Buoyancy
@@ -3114,7 +3114,7 @@ void Player::updateMove(const Move* move)
if ( currHeight + mVelocity.z * TickSec * C > mLiquidHeight )
buoyancyForce *= M;
- //mVelocity.z -= buoyancyForce;
+ mVelocity.z -= buoyancyForce;
}