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Merge pull request #1640 from Azaezel/dynamicCacheNuke

fallback - dynamic shadow cache nuking (static refresh delay preserved)
Areloch преди 9 години
родител
ревизия
0e31368470
променени са 1 файла, в които са добавени 2 реда и са изтрити 0 реда
  1. 2 0
      Engine/source/lighting/shadowMap/lightShadowMap.cpp

+ 2 - 0
Engine/source/lighting/shadowMap/lightShadowMap.cpp

@@ -313,9 +313,11 @@ void LightShadowMap::render(  RenderPassManager* renderPass,
         return;
     mStaticRefreshTimer->reset();
 
+    /* TODO: find out why this is causing issue with translucent objects
     if (_dynamic && (mDynamicRefreshTimer->getElapsedMs() < getLightInfo()->getDynamicRefreshFreq()))
         return;
     mDynamicRefreshTimer->reset();
+    */
 
    mDebugTarget.setTexture( NULL );
    _render( renderPass, diffuseState );