.dts" del "%%~pna.cached.dts"

+ 0 - 15
Templates/Empty PhysX/DeleteCachedDTSs.command

@@ -1,15 +0,0 @@
-#!/bin/sh
-
-cd "`dirname "$0"`"
-
-for i in $(find . -type f \( -iname "*.dae" \))
-do
-	len=$((${#i} - 4))
-   file=${i:0:$len}.cached.dts
-   if [ -e $file ]
-   then
-   	echo "Removing ${file}"
-   	rm $file
-   fi
-done
-

+ 0 - 6
Templates/Empty PhysX/DeleteDSOs.bat

@@ -1,6 +0,0 @@
-for /R %%a IN (*.cs) do IF EXIST "%%a.dso" del "%%a.dso"
-for /R %%a IN (*.cs) do IF EXIST "%%a.edso" del "%%a.edso"
-for /R %%a IN (*.gui) do IF EXIST "%%a.dso" del "%%a.dso"
-for /R %%a IN (*.gui) do IF EXIST "%%a.edso" del "%%a.edso"
-for /R %%a IN (*.ts) do IF EXIST "%%a.dso" del "%%a.dso"
-for /R %%a IN (*.ts) do IF EXIST "%%a.edso" del "%%a.edso"

+ 0 - 19
Templates/Empty PhysX/DeleteDSOs.command

@@ -1,19 +0,0 @@
-#!/bin/sh
-
-cd "`dirname "$0"`"
-
-for i in $(find . -type f \( -iname "*.cs" \))
-do
-   file=${i}.dso
-   if [ -e $file ]
-   then
-   	echo "Removing ${file}"
-   	rm $file
-   fi
-   file=${i}.edso
-   if [ -e $file ]
-   then
-   	echo "Removing ${file}"
-      rm $file
-   fi
-done

+ 0 - 6
Templates/Empty PhysX/DeletePrefs.bat

@@ -1,6 +0,0 @@
-del /s prefs.cs
-del /s config.cs
-del /s banlist.cs
-del /s config.cs.dso
-del /s prefs.cs.dso
-del /s banlist.cs.dso

+ 0 - 3
Templates/Empty PhysX/DeletePrefs.command

@@ -1,3 +0,0 @@
-#!/bin/sh
-
-find "`dirname "$0"`" -type f \( -name "prefs.cs" -or -name "config.cs" -or -name "banlist.cs" -or -name "prefs.cs.dso" -or -name "config.cs.dso" -or -name "banlist.cs.dso" \) -exec rm {} \;

+ 0 - 85
Templates/Empty PhysX/buildFiles/VisualStudio 2008/projects/Torque.rc

@@ -1,85 +0,0 @@
-//Microsoft Developer Studio generated resource script.
-//
-#define IDI_ICON1                       103
-#define IDI_ICON2                       107
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE        108
-#define _APS_NEXT_COMMAND_VALUE         40001
-#define _APS_NEXT_CONTROL_VALUE         1000
-#define _APS_NEXT_SYMED_VALUE           101
-#endif
-#endif
-
-#define APSTUDIO_READONLY_SYMBOLS
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 2 resource.
-//
-#include "windows.h"
-
-/////////////////////////////////////////////////////////////////////////////
-#undef APSTUDIO_READONLY_SYMBOLS
-
-/////////////////////////////////////////////////////////////////////////////
-// English (U.S.) resources
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
-#ifdef _WIN32
-LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
-#pragma code_page(1252)
-#endif //_WIN32
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Icon
-//
-
-// Icon with lowest ID value placed first to ensure application icon
-// remains consistent on all systems.
-IDI_ICON1               ICON    DISCARDABLE     "torque.ico"
-IDI_ICON2               ICON    DISCARDABLE     "torque.ico"
-
-#ifdef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// TEXTINCLUDE
-//
-
-1 TEXTINCLUDE DISCARDABLE 
-BEGIN
-    "resource.h\0"
-END
-
-2 TEXTINCLUDE DISCARDABLE 
-BEGIN
-    "#include ""windows.h""\r\n"
-    "\0"
-END
-
-3 TEXTINCLUDE DISCARDABLE 
-BEGIN
-    "\r\n"
-    "\0"
-END
-
-#endif    // APSTUDIO_INVOKED
-
-#endif    // English (U.S.) resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-
-#ifndef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 3 resource.
-//
-
-
-/////////////////////////////////////////////////////////////////////////////
-#endif    // not APSTUDIO_INVOKED
-

BIN
Templates/Empty PhysX/buildFiles/VisualStudio 2008/projects/torque.ico


+ 0 - 11
Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/Torque.Cpp.Win32.user.props

@@ -1,11 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup>
-    <ExecutablePath>$(DXSDK_DIR)\Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
-    <IncludePath>$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
-    <ReferencePath>$(ReferencePath)</ReferencePath>
-    <LibraryPath>$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
-    <SourcePath>$(SourcePath)</SourcePath>
-    <ExcludePath>$(ExcludePath)</ExcludePath>
-  </PropertyGroup>
-</Project>

+ 0 - 11
Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/Torque.Cpp.x64.user.props

@@ -1,11 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup>
-    <ExecutablePath>$(DXSDK_DIR)\Utilities\bin\x64;$(ExecutablePath)</ExecutablePath>
-    <IncludePath>$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
-    <ReferencePath>$(ReferencePath)</ReferencePath>
-    <LibraryPath>$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
-    <SourcePath>$(SourcePath)</SourcePath>
-    <ExcludePath>$(ExcludePath)</ExcludePath>
-  </PropertyGroup>
-</Project>

+ 0 - 85
Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/Torque.rc

@@ -1,85 +0,0 @@
-//Microsoft Developer Studio generated resource script.
-//
-#define IDI_ICON1                       103
-#define IDI_ICON2                       107
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE        108
-#define _APS_NEXT_COMMAND_VALUE         40001
-#define _APS_NEXT_CONTROL_VALUE         1000
-#define _APS_NEXT_SYMED_VALUE           101
-#endif
-#endif
-
-#define APSTUDIO_READONLY_SYMBOLS
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 2 resource.
-//
-#include "windows.h"
-
-/////////////////////////////////////////////////////////////////////////////
-#undef APSTUDIO_READONLY_SYMBOLS
-
-/////////////////////////////////////////////////////////////////////////////
-// English (U.S.) resources
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
-#ifdef _WIN32
-LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
-#pragma code_page(1252)
-#endif //_WIN32
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Icon
-//
-
-// Icon with lowest ID value placed first to ensure application icon
-// remains consistent on all systems.
-IDI_ICON1               ICON    DISCARDABLE     "torque.ico"
-IDI_ICON2               ICON    DISCARDABLE     "torque.ico"
-
-#ifdef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// TEXTINCLUDE
-//
-
-1 TEXTINCLUDE DISCARDABLE 
-BEGIN
-    "resource.h\0"
-END
-
-2 TEXTINCLUDE DISCARDABLE 
-BEGIN
-    "#include ""windows.h""\r\n"
-    "\0"
-END
-
-3 TEXTINCLUDE DISCARDABLE 
-BEGIN
-    "\r\n"
-    "\0"
-END
-
-#endif    // APSTUDIO_INVOKED
-
-#endif    // English (U.S.) resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-
-#ifndef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 3 resource.
-//
-
-
-/////////////////////////////////////////////////////////////////////////////
-#endif    // not APSTUDIO_INVOKED
-

BIN
Templates/Empty PhysX/buildFiles/VisualStudio 2010/projects/torque.ico


+ 0 - 26
Templates/Empty PhysX/buildFiles/Xcode/Info.plist

@@ -1,26 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
-	<key>CFBundleDevelopmentRegion</key>
-	<string>English</string>
-	<key>CFBundleExecutable</key>
-	<string>${EXECUTABLE_NAME}</string>
-	<key>CFBundleIconFile</key>
-	<string>torqueDemo</string>
-	<key>CFBundleIdentifier</key>
-	<string>com.garagegames.${EXECUTABLE_NAME}</string>
-	<key>CFBundleInfoDictionaryVersion</key>
-	<string>6.0</string>
-	<key>CFBundlePackageType</key>
-	<string>APPL</string>
-	<key>CFBundleSignature</key>
-	<string>GG3d</string>
-	<key>CFBundleVersion</key>
-	<string>1.0</string>
-	<key>NSMainNibFile</key>
-	<string>mainMenu</string>
-	<key>NSPrincipalClass</key>
-	<string>macApplication</string>
-</dict>
-</plist>

BIN
Templates/Empty PhysX/buildFiles/Xcode/torqueDemo.icns


+ 0 - 67
Templates/Empty PhysX/buildFiles/compile.bat

@@ -1,67 +0,0 @@
-@echo off
-SETLOCAL
-
-REM Handle our optional parameters
-SET COMPILER=%1
-SET CONFIG=%2
-
-IF NOT DEFINED COMPILER SET COMPILER=VS2008
-IF NOT DEFINED CONFIG   SET CONFIG=Release
-
-REM Setting up some variables
-
-REM Detecting the correct Program Files
-IF DEFINED PROGRAMFILES(X86) SET PROGRAMROOT=%ProgramFiles(x86)%
-IF NOT DEFINED PROGRAMROOT   SET PROGRAMROOT=%ProgramFiles%
-
-REM First the defaults (set up for VS2008 by default)
-SET ENVVAR="%PROGRAMROOT%\Microsoft Visual Studio 9.0\VC\vcvarsall.bat"
-SET BUILDCMD=devenv.com
-SET OPTIONS=/useenv /build "%CONFIG%|Win32"
-SET BUILDDIR="VisualStudio 2008"
-
-REM Handle the non-defaults
-IF %COMPILER% == VS2010 SET ENVVAR="%PROGRAMROOT%\Microsoft Visual Studio 10.0\VC\vcvarsall.bat"
-
-IF EXIST "%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe" SET BUILDCMD="%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe"
-IF EXIST "%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe" SET OPTIONS=/build "%CONFIG%|Win32"
-
-IF %COMPILER% == VS2010 SET BUILDDIR="VisualStudio 2010"
-
-
-echo Building all solutions under %COMPILER% with the %CONFIG% configuration
-
-echo Initializing %COMPILER% environment variables...
-call %ENVVAR%
-
-echo Initializing the DirectX SDK environment variables...
-
-IF "%DXSDK_DIR%" == "" goto error_no_DXSDK_DIR
-call "%DXSDK_DIR%Utilities\Bin\dx_setenv.cmd" x86
-
-echo Moving to our build directory
-cd %BUILDDIR%
-
-echo      - Building
-for %%a in (*.sln) do %BUILDCMD% "%%a" %OPTIONS% & IF ERRORLEVEL 1 goto error_compile
-
-REM It is just polite for a batch file to leave you in the same dir you started in
-cd ..
-
-REM We were successful in everything so go to the end
-goto :end
-
-:error_no_DXSDK_DIR
-@echo ERROR: DXSDK_DIR variable is not set. Make sure the DirectX SDK is installed properly.
-@goto end_error
-
-:error_compile
-@echo ERROR: There was an error compiling a solution in %CD%
-@goto end_error
-
-:end_error
-ENDLOCAL
-EXIT /B 1
-
-:end
-ENDLOCAL

+ 0 - 28
Templates/Empty PhysX/buildFiles/config/project.conf

@@ -1,28 +0,0 @@
-<?php
-
-// Set this true to enable hifi networking instead of standard.
-// In general ... hifi is designed to better deal with fast
-// moving players in close proximity to each other, such as
-// a racing game.
-$TORQUE_HIFI_NET = false;
-
-// Set this to true to enable the ExtendedMove class.  This
-// allows the passing of absolute position and rotation input
-// device information from the client to the server.
-$TORQUE_EXTENDED_MOVE = false;
-
-// Configure Torque 3D
-Torque3D::beginConfig( "win32", "Empty PhysX" );
-
-    // Include Web Deployment module
-    includeModule( 'webDeploy' );
-    
-    // Include PhysX physics over Torque's.
-    includeModule( 'physx' );
-        
-    // Enable for optional minidump debugging support
-    // addProjectDefine( 'TORQUE_MINIDUMP' );
-        
-Torque3D::endConfig();
-
-?>

+ 0 - 16
Templates/Empty PhysX/buildFiles/config/project.mac.conf

@@ -1,16 +0,0 @@
-<?php
-
-// Set this true to enable hifi networking instead of standard.
-// In general ... hifi is designed to better deal with fast
-// moving players in close proximity to each other, such as
-// a racing game.
-$TORQUE_HIFI_NET = false;
-
-Torque3D::beginConfig( "mac", "Empty PhysX" );
-
-    // Include Web Deployment module
-    includeModule( 'webDeploy' );
-                
-Torque3D::endConfig();
-
-?>

+ 0 - 12
Templates/Empty PhysX/buildFiles/config/projectCode.conf

@@ -1,12 +0,0 @@
-<?php
-
-   // This file is used to add your project specific code to the Torque 3D Game Engine
-   
-   // by default we add the project's source folders recursively
-   addSrcDir('../source', true);
-
-   // Here is an example of how to include your project specific code 
-   // In this case all the code in the "custom" folder in your project's source directory would be added
-   // addSrcDir('../source/custom');
-
-?>

+ 0 - 41
Templates/Empty PhysX/buildFiles/config/webDeploy.conf

@@ -1,41 +0,0 @@
-<?php
-
-class WebDeploymentWindows
-{
-
-    public static $plugin = "WebEmptyPhysXTemplate";
-
-    //------ NP plugin settings
-
-    // The plugin MUST begin with NP for Firefox to recognize it
-    // setup in project.conf
-    public static $npPluginName = "";
-    
-    public static $company = "My Game Company";
-	public static $companyKey = "mygamecompany";
-	public static $productName = "My Web Game";
-	public static $version = "1.0";
-	public static $description = "My Web Game Plugin";
-        
-    // Before you should specify a unique MIME type for your game    
-    public static $mimeType = "x-emptyphysxtemplateplugin";
-    
-    //------ ActiveX plugin settings
-    
-    // setup in project.conf
-    public static $axPluginName = "";
-    
-    // Before shipping the UUID should be changed to unique numbers for your game
-    
-    // This UUID is used by CLSID in object tag in your site's html
-    public static $axWebGameLibUUID = "D62D1B36-253D-4218-B033-5ACE0B42B8BF";
-
-    // Other UUID used by registry
-    public static $axAppUUID = "AB7615A3-A918-488B-B128-96DD62D0AE36";
-    public static $axWebGameUUID = "5240D24D-FBCE-4AF2-99FC-4C7AD4318E91";
-    public static $axWebGameCtrlUUID = "FC143328-E29C-4BC4-8C83-618FEB562532";
-    
-    
-};
-
-?>

+ 0 - 20
Templates/Empty PhysX/buildFiles/config/webDeploy.mac.conf

@@ -1,20 +0,0 @@
-<?php
-
-class WebDeploymentOSX
-{
-
-    // setup in project.conf
-    public static $safariPluginName = ""; 
-    
-    public static $identifier = "com.mygamecompany.emptyphysxtemplateplugin";
-
-    public static $description = "Empty PhysX Template Plugin";
-    
-    public static $version = "1.0";
-        
-    // Before you should specify a unique MIME type for your game
-    public static $mimeType = "x-emptyphysxtemplateplugin";
-    
-};
-
-?>

+ 0 - 7
Templates/Empty PhysX/cleanShaders.bat

@@ -1,7 +0,0 @@
-REM Delete procedural shaders
-
-del /q /a:-R game\shaders\procedural\*.*
-
-REM Delete dumped shader disassembly files
-
-del /q /s /a:-R *_dis.txt

+ 0 - 4
Templates/Empty PhysX/cleanShaders.command

@@ -1,4 +0,0 @@
-#!/bin/sh
-
-cd "`dirname "$0"`"
-rm -rf game/shaders/procedural/*.*

+ 0 - 39
Templates/Empty PhysX/game/Empty PhysX.torsion

@@ -1,39 +0,0 @@
-<TorsionProject>
-<Name>Empty PhysX</Name>
-<WorkingDir/>
-<EntryScript>main.cs</EntryScript>
-<DebugHook>dbgSetParameters( #port#, "#password#", true );</DebugHook>
-<Mods>
-<Folder>core</Folder>
-<Folder>scripts</Folder>
-<Folder>art</Folder>
-<Folder>levels</Folder>
-<Folder>shaders</Folder>
-<Folder>tools</Folder>
-</Mods>
-<ScannerExts>cs; gui</ScannerExts>
-<Configs>
-<Config>
-<Name>Release</Name>
-<Executable>Empty PhysX.exe</Executable>
-<Arguments/>
-<HasExports>true</HasExports>
-<Precompile>true</Precompile>
-<InjectDebugger>true</InjectDebugger>
-<UseSetModPaths>false</UseSetModPaths>
-</Config>
-<Config>
-<Name>Debug</Name>
-<Executable>Empty PhysX_DEBUG.exe</Executable>
-<Arguments/>
-<HasExports>false</HasExports>
-<Precompile>false</Precompile>
-<InjectDebugger>true</InjectDebugger>
-<UseSetModPaths>false</UseSetModPaths>
-</Config>
-</Configs>
-<SearchURL/>
-<SearchProduct>Empty PhysX</SearchProduct>
-<SearchVersion>HEAD</SearchVersion>
-<ExecModifiedScripts>true</ExecModifiedScripts>
-</TorsionProject>

BIN
Templates/Empty PhysX/game/PhysXCooking.dll


BIN
Templates/Empty PhysX/game/PhysXCore.dll


BIN
Templates/Empty PhysX/game/PhysXDevice.dll


BIN
Templates/Empty PhysX/game/PhysXLoader.dll


+ 0 - 24
Templates/Empty PhysX/game/art/datablocks/datablockExec.cs

@@ -1,24 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// Load up all datablocks.  This function is called when
-// a server is constructed.

+ 0 - 24
Templates/Empty PhysX/game/art/datablocks/managedDatablocks.cs

@@ -1,24 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// This is the default save location for any Datablocks created in the
-// Datablock Editor (this script is executed from onServerCreated())

+ 0 - 25
Templates/Empty PhysX/game/art/decals/managedDecalData.cs

@@ -1,25 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// This is the default save location for any Decal datablocks created in the
-// Decal Editor (this script is executed from onServerCreated())
-

+ 0 - 79
Templates/Empty PhysX/game/art/gui/StartupGui.gui

@@ -1,79 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiFadeinBitmapCtrl(StartupGui) {
-   canSaveDynamicFields = "0";
-   Enabled = "1";
-   isContainer = "1";
-   Profile = "GuiInputCtrlProfile";
-   HorizSizing = "right";
-   VertSizing = "bottom";
-   position = "0 0";
-   Extent = "800 600";
-   MinExtent = "8 8";
-   canSave = "1";
-   Visible = "1";
-   tooltipprofile = "GuiToolTipProfile";
-   hovertime = "1000";
-   bitmap = "";
-   wrap = "0";
-   fadeinTime = "1000";
-   waitTime = "4000";
-   fadeoutTime = "1000";
-   done = "1";
-
-   new GuiBitmapButtonCtrl() {
-      canSaveDynamicFields = "1";
-      internalName = "StartupLogo";
-      Enabled = "1";
-      isContainer = "0";
-      Profile = "GuiDefaultProfile";
-      HorizSizing = "center";
-      VertSizing = "center";
-      position = "399 302";
-      Extent = "253  253";
-      MinExtent = "8 2";
-      canSave = "1";
-      Visible = "1";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      bitmap = "";
-      wrap = "0";
-      command = "StartupGui.click();";
-   };
-   new GuiBitmapButtonCtrl() {
-      canSaveDynamicFields = "1";
-      internalName = "StartupLogoSecondary";
-      Enabled = "1";
-      isContainer = "0";
-      Profile = "GuiDefaultProfile";
-      HorizSizing = "left";
-      VertSizing = "top";
-      position = "275 440";
-      Extent = "530 171";
-      MinExtent = "8 2";
-      canSave = "1";
-      Visible = "1";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      bitmap = "";
-      wrap = "0";
-      command = "StartupGui.click();";
-   };
-};
-//--- OBJECT WRITE END ---
-//--- OBJECT WRITE BEGIN ---
-new GuiFadeinBitmapCtrl(BlankGui) {
-   profile = "GuiInputCtrlProfile";
-   horizSizing = "right";
-   vertSizing = "bottom";
-   position = "0 0";
-   extent = "800 600";
-   minExtent = "8 8";
-   visible = "1";
-   helpTag = "0";
-   bitmap = "";
-   wrap = "0";
-   fadeinTime = "100";
-   waitTime   = "2000";
-   fadeoutTime = "100";
-};
-//--- OBJECT WRITE END ---

BIN
Templates/Empty PhysX/game/art/gui/Torque-3D-logo-w.png


BIN
Templates/Empty PhysX/game/art/gui/Torque-3D-logo.png


BIN
Templates/Empty PhysX/game/art/gui/Torque-3D-logo_alt.png


BIN
Templates/Empty PhysX/game/art/gui/background.png


+ 0 - 25
Templates/Empty PhysX/game/art/gui/gameProfiles.cs

@@ -1,25 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
-// Game specific profiles are located here
-//-----------------------------------------------------------------------------

BIN
Templates/Empty PhysX/game/art/gui/hudfill.png


+ 0 - 130
Templates/Empty PhysX/game/art/gui/mainMenuGui.gui

@@ -1,130 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiChunkedBitmapCtrl(MainMenuGui) {
-   canSaveDynamicFields = "0";
-   Enabled = "1";
-   isContainer = "1";
-   Profile = "GuiContentProfile";
-   HorizSizing = "width";
-   VertSizing = "height";
-   Position = "0 0";
-   Extent = "1024 768";
-   MinExtent = "8 8";
-   canSave = "1";
-   isDecoy = "0";
-   Visible = "1";
-   tooltipprofile = "GuiToolTipProfile";
-   hovertime = "1000";
-   bitmap = "art/gui/background";
-   useVariable = "0";
-   tile = "0";
-
-   new GuiBitmapCtrl(MainMenuAppLogo) {
-      canSaveDynamicFields = "1";
-      Enabled = "1";
-      isContainer = "0";
-      Profile = "GuiDefaultProfile";
-      HorizSizing = "left";
-      VertSizing = "bottom";
-      Position = "540 30";
-      Extent = "443 139";
-      MinExtent = "8 2";
-      canSave = "1";
-      isDecoy = "0";
-      Visible = "1";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      bitmap = "art/gui/Torque-3D-logo.png";
-      wrap = "0";
-   };
-   new GuiControl() {
-      canSaveDynamicFields = "0";
-      Enabled = "1";
-      isContainer = "1";
-      Profile = "GuiDefaultProfile";
-      HorizSizing = "center";
-      VertSizing = "center";
-      Position = "359 171";
-      Extent = "306 425";
-      MinExtent = "8 2";
-      canSave = "1";
-      isDecoy = "0";
-      Visible = "1";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-
-      new GuiButtonCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiMenuButtonProfile";
-         HorizSizing = "relative";
-         VertSizing = "bottom";
-         Position = "9 114";
-         Extent = "289 75";
-         MinExtent = "8 8";
-         canSave = "1";
-         isDecoy = "0";
-         Visible = "1";
-         Command = "Canvas.pushDialog(ChooseLevelDlg);";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         text = "Play";
-         groupNum = "-1";
-         buttonType = "PushButton";
-         useMouseEvents = "1";
-      };
-      new GuiButtonCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiMenuButtonProfile";
-         HorizSizing = "relative";
-         VertSizing = "bottom";
-         Position = "9 190";
-         Extent = "289 75";
-         MinExtent = "8 8";
-         canSave = "1";
-         isDecoy = "0";
-         Visible = "1";
-         Command = "Canvas.pushDialog(optionsDlg);";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         text = "Options";
-         groupNum = "-1";
-         buttonType = "PushButton";
-         useMouseEvents = "0";
-
-      };
-      new GuiButtonCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         internalName = "ExitButton";
-         isContainer = "0";
-         Profile = "GuiMenuButtonProfile";
-         HorizSizing = "relative";
-         VertSizing = "bottom";
-         Position = "9 267";
-         Extent = "289 75";
-         MinExtent = "8 8";
-         canSave = "1";
-         isDecoy = "0";
-         Visible = "1";
-         Command = "quit();";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         text = "Exit";
-         groupNum = "-1";
-         buttonType = "PushButton";
-         useMouseEvents = "0";
-      };
-   };
-};
-//--- OBJECT WRITE END ---
-
-function MainMenuGui::onWake(%this)
-{
-   if (isFunction("getWebDeployment") &&
-       getWebDeployment() &&
-       isObject(%this-->ExitButton))
-      %this-->ExitButton.setVisible(false);
-}

+ 0 - 98
Templates/Empty PhysX/game/art/gui/playGui.gui

@@ -1,98 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GameTSCtrl(PlayGui) {
-   canSaveDynamicFields = "1";
-   isContainer = "1";
-   Profile = "GuiContentProfile";
-   HorizSizing = "right";
-   VertSizing = "bottom";
-   position = "0 0";
-   Extent = "1024 768";
-   MinExtent = "8 8";
-   canSave = "1";
-   Visible = "1";
-   tooltipprofile = "GuiToolTipProfile";
-   hovertime = "1000";
-   Margin = "0 0 0 0";
-   Padding = "0 0 0 0";
-   AnchorTop = "1";
-   AnchorBottom = "0";
-   AnchorLeft = "1";
-   AnchorRight = "0";
-   cameraZRot = "0";
-   forceFOV = "0";
-      Enabled = "1";
-      helpTag = "0";
-      noCursor = "1";
-
-   new GuiBitmapCtrl(CenterPrintDlg) {
-      canSaveDynamicFields = "0";
-      isContainer = "0";
-      Profile = "CenterPrintProfile";
-      HorizSizing = "center";
-      VertSizing = "center";
-      position = "237 375";
-      Extent = "550 20";
-      MinExtent = "8 8";
-      canSave = "1";
-      Visible = "0";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      bitmap = "art/gui/hudfill.png";
-      wrap = "0";
-
-      new GuiMLTextCtrl(CenterPrintText) {
-         canSaveDynamicFields = "0";
-         isContainer = "0";
-         Profile = "CenterPrintTextProfile";
-         HorizSizing = "center";
-         VertSizing = "center";
-         position = "0 0";
-         Extent = "546 12";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         lineSpacing = "2";
-         allowColorChars = "0";
-         maxChars = "-1";
-         useURLMouseCursor = "0";
-      };
-   };
-   new GuiBitmapCtrl(BottomPrintDlg) {
-      canSaveDynamicFields = "0";
-      isContainer = "0";
-      Profile = "CenterPrintProfile";
-      HorizSizing = "center";
-      VertSizing = "top";
-      position = "237 719";
-      Extent = "550 20";
-      MinExtent = "8 8";
-      canSave = "1";
-      Visible = "0";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      bitmap = "art/gui/hudfill.png";
-      wrap = "0";
-
-      new GuiMLTextCtrl(BottomPrintText) {
-         canSaveDynamicFields = "0";
-         isContainer = "0";
-         Profile = "CenterPrintTextProfile";
-         HorizSizing = "center";
-         VertSizing = "center";
-         position = "0 0";
-         Extent = "546 12";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         lineSpacing = "2";
-         allowColorChars = "0";
-         maxChars = "-1";
-         useURLMouseCursor = "0";
-      };
-   };
-};
-//--- OBJECT WRITE END ---

BIN
Templates/Empty PhysX/game/art/gui/splash.bmp


+ 0 - 21
Templates/Empty PhysX/game/art/main.cs

@@ -1,21 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------

+ 0 - 24
Templates/Empty PhysX/game/art/shapes/particles/managedParticleData.cs

@@ -1,24 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// This is the default save location for any Particle datablocks created in the
-// Particle Editor (this script is executed from onServerCreated())

+ 0 - 24
Templates/Empty PhysX/game/art/shapes/particles/managedParticleEmitterData.cs

@@ -1,24 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// This is the default save location for any Particle Emitter datablocks created in the
-// Particle Editor (this script is executed from onServerCreated())

+ 0 - 1
Templates/Empty PhysX/game/art/skies/.gitignore

@@ -1 +0,0 @@
-# Keep directory in git repo

+ 0 - 22
Templates/Empty PhysX/game/art/terrains/materials.cs

@@ -1,22 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-

+ 0 - 30
Templates/Empty PhysX/game/core/art/datablocks/camera.cs

@@ -1,30 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
-// Define a datablock class to use for our observer camera
-//-----------------------------------------------------------------------------
-
-datablock CameraData(Observer)
-{
-   mode = "Observer";
-};

+ 0 - 35
Templates/Empty PhysX/game/core/art/datablocks/datablockExec.cs

@@ -1,35 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-// Load up all datablocks.  This function is called when
-// a server is constructed.
-
-// Set up the Camera's
-exec("./camera.cs");
-
-// Common Marker's
-exec("./markers.cs");
-
-exec("./defaultparticle.cs");
-
-// LightFlareData and LightAnimData(s)
-exec("./lights.cs");

+ 0 - 66
Templates/Empty PhysX/game/core/art/datablocks/defaultparticle.cs

@@ -1,66 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-datablock ParticleData(DefaultParticle)
-{
-   textureName = "core/art/defaultParticle";
-   dragCoefficient = 0.498534;
-   gravityCoefficient = 0;
-   inheritedVelFactor = 0.499022;
-   constantAcceleration = 0.0;
-   lifetimeMS = 1313;
-   lifetimeVarianceMS = 500;
-   useInvAlpha = true;
-   spinRandomMin = -360;
-   spinRandomMax = 360;
-   spinSpeed = 1;
-
-   colors[0] = "0.992126 0.00787402 0.0314961 1";
-   colors[1] = "1 0.834646 0 0.645669";
-   colors[2] = "1 0.299213 0 0.330709";
-   colors[3] = "0.732283 1 0 0";
-   
-   sizes[0] = 0;
-   sizes[1] = 0.497467;
-   sizes[2] = 0.73857;
-   sizes[3] = 0.997986;
-   
-   times[0] = 0.0;
-   times[1] = 0.247059;
-   times[2] = 0.494118;
-   times[3] = 1;
-   
-   animTexName = "core/art/defaultParticle";
-};
-
-datablock ParticleEmitterData(DefaultEmitter)
-{
-   ejectionPeriodMS = "50";
-   ejectionVelocity = "1";
-   velocityVariance = "0";
-   ejectionOffset = "0.2";
-   thetaMax = "40";
-   particles = "DefaultParticle";
-   blendStyle = "ADDITIVE";
-   softParticles = "0";
-   softnessDistance = "1000";
-};

+ 0 - 608
Templates/Empty PhysX/game/core/art/datablocks/lights.cs

@@ -1,608 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-
-//------------------------------------------------------------------------------
-// LightAnimData
-//------------------------------------------------------------------------------
-
-datablock LightAnimData( NullLightAnim )
-{   
-   animEnabled = false;
-};
-
-datablock LightAnimData( PulseLightAnim )
-{   
-   brightnessA = 0;
-   brightnessZ = 1;
-   brightnessPeriod = 1;
-   brightnessKeys = "aza";
-   brightnessSmooth = true;
-};
-
-datablock LightAnimData( SubtlePulseLightAnim )
-{
-   brightnessA = 0.5;
-   brightnessZ = 1;
-   brightnessPeriod = 1;
-   brightnessKeys = "aza";
-   brightnessSmooth = true;
-};
-
-datablock LightAnimData( FlickerLightAnim )
-{
-   brightnessA = 1;
-   brightnessZ = 0;
-   brightnessPeriod = 5;
-   brightnessKeys = "aaazaaaaaazaaazaaazaaaaazaaaazzaaaazaaaaaazaaaazaaaza";
-   brightnessSmooth = false;
-};
-
-datablock LightAnimData( BlinkLightAnim )
-{
-   brightnessA = 0;
-   brightnessZ = 1;
-   brightnessPeriod = 5;
-   brightnessKeys = "azaaaazazaaaaaazaaaazaaaazzaaaaaazaazaaazaaaaaaa";
-   brightnessSmooth = false;
-};
-
-datablock LightAnimData( FireLightAnim )
-{
-   brightnessA = 0.75;
-   brightnessZ = 1;
-   brightnessPeriod = 0.7;
-   brightnessKeys = "annzzznnnzzzaznzzzz";
-   brightnessSmooth = 0;
-   offsetA[0] = "-0.05";
-   offsetA[1] = "-0.05";
-   offsetA[2] = "-0.05";
-   offsetZ[0] = "0.05";
-   offsetZ[1] = "0.05";
-   offsetZ[2] = "0.05";
-   offsetPeriod[0] = "1.25";
-   offsetPeriod[1] = "1.25";
-   offsetPeriod[2] = "1.25";
-   offsetKeys[0] = "ahahaazahakayajza";
-   offsetKeys[1] = "ahahaazahakayajza";
-   offsetKeys[2] = "ahahaazahakayajza";
-   rotKeys[0] = "";
-   rotKeys[1] = "";
-   rotKeys[2] = "";
-   colorKeys[0] = "";
-   colorKeys[1] = "";
-   colorKeys[2] = "";
-};
-
-datablock LightAnimData( SpinLightAnim )
-{
-   rotA[2] = "0";
-   rotZ[2] = "360";
-   rotPeriod[2] = "1";
-   rotKeys[2] = "az";
-   rotSmooth[2] = true;
-};
-
-
-//------------------------------------------------------------------------------
-// LightFlareData
-//------------------------------------------------------------------------------
-
-datablock LightFlareData( NullLightFlare )
-{
-   flareEnabled = false;
-};
-
-datablock LightFlareData( SunFlareExample )
-{      
-   overallScale = 4.0;
-   flareEnabled = true;
-   renderReflectPass = false;
-   flareTexture = "./../special/lensFlareSheet0";  
-
-   elementRect[0] = "512 0 512 512";
-   elementDist[0] = 0.0;
-   elementScale[0] = 2.0;
-   elementTint[0] = "0.6 0.6 0.6";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "1152 0 128 128";
-   elementDist[1] = 0.3;
-   elementScale[1] = 0.7;
-   elementTint[1] = "1.0 1.0 1.0";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "1024 0 128 128";
-   elementDist[2] = 0.5;
-   elementScale[2] = 0.25;   
-   elementTint[2] = "1.0 1.0 1.0";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "1024 128 128 128";
-   elementDist[3] = 0.8;
-   elementScale[3] = 0.7;   
-   elementTint[3] = "1.0 1.0 1.0";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "1024 0 128 128";
-   elementDist[4] = 1.18;
-   elementScale[4] = 0.5;   
-   elementTint[4] = "1.0 1.0 1.0";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   
-   elementRect[5] = "1152 128 128 128";
-   elementDist[5] = 1.25;
-   elementScale[5] = 0.25;   
-   elementTint[5] = "1.0 1.0 1.0";
-   elementRotate[5] = true;
-   elementUseLightColor[5] = true;
-   
-   elementRect[6] = "1024 0 128 128";
-   elementDist[6] = 2.0;
-   elementScale[6] = 0.25;      
-   elementTint[6] = "1.0 1.0 1.0";
-   elementRotate[6] = true;
-   elementUseLightColor[6] = true;
-   occlusionRadius = "0.25";
-};
-
-datablock LightFlareData( SunFlareExample2 )
-{      
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = false;
-   flareTexture = "./../special/lensFlareSheet0";  
-   
-   elementRect[0] = "1024 0 128 128";
-   elementDist[0] = 0.5;
-   elementScale[0] = 0.25;   
-   elementTint[0] = "1.0 1.0 1.0";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "1024 128 128 128";
-   elementDist[1] = 0.8;
-   elementScale[1] = 0.7;   
-   elementTint[1] = "1.0 1.0 1.0";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "1024 0 128 128";
-   elementDist[2] = 1.18;
-   elementScale[2] = 0.5;   
-   elementTint[2] = "1.0 1.0 1.0";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "1152 128 128 128";
-   elementDist[3] = 1.25;
-   elementScale[3] = 0.25;   
-   elementTint[3] = "1.0 1.0 1.0";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "1024 0 128 128";
-   elementDist[4] = 2.0;
-   elementScale[4] = 0.25;      
-   elementTint[4] = "0.7 0.7 0.7";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   occlusionRadius = "0.25";
-};
-
-datablock LightFlareData(SunFlareExample3)
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = false;
-   flareTexture = "core/art/special/lensflareSheet3.png";  
-   
-   elementRect[0] = "0 256 256 256";
-   elementDist[0] = "-0.6";
-   elementScale[0] = "3.5";   
-   elementTint[0] = "0.537255 0.537255 0.537255 1";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "128 128 128 128";
-   elementDist[1] = "0.1";
-   elementScale[1] = "1.5";   
-   elementTint[1] = "0.996078 0.976471 0.721569 1";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "0 0 64 64";
-   elementDist[2] = "0.4";
-   elementScale[2] = "0.25";   
-   elementTint[2] = "0 0 1 1";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "0 0 64 64";
-   elementDist[3] = "0.45";
-   elementScale[3] = 0.25;   
-   elementTint[3] = "0 1 0 1";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "0 0 64 64";
-   elementDist[4] = "0.5";
-   elementScale[4] = 0.25;      
-   elementTint[4] = "1 0 0 1";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   elementRect[9] = "256 0 256 256";
-   elementDist[3] = "0.45";
-   elementScale[3] = "0.25";
-   elementScale[9] = "2";
-   elementRect[4] = "0 0 64 64";
-   elementRect[5] = "128 0 128 128";
-   elementDist[4] = "0.5";
-   elementDist[5] = "1.2";
-   elementScale[1] = "1.5";
-   elementScale[4] = "0.25";
-   elementScale[5] = "0.5";
-   elementTint[1] = "0.996078 0.976471 0.721569 1";
-   elementTint[2] = "0 0 1 1";
-   elementTint[5] = "0.721569 0 1 1";
-   elementRotate[5] = "0";
-   elementUseLightColor[5] = "1";
-   elementRect[0] = "0 256 256 256";
-   elementRect[1] = "128 128 128 128";
-   elementRect[2] = "0 0 64 64";
-   elementRect[3] = "0 0 64 64";
-   elementDist[0] = "-0.6";
-   elementDist[1] = "0.1";
-   elementDist[2] = "0.4";
-   elementScale[0] = "3.5";
-   elementScale[2] = "0.25";
-   elementTint[0] = "0.537255 0.537255 0.537255 1";
-   elementTint[3] = "0 1 0 1";
-   elementTint[4] = "1 0 0 1";
-   elementRect[6] = "64 64 64 64";
-   elementDist[6] = "0.9";
-   elementScale[6] = "4";
-   elementTint[6] = "0.00392157 0.721569 0.00392157 1";
-   elementRotate[6] = "0";
-   elementUseLightColor[6] = "1";
-   elementRect[7] = "64 64 64 64";
-   elementRect[8] = "64 64 64 64";
-   elementDist[7] = "0.25";
-   elementDist[8] = "0.18";
-   elementDist[9] = "0";
-   elementScale[7] = "2";
-   elementScale[8] = "0.5";
-   elementTint[7] = "0.6 0.0117647 0.741176 1";
-   elementTint[8] = "0.027451 0.690196 0.0117647 1";
-   elementTint[9] = "0.647059 0.647059 0.647059 1";
-   elementRotate[9] = "0";
-   elementUseLightColor[7] = "1";
-   elementUseLightColor[8] = "1";
-   elementRect[10] = "256 256 256 256";
-   elementRect[11] = "0 64 64 64";
-   elementRect[12] = "0 64 64 64";
-   elementRect[13] = "64 0 64 64";
-   elementDist[10] = "0";
-   elementDist[11] = "-0.3";
-   elementDist[12] = "-0.32";
-   elementDist[13] = "1";
-   elementScale[10] = "10";
-   elementScale[11] = "2.5";
-   elementScale[12] = "0.3";
-   elementScale[13] = "0.4";
-   elementTint[10] = "0.321569 0.321569 0.321569 1";
-   elementTint[11] = "0.443137 0.0431373 0.00784314 1";
-   elementTint[12] = "0.00784314 0.996078 0.0313726 1";
-   elementTint[13] = "0.996078 0.94902 0.00784314 1";
-   elementUseLightColor[10] = "1";
-   elementUseLightColor[11] = "1";
-   elementUseLightColor[13] = "1";
-   elementRect[14] = "0 0 64 64";
-   elementDist[14] = "0.15";
-   elementScale[14] = "0.8";
-   elementTint[14] = "0.505882 0.0470588 0.00784314 1";
-   elementRotate[14] = "1";
-   elementUseLightColor[9] = "1";
-   elementUseLightColor[14] = "1";
-   elementRect[15] = "64 64 64 64";
-   elementRect[16] = "0 64 64 64";
-   elementRect[17] = "0 0 64 64";
-   elementRect[18] = "0 64 64 64";
-   elementRect[19] = "256 0 256 256";
-   elementDist[15] = "0.8";
-   elementDist[16] = "0.7";
-   elementDist[17] = "1.4";
-   elementDist[18] = "-0.5";
-   elementDist[19] = "-1.5";
-   elementScale[15] = "3";
-   elementScale[16] = "0.3";
-   elementScale[17] = "0.2";
-   elementScale[18] = "1";
-   elementScale[19] = "35";
-   elementTint[15] = "0.00784314 0.00784314 0.996078 1";
-   elementTint[16] = "0.992157 0.992157 0.992157 1";
-   elementTint[17] = "0.996078 0.603922 0.00784314 1";
-   elementTint[18] = "0.2 0.00392157 0.47451 1";
-   elementTint[19] = "0.607843 0.607843 0.607843 1";
-   elementUseLightColor[15] = "1";
-   elementUseLightColor[18] = "1";
-   elementUseLightColor[19] = "1";
-   occlusionRadius = "0.25";
-};
-
-
-
-datablock LightFlareData(SunFlarePacificIsland)
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = false;
-   flareTexture = "art/special/lensflareSheet3.png";  
-   
-   elementRect[0] = "0 256 256 256";
-   elementDist[0] = "-0.6";
-   elementScale[0] = "3.5";   
-   elementTint[0] = "0.537255 0.537255 0.537255 1";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "128 128 128 128";
-   elementDist[1] = "0.1";
-   elementScale[1] = "1.5";   
-   elementTint[1] = "0.996078 0.976471 0.721569 1";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "0 0 64 64";
-   elementDist[2] = "0.4";
-   elementScale[2] = "0.25";   
-   elementTint[2] = "0 0 1 1";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "0 0 64 64";
-   elementDist[3] = "0.45";
-   elementScale[3] = 0.25;   
-   elementTint[3] = "0 1 0 1";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "0 0 64 64";
-   elementDist[4] = "0.5";
-   elementScale[4] = 0.25;      
-   elementTint[4] = "1 0 0 1";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   elementRect[9] = "256 0 256 256";
-   elementDist[3] = "0.45";
-   elementScale[3] = "0.25";
-   elementScale[9] = "2";
-   elementRect[4] = "0 0 64 64";
-   elementRect[5] = "128 0 128 128";
-   elementDist[4] = "0.5";
-   elementDist[5] = "1.2";
-   elementScale[1] = "1.5";
-   elementScale[4] = "0.25";
-   elementScale[5] = "0.5";
-   elementTint[1] = "0.996078 0.976471 0.721569 1";
-   elementTint[2] = "0 0 1 1";
-   elementTint[5] = "0.721569 0 1 1";
-   elementRotate[5] = "0";
-   elementUseLightColor[5] = "1";
-   elementRect[0] = "0 256 256 256";
-   elementRect[1] = "128 128 128 128";
-   elementRect[2] = "0 0 64 64";
-   elementRect[3] = "0 0 64 64";
-   elementDist[0] = "-0.6";
-   elementDist[1] = "0.1";
-   elementDist[2] = "0.4";
-   elementScale[0] = "3.5";
-   elementScale[2] = "0.25";
-   elementTint[0] = "0.537255 0.537255 0.537255 1";
-   elementTint[3] = "0 1 0 1";
-   elementTint[4] = "1 0 0 1";
-   elementRect[6] = "64 64 64 64";
-   elementDist[6] = "0.9";
-   elementScale[6] = "4";
-   elementTint[6] = "0.00392157 0.721569 0.00392157 1";
-   elementRotate[6] = "0";
-   elementUseLightColor[6] = "1";
-   elementRect[7] = "64 64 64 64";
-   elementRect[8] = "64 64 64 64";
-   elementDist[7] = "0.25";
-   elementDist[8] = "0.18";
-   elementDist[9] = "0";
-   elementScale[7] = "2";
-   elementScale[8] = "0.5";
-   elementTint[7] = "0.6 0.0117647 0.741176 1";
-   elementTint[8] = "0.027451 0.690196 0.0117647 1";
-   elementTint[9] = "0.647059 0.647059 0.647059 1";
-   elementRotate[9] = "0";
-   elementUseLightColor[7] = "1";
-   elementUseLightColor[8] = "1";
-   elementRect[10] = "256 256 256 256";
-   elementRect[11] = "0 64 64 64";
-   elementRect[12] = "0 64 64 64";
-   elementRect[13] = "64 0 64 64";
-   elementDist[10] = "0";
-   elementDist[11] = "-0.3";
-   elementDist[12] = "-0.32";
-   elementDist[13] = "1";
-   elementScale[10] = "10";
-   elementScale[11] = "2.5";
-   elementScale[12] = "0.3";
-   elementScale[13] = "0.4";
-   elementTint[10] = "0.321569 0.321569 0.321569 1";
-   elementTint[11] = "0.443137 0.0431373 0.00784314 1";
-   elementTint[12] = "0.00784314 0.996078 0.0313726 1";
-   elementTint[13] = "0.996078 0.94902 0.00784314 1";
-   elementUseLightColor[10] = "1";
-   elementUseLightColor[11] = "1";
-   elementUseLightColor[13] = "1";
-   elementRect[14] = "0 0 64 64";
-   elementDist[14] = "0.15";
-   elementScale[14] = "0.8";
-   elementTint[14] = "0.505882 0.0470588 0.00784314 1";
-   elementRotate[14] = "1";
-   elementUseLightColor[9] = "1";
-   elementUseLightColor[14] = "1";
-   elementRect[15] = "64 64 64 64";
-   elementRect[16] = "0 64 64 64";
-   elementRect[17] = "0 0 64 64";
-   elementRect[18] = "0 64 64 64";
-   elementRect[19] = "256 0 256 256";
-   elementDist[15] = "0.8";
-   elementDist[16] = "0.7";
-   elementDist[17] = "1.4";
-   elementDist[18] = "-0.5";
-   elementDist[19] = "-1.5";
-   elementScale[15] = "3";
-   elementScale[16] = "0.3";
-   elementScale[17] = "0.2";
-   elementScale[18] = "1";
-   elementScale[19] = "35";
-   elementTint[15] = "0.00784314 0.00784314 0.996078 1";
-   elementTint[16] = "0.992157 0.992157 0.992157 1";
-   elementTint[17] = "0.996078 0.603922 0.00784314 1";
-   elementTint[18] = "0.2 0.00392157 0.47451 1";
-   elementTint[19] = "0.607843 0.607843 0.607843 1";
-   elementUseLightColor[15] = "1";
-   elementUseLightColor[18] = "1";
-   elementUseLightColor[19] = "1";
-};
-
-
-
-datablock LightFlareData( LightFlareExample0 )
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = true;
-   flareTexture = "./../special/lensFlareSheet1";
-   
-   elementRect[0] = "0 512 512 512";
-   elementDist[0] = 0.0;
-   elementScale[0] = 0.5;
-   elementTint[0] = "1.0 1.0 1.0";
-   elementRotate[0] = false;
-   elementUseLightColor[0] = false;
-   
-   elementRect[1] = "512 0 512 512";
-   elementDist[1] = 0.0;
-   elementScale[1] = 2.0;
-   elementTint[1] = "0.5 0.5 0.5";
-   elementRotate[1] = false;
-   elementUseLightColor[1] = false;
-   occlusionRadius = "0.25";
-};
-
-datablock LightFlareData( LightFlareExample1 )
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = true;
-   flareTexture = "./../special/lensFlareSheet1";
-   
-   elementRect[0] = "512 512 512 512";
-   elementDist[0] = 0.0;
-   elementScale[0] = 0.5;
-   elementTint[0] = "1.0 1.0 1.0";
-   elementRotate[0] = false;
-   elementUseLightColor[0] = false;
-   
-   elementRect[1] = "512 0 512 512";
-   elementDist[1] = 0.0;
-   elementScale[1] = 2.0;
-   elementTint[1] = "0.5 0.5 0.5";
-   elementRotate[1] = false;
-   elementUseLightColor[1] = false;
-   occlusionRadius = "0.25";
-};
-
-datablock LightFlareData( LightFlareExample2 )
-{
-   overallScale = 2.0;
-   flareEnabled = true;
-   renderReflectPass = true;
-   flareTexture = "./../special/lensFlareSheet0";  
-
-   elementRect[0] = "512 512 512 512";
-   elementDist[0] = 0.0;
-   elementScale[0] = 0.5;
-   elementTint[0] = "1.0 1.0 1.0";
-   elementRotate[0] = true;
-   elementUseLightColor[0] = true;
-   
-   elementRect[1] = "512 0 512 512";
-   elementDist[1] = 0.0;
-   elementScale[1] = 2.0;
-   elementTint[1] = "0.7 0.7 0.7";
-   elementRotate[1] = true;
-   elementUseLightColor[1] = true;
-   
-   elementRect[2] = "1152 0 128 128";
-   elementDist[2] = 0.3;
-   elementScale[2] = 0.5;
-   elementTint[2] = "1.0 1.0 1.0";
-   elementRotate[2] = true;
-   elementUseLightColor[2] = true;
-   
-   elementRect[3] = "1024 0 128 128";
-   elementDist[3] = 0.5;
-   elementScale[3] = 0.25;   
-   elementTint[3] = "1.0 1.0 1.0";
-   elementRotate[3] = true;
-   elementUseLightColor[3] = true;
-   
-   elementRect[4] = "1024 128 128 128";
-   elementDist[4] = 0.8;
-   elementScale[4] = 0.6;   
-   elementTint[4] = "1.0 1.0 1.0";
-   elementRotate[4] = true;
-   elementUseLightColor[4] = true;
-   
-   elementRect[5] = "1024 0 128 128";
-   elementDist[5] = 1.18;
-   elementScale[5] = 0.5;   
-   elementTint[5] = "0.7 0.7 0.7";
-   elementRotate[5] = true;
-   elementUseLightColor[5] = true;
-   
-   elementRect[6] = "1152 128 128 128";
-   elementDist[6] = 1.25;
-   elementScale[6] = 0.35;   
-   elementTint[6] = "0.8 0.8 0.8";
-   elementRotate[6] = true;
-   elementUseLightColor[6] = true;
-   
-   elementRect[7] = "1024 0 128 128";
-   elementDist[7] = 2.0;
-   elementScale[7] = 0.25;      
-   elementTint[7] = "1.0 1.0 1.0";
-   elementRotate[7] = true;
-   elementUseLightColor[7] = true;
-};

+ 0 - 39
Templates/Empty PhysX/game/core/art/datablocks/markers.cs

@@ -1,39 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-datablock MissionMarkerData(WayPointMarker)
-{
-   category = "Misc";
-   shapeFile = "core/art/shapes/octahedron.dts";
-};
-
-datablock MissionMarkerData(SpawnSphereMarker)
-{
-   category = "Misc";
-   shapeFile = "core/art/shapes/octahedron.dts";
-};
-
-datablock MissionMarkerData(CameraBookmarkMarker)
-{
-   category = "Misc";
-   shapeFile = "core/art/shapes/camera.dts";
-};

BIN
Templates/Empty PhysX/game/core/art/defaultParticle.png


BIN
Templates/Empty PhysX/game/core/art/defaultRoadTextureOther.png


BIN
Templates/Empty PhysX/game/core/art/defaultRoadTextureTop.png


BIN
Templates/Empty PhysX/game/core/art/defaultpath.png


BIN
Templates/Empty PhysX/game/core/art/defaultpath_normal.png


BIN
Templates/Empty PhysX/game/core/art/fizz_noise.dds


BIN
Templates/Empty PhysX/game/core/art/grids/512_black.png


BIN
Templates/Empty PhysX/game/core/art/grids/512_blue.png


BIN
Templates/Empty PhysX/game/core/art/grids/512_forestgreen.png


BIN
Templates/Empty PhysX/game/core/art/grids/512_forestgreen_lines.png


BIN
Templates/Empty PhysX/game/core/art/grids/512_green.png


BIN
Templates/Empty PhysX/game/core/art/grids/512_grey.png


BIN
Templates/Empty PhysX/game/core/art/grids/512_grey_base.png


BIN
Templates/Empty PhysX/game/core/art/grids/512_orange.png


BIN
Templates/Empty PhysX/game/core/art/grids/512_orange_lines.png


BIN
Templates/Empty PhysX/game/core/art/grids/512_red.png


+ 0 - 91
Templates/Empty PhysX/game/core/art/grids/materials.cs

@@ -1,91 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-singleton Material( Grid512_Black_Mat )
-{
-   mapTo = "Grid512_Black_Mat";
-   diffuseMap[0] = "512_black";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_Blue_Mat )
-{
-   mapTo = "Grid512_Blue_Mat";
-   diffuseMap[0] = "512_blue";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_ForestGreen_Mat )
-{
-   mapTo = "Grid512_ForestGreen_Mat";
-   diffuseMap[0] = "512_forestgreen";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_ForestGreenLines_Mat )
-{
-   mapTo = "Grid512_ForestGreenLines_Mat";
-   diffuseMap[0] = "512_forestgreen_lines";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_Green_Mat )
-{
-   mapTo = "Grid512_Green_Mat";
-   diffuseMap[0] = "512_green";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_Grey_Mat )
-{
-   mapTo = "Grid512_Grey_Mat";
-   diffuseMap[0] = "512_grey";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_GreyBase_Mat )
-{
-   mapTo = "Grid512_GreyBase_Mat";
-   diffuseMap[0] = "512_grey_base";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_Orange_Mat )
-{
-   mapTo = "Grid512_Orange_Mat";
-   diffuseMap[0] = "512_orange";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_OrangeLines_Mat )
-{
-   mapTo = "Grid512_OrangeLines_Mat";
-   diffuseMap[0] = "512_orange_lines";
-   materialTag0 = "TestMaterial";
-};
-
-singleton Material( Grid512_Red_Mat )
-{
-   mapTo = "Grid512_Red_Mat";
-   diffuseMap[0] = "512_red";
-   materialTag0 = "TestMaterial";
-};

+ 0 - 28
Templates/Empty PhysX/game/core/art/gui/FrameOverlayGui.gui

@@ -1,28 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(FrameOverlayGui) {
-	profile = "GuiModelessDialogProfile";
-	horizSizing = "right";
-	vertSizing = "bottom";
-	position = "0 0";
-	extent = "640 480";
-	minExtent = "8 8";
-	visible = "True";
-	setFirstResponder = "True";
-	modal = "false";
-	helpTag = "0";
-   noCursor = true;
-	new GuiConsoleTextCtrl(TextOverlayControl) {
-		profile = "GuiConsoleTextProfile";
-		horizSizing = "right";
-		vertSizing = "bottom";
-		position = "5 5";
-		extent = "130 18";
-		minExtent = "4 4";
-		visible = "True";
-		setFirstResponder = "True";
-		modal = "True";
-		helpTag = "0";
-		expression = "10";
-	};
-};
-//--- OBJECT WRITE END ---

+ 0 - 99
Templates/Empty PhysX/game/core/art/gui/RecordingsDlg.gui

@@ -1,99 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(recordingsDlg) {
-   profile = "GuiDefaultProfile";
-   horizSizing = "right";
-   vertSizing = "bottom";
-   position = "0 0";
-   extent = "640 480";
-   minExtent = "8 8";
-   visible = "1";
-   helpTag = "0";
-
-   new GuiWindowCtrl() {
-      profile = "GuiWindowProfile";
-      horizSizing = "center";
-      vertSizing = "center";
-      position = "55 65";
-      extent = "530 338";
-      minExtent = "48 92";
-      visible = "1";
-      helpTag = "0";
-      text = "Demo Recordings";
-      maxLength = "255";
-      resizeWidth = "0";
-      resizeHeight = "0";
-      canMove = "1";
-      canClose = "1";
-      canMinimize = "0";
-      canMaximize = "0";
-      minSize = "50 50";
-      closeCommand = "Canvas.popDialog(recordingsDlg);";
-
-      new GuiScrollCtrl() {
-         profile = "GuiScrollProfile";
-         horizSizing = "right";
-         vertSizing = "bottom";
-         position = "23 37";
-         extent = "484 260";
-         minExtent = "32 32";
-         visible = "1";
-         helpTag = "0";
-         willFirstRespond = "1";
-         hScrollBar = "dynamic";
-         vScrollBar = "alwaysOn";
-         lockHorizScroll = "false";
-         lockVertScroll = "false";
-         constantThumbHeight = "0";
-         childMargin = "0 0";
-         defaultLineHeight = "15";
-
-         new GuiTextListCtrl(RecordingsDlgList) {
-            profile = "GuiTextArrayProfile";
-            horizSizing = "right";
-            vertSizing = "bottom";
-            position = "2 2";
-            extent = "462 20";
-            minExtent = "8 20";
-            visible = "1";
-            helpTag = "0";
-            enumerate = "0";
-            columns = "0";
-            resizeCell = "1";
-            fitParentWidth = "1";
-            clipColumnText = "0";
-            noDuplicates = "false";
-         };
-      };
-      new GuiButtonCtrl(DR_CancelBtn) {
-         profile = "GuiButtonProfile";
-         horizSizing = "right";
-         vertSizing = "top";
-         position = "396 306";
-         extent = "110 20";
-         minExtent = "8 8";
-         visible = "1";
-         command = "Canvas.popDialog(recordingsDlg);";
-         accelerator = "escape";
-         helpTag = "0";
-         text = "Cancel";
-         groupNum = "-1";
-         buttonType = "PushButton";
-      };
-      new GuiButtonCtrl(DR_StartDemoBtn) {
-         profile = "GuiButtonProfile";
-         horizSizing = "right";
-         vertSizing = "top";
-         position = "25 305";
-         extent = "110 20";
-         minExtent = "8 8";
-         visible = "1";
-         command = "StartSelectedDemo();";
-         helpTag = "0";
-         text = "Play";
-         groupNum = "-1";
-         buttonType = "PushButton";
-      };
-   };
-};
-//--- OBJECT WRITE END ---
-

+ 0 - 273
Templates/Empty PhysX/game/core/art/gui/chooseLevelDlg.gui

@@ -1,273 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(ChooseLevelDlg) {
-   canSaveDynamicFields = "0";
-   Enabled = "1";
-   isContainer = "1";
-   Profile = "GuiOverlayProfile";
-   HorizSizing = "width";
-   VertSizing = "height";
-   position = "0 0";
-   Extent = "1024 768";
-   MinExtent = "8 8";
-   canSave = "1";
-   Visible = "1";
-   tooltipprofile = "GuiToolTipProfile";
-   hovertime = "1000";
-
-   new GuiWindowCtrl(ChooseLevelWindow) {
-      canSaveDynamicFields = "0";
-      Enabled = "1";
-      isContainer = "1";
-      Profile = "GuiWindowProfile";
-      HorizSizing = "center";
-      VertSizing = "center";
-      Position = "252 224";
-      Extent = "600 433";
-      MinExtent = "8 8";
-      canSave = "1";
-      isDecoy = "0";
-      Visible = "1";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      Margin = "0 0 0 0";
-      Padding = "0 0 0 0";
-      AnchorTop = "1";
-      AnchorBottom = "0";
-      AnchorLeft = "1";
-      AnchorRight = "0";
-      resizeWidth = "0";
-      resizeHeight = "0";
-      canMove = "1";
-      canClose = "1";
-      canMinimize = "0";
-      canMaximize = "0";
-      minSize = "50 50";
-      EdgeSnap = "1";
-      text = "Choose Level";
-      closeCommand = "Canvas.popDialog(ChooseLevelDlg);";
-
-      new GuiBitmapCtrl() {
-         canSaveDynamicFields = "1";
-         internalName = "CurrentPreview";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiDefaultProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "10 31";
-         Extent = "400 300";
-         MinExtent = "8 2";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         bitmap = "./images/no-preview";
-         wrap = "0";
-      };
-
-      new GuiTextCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         internalName = "LevelName";
-         isContainer = "0";
-         Profile = "GuiMediumTextProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "420 31";
-         Extent = "165 18";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         Margin = "0 0 0 0";
-         Padding = "0 0 0 0";
-         AnchorTop = "1";
-         AnchorBottom = "0";
-         AnchorLeft = "1";
-         AnchorRight = "0";
-         text = "Level";
-         maxLength = "255";
-      };
-      new GuiTextCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiTextProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "420 50";
-         Extent = "72 18";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         Margin = "0 0 0 0";
-         Padding = "0 0 0 0";
-         AnchorTop = "1";
-         AnchorBottom = "0";
-         AnchorLeft = "1";
-         AnchorRight = "0";
-         text = "Description:";
-         maxLength = "255";
-      };
-      new GuiMLTextCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         internalName = "LevelDescription";
-         isContainer = "0";
-         Profile = "GuiMLTextProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "420 76";
-         Extent = "165 189";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         Margin = "0 0 0 0";
-         Padding = "0 0 0 0";
-         AnchorTop = "1";
-         AnchorBottom = "0";
-         AnchorLeft = "1";
-         AnchorRight = "0";
-         text = "";
-         maxLength = "255";
-      };
-      new GuiCheckBoxCtrl() {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiCheckBoxProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "420 303";
-         Extent = "45 23";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         Variable = "pref::HostMultiPlayer";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         text = " Host";
-         groupNum = "-1";
-         buttonType = "ToggleButton";
-         useMouseEvents = "0";
-         useInactiveState = "0";
-      };
-      new GuiButtonCtrl(ChooseLevelDlgGoBtn) {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiMenuButtonProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "458 287";
-         Extent = "143 56";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         text = "Go!";
-         groupNum = "-1";
-         buttonType = "PushButton";
-         useMouseEvents = "1";
-      };
-
-      new GuiBitmapButtonCtrl() {
-         canSaveDynamicFields = "1";
-         internalName = "PreviousSmallPreviews";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiDefaultProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "10 343";
-         Extent = "11 81";
-         MinExtent = "8 2";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         bitmap = "core/art/gui/images/previous-button";
-         wrap = "0";
-         command = "ChooseLevelWindow.previousPreviews();";
-      };
-
-      new GuiDynamicCtrlArrayControl() {
-         internalName = "SmallPreviews";
-         position = "24 343";
-         extent = "600 81";
-         autoCellSize = true;
-         colSpacing = 3;
-         colCount = 5;
-         rowCount = 1;
-      };
-
-      new GuiBitmapButtonCtrl() {
-         canSaveDynamicFields = "1";
-         internalName = "NextSmallPreviews";
-         Enabled = "1";
-         isContainer = "0";
-         Profile = "GuiDefaultProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "579 343";
-         Extent = "11 81";
-         MinExtent = "8 2";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         bitmap = "core/art/gui/images/next-button";
-         wrap = "0";
-         command = "ChooseLevelWindow.nextPreviews();";
-      };
-
-      new GuiTextListCtrl(CL_levelList) {
-         canSaveDynamicFields = "0";
-         Enabled = "1";
-         isContainer = "1";
-         Profile = "GuiTextArrayProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "1 1";
-         Extent = "421 144";
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "0";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         enumerate = "0";
-         resizeCell = "1";
-         columns = "0";
-         fitParentWidth = "1";
-         clipColumnText = "0";
-      };
-   };
-};
-//--- OBJECT WRITE END ---
-
-// Do this onMouseUp not via Command which occurs onMouseDown so we do
-// not have a lingering mouseUp event lingering in the ether.
-function ChooseLevelDlgGoBtn::onMouseUp( %this )
-{
-   // So we can't fire the button when loading is in progress.
-   if ( isObject( ServerGroup ) )
-      return;
-
-   // Launch the chosen level with the editor open?
-   if ( ChooseLevelDlg.launchInEditor )
-   {
-      activatePackage( "BootEditor" );
-      ChooseLevelDlg.launchInEditor = false; 
-      StartLevel("", "SinglePlayer");
-   }
-   else
-   {
-      StartLevel(); 
-   }
-}

+ 0 - 175
Templates/Empty PhysX/game/core/art/gui/console.gui

@@ -1,175 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(ConsoleDlg) {
-   profile = "GuiDefaultProfile";
-   horizSizing = "right";
-   vertSizing = "bottom";
-   position = "0 0";
-   extent = "640 480";
-   minExtent = "8 8";
-   visible = "1";
-   helpTag = "0";
-
-   new GuiConsoleEditCtrl(ConsoleEntry) {
-      profile = "ConsoleTextEditProfile";
-      horizSizing = "width";
-      vertSizing = "top";
-      position = "0 462";
-      extent = "640 18";
-      minExtent = "8 8";
-      visible = "1";
-      altCommand = "ConsoleEntry::eval();";
-      helpTag = "0";
-      maxLength = "255";
-      historySize = "40";
-      password = "0";
-      tabComplete = "0";
-      sinkAllKeyEvents = "1";
-      useSiblingScroller = "1";
-   };
-   new GuiScrollCtrl() {
-      internalName = "Scroll";
-      profile = "ConsoleScrollProfile";
-      horizSizing = "width";
-      vertSizing = "height";
-      position = "0 0";
-      extent = "640 462";
-      minExtent = "8 8";
-      visible = "1";
-      helpTag = "0";
-      willFirstRespond = "1";
-      hScrollBar = "alwaysOn";
-      vScrollBar = "alwaysOn";
-      lockHorizScroll = "false";
-      lockVertScroll = "false";
-      constantThumbHeight = "0";
-      childMargin = "0 0";
-
-         new GuiConsole( ConsoleMessageLogView ) {
-            profile = "GuiConsoleProfile";
-            position = "0 0";
-         };
-      };
-};
-//--- OBJECT WRITE END ---
-
-
-function ConsoleEntry::eval()
-{
-   %text = trim( ConsoleEntry.getValue() );
-   if( %text $= "" )
-      return;
-   
-   // If it's missing a trailing () and it's not a variable,
-   // append the parentheses.
-
-   if( strpos(%text, "(") == -1 && !isDefined( %text ) )
-   {
-      if(strpos(%text, "=") == -1 && strpos(%text, " ") == -1)
-      {
-         if(strpos(%text, "{") == -1 && strpos(%text, "}") == -1)
-         {
-            %text = %text @ "()";
-         }
-      }
-   }
-   
-   // Append a semicolon if need be.
-
-   %pos = strlen(%text) - 1;
-   if(strpos(%text, ";", %pos) == -1 && strpos(%text, "}") == -1)
-   {
-      %text = %text @ ";";
-   }
-   
-   // Turn off warnings for assigning from void
-   // and evaluate the snippet.
-   
-   if( !isDefined( "$Con::warnVoidAssignment" ) )
-      %oldWarnVoidAssignment = true;
-   else
-      %oldWarnVoidAssignment = $Con::warnVoidAssignment;
-   $Con::warnVoidAssignment = false;
-   
-   echo("==>" @ %text);
-   if(    !startsWith( %text, "function " )
-       && !startsWith( %text, "datablock " )
-       && !startsWith( %text, "foreach(" )
-       && !startsWith( %text, "foreach$(" )
-       && !startsWith( %text, "if(" )
-       && !startsWith( %text, "while(" )
-       && !startsWith( %text, "for(" )
-       && !startsWith( %text, "switch(" )
-       && !startsWith( %text, "switch$(" ) )
-      eval( "%result = " @ %text );
-   else
-      eval( %text );
-   $Con::warnVoidAssignment = %oldWarnVoidAssignment;
-   
-   ConsoleEntry.setValue("");
-   
-   // Echo result.
-   
-   if( %result !$= "" )
-      echo( %result );
-}
-
-function ToggleConsole(%make)
-{
-   if (%make)
-   {
-      if (ConsoleDlg.isAwake())
-      {
-         // Deactivate the console.
-         Canvas.popDialog(ConsoleDlg);
-      }
-      else
-      {
-         Canvas.pushDialog(ConsoleDlg, 99);         
-      }
-   }
-}
-
-function ConsoleDlg::hideWindow( %this )
-{
-   %this-->Scroll.setVisible( false );
-}
-
-function ConsoleDlg::showWindow( %this )
-{
-   %this-->Scroll.setVisible( true );
-}
-
-function ConsoleDlg::setAlpha(  %this, %alpha )
-{
-   if ( %alpha $= "" )
-      ConsoleScrollProfile.fillColor = $ConsoleDefaultFillColor;
-   else
-      ConsoleScrollProfile.fillColor = getWords( $ConsoleDefaultFillColor, 0, 2 ) SPC %alpha * 255.0;
-}
-
-// If a message is selected that has a source location preceding it, allow jumping to the
-// source location in Torsion by clicking on the message in the log view.
-function ConsoleMessageLogView::onMessageSelected( %this, %level, %message )
-{
-   if( !isFunction( "EditorOpenFileInTorsion" ) )
-      return;
-      
-   %fileText = getWord( %message, 0 );
-   %lineText = getWord( %message, 1 );
-   
-   if( %fileText $= "" || %lineText $= "" )
-      return;
-   
-   %fileName = makeFullPath( %fileText );
-   if( !isFile( %fileName ) )
-      return;
-      
-   %lineTextLen = strlen( %lineText );
-   if( !startsWith( %lineText, "(" ) ||
-       !endsWith( %lineText, "):" ) )
-      return;
-      
-   %lineNumber = getSubStr( %lineText, 1, %lineTextLen - 2 );
-   
-   EditorOpenFileInTorsion( %fileName, %lineNumber );
-}

+ 0 - 118
Templates/Empty PhysX/game/core/art/gui/consoleVarDlg.gui

@@ -1,118 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(ConsoleVarDlg) {
-   isContainer = "1";
-   Profile = "GuiModelessDialogProfile";
-   HorizSizing = "right";
-   VertSizing = "bottom";
-   position = "0 0";
-   Extent = "1024 768";
-   MinExtent = "8 2";
-   canSave = "1";
-   Visible = "1";
-   tooltipprofile = "GuiToolTipProfile";
-   hovertime = "1000";
-   canSaveDynamicFields = "1";
-   noCursor = true;
-
-   new GuiWindowCtrl() {
-      resizeWidth = "1";
-      resizeHeight = "1";
-      canMove = "1";
-      canClose = "1";
-      canMinimize = "1";
-      canMaximize = "1";
-      minSize = "50 50";
-      EdgeSnap = "1";
-      text = "Console Variables";
-      Margin = "0 0 0 0";
-      Padding = "0 0 0 0";
-      AnchorTop = "1";
-      AnchorBottom = "0";
-      AnchorLeft = "1";
-      AnchorRight = "0";
-      isContainer = "1";
-      Profile = "GuiWindowProfile";
-      HorizSizing = "right";
-      VertSizing = "bottom";
-      position = "131 153";
-      Extent = "194 324";
-      MinExtent = "8 2";
-      canSave = "1";
-      Visible = "1";
-      tooltipprofile = "GuiToolTipProfile";
-      hovertime = "1000";
-      internalName = "window";
-      canSaveDynamicFields = "0";
-      closeCommand = "Canvas.popDialog( ConsoleVarDlg );";
-
-      new GuiScrollCtrl() {
-         willFirstRespond = "1";
-         hScrollBar = "alwaysOff";
-         vScrollBar = "dynamic";
-         lockHorizScroll = "0";
-         lockVertScroll = "0";
-         constantThumbHeight = "0";
-         childMargin = "0 0";
-         mouseWheelScrollSpeed = "-1";
-         Docking = "Client";
-         Margin = "0 0 0 0";
-         Padding = "0 0 0 0";
-         AnchorTop = "1";
-         AnchorBottom = "0";
-         AnchorLeft = "1";
-         AnchorRight = "0";
-         isContainer = "1";
-         Profile = "GuiScrollProfile";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         position = "1 21";
-         Extent = "192 300";
-         MinExtent = "8 2";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "GuiToolTipProfile";
-         hovertime = "1000";
-         internalName = "Scroll";
-         canSaveDynamicFields = "0";
-         
-         new GuiVariableInspector(ConsoleVarInspector) {
-            StackingType = "Vertical";
-            HorizStacking = "Left to Right";
-            VertStacking = "Top to Bottom";
-            Padding = "1";
-            canSaveDynamicFields = "0";
-            Enabled = "1";
-            isContainer = "1";
-            Profile = "GuiTransparentProfile";
-            HorizSizing = "width";
-            VertSizing = "bottom";
-            Position = "1 1";
-            Extent = "190 298";
-            MinExtent = "16 16";
-            canSave = "1";
-            isDecoy = "0";
-            Visible = "1";
-            tooltipprofile = "GuiToolTipProfile";
-            hovertime = "1000";
-            dividerMargin = "5";
-         };
-      };
-   };
-};
-//--- OBJECT WRITE END ---
-
-function InspectVars( %filter )
-{
-   if ( %filter $= "" )
-      %filter = "*";
-   
-   //if ( !ConsoleVarDlg.isAwake() )   
-      Canvas.pushDialog( ConsoleVarDlg, 100 );
-      
-   ConsoleVarInspector.loadVars( %filter );
-}
-
-function InspectVarsToggleCursor()
-{
-   ConsoleVarDlg.noCursor = !(ConsoleVarDlg.noCursor);
-}

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Templates/Empty PhysX/game/core/art/gui/images/GG_Icon.png


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Templates/Empty PhysX/game/core/art/gui/images/default.png


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Templates/Empty PhysX/game/core/art/gui/images/defaultCursor.png


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