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@@ -85,7 +85,7 @@ float defineBoxSpaceInfluence(Surface surface, ProbeData probe, float3 wsEyeRay)
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float3 boxProject(Surface surface, ProbeData probe)
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{
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float3 RayLS = mul(probe.worldToLocal, float4(surface.R,0.0)).xyz;
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- float3 PositionLS = mul( probe.worldToLocal, float4(surface.P,1.0));
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+ float3 PositionLS = mul( probe.worldToLocal, float4(surface.P,1.0)).xyz;
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float3 unit = probe.boxMax-probe.boxMin;
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float3 plane1vec = (unit - PositionLS) / RayLS;
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@@ -93,7 +93,7 @@ float3 boxProject(Surface surface, ProbeData probe)
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float3 furthestPlane = max(plane1vec, plane2vec);
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float dist = min(min(furthestPlane.x, furthestPlane.y), furthestPlane.z);
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float3 posonbox = surface.P + surface.R * dist;
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-
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+
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return posonbox - probe.refPosition;
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}
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