Browse Source

use standard t3d maxes

AzaezelX 10 months ago
parent
commit
0d2f3e294d

+ 2 - 2
Engine/source/gui/worldEditor/terrainActions.cpp

@@ -872,7 +872,7 @@ void TerrainScratchPad::clear()
       delete(mContents[i]);
    mContents.clear();
    mBottom = F32_MAX;
-   mTop = F32_MIN;
+   mTop = F32_MIN_EX;
 }
 
 void copyAction::process(Selection* sel, const Gui3DMouseEvent&, bool selChanged, Type type)
@@ -952,7 +952,7 @@ void pasteDownAction::process(Selection* sel, const Gui3DMouseEvent&, bool selCh
    if (type != Begin)
       return;
 
-   F32 ceiling = F32_MIN;
+   F32 ceiling = F32_MIN_EX;
    for (U32 i = 0; i < sel->size(); i++)
    {
       ceiling = mMax((*sel)[i].mHeight, ceiling);

+ 1 - 1
Engine/source/gui/worldEditor/terrainActions.h

@@ -355,7 +355,7 @@ class TerrainScratchPad
 {
 public:
    F32 mBottom, mTop;
-   TerrainScratchPad(): mBottom(FLT_MAX), mTop(F32_MIN){};
+   TerrainScratchPad(): mBottom(F32_MAX), mTop(F32_MIN_EX){};
    ~TerrainScratchPad() { mContents.clear(); };
    void clear();
    class gridStub