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Merge pull request #1241 from J0linar/Vignette_Final

vignette_final
Luis Anton Rebollo 10 жил өмнө
parent
commit
0e346fed9f

+ 44 - 1
Templates/Empty/game/core/scripts/client/postFx/postFXManager.gui

@@ -2426,7 +2426,50 @@
                isContainer = "0";
                isContainer = "0";
                canSave = "1";
                canSave = "1";
                canSaveDynamicFields = "0";
                canSaveDynamicFields = "0";
-               Enabled = "1";
+            };
+            new GuiSliderCtrl(ppOptionsVignetteVMax) {
+               range = "0.001 5";
+               ticks = "1000";
+               snap = "0";
+               value = "0.6";
+               position = "96 46";
+               extent = "221 17";
+               minExtent = "8 2";
+               horizSizing = "right";
+               vertSizing = "bottom";
+               profile = "GuiSliderBoxProfile";
+               visible = "1";
+               active = "1";
+               variable = "$VignettePostEffect::VMax";
+               tooltipProfile = "GuiToolTipProfile";
+               hovertime = "1000";
+               isContainer = "0";
+               canSave = "1";
+               canSaveDynamicFields = "0";
+            };
+            new GuiTextCtrl(ppOptionsVignetteVMaxLabel) {
+               text = "Radius";
+               maxLength = "1024";
+               margin = "0 0 0 0";
+               padding = "0 0 0 0";
+               anchorTop = "1";
+               anchorBottom = "0";
+               anchorLeft = "1";
+               anchorRight = "0";
+               position = "26 48";
+               extent = "41 18";
+               minExtent = "8 2";
+               horizSizing = "right";
+               vertSizing = "bottom";
+               profile = "GuiTextProfile";
+               visible = "1";
+               active = "1";
+               tooltipProfile = "GuiToolTipProfile";
+               tooltip = "Controls the maximum exposure of vignetting.";
+               hovertime = "1000";
+               isContainer = "0";
+               canSave = "1";
+               canSaveDynamicFields = "0";
             };
             };
          };
          };
          new GuiTabPageCtrl() {
          new GuiTabPageCtrl() {

+ 10 - 4
Templates/Empty/game/core/scripts/client/postFx/vignette.cs

@@ -20,13 +20,19 @@
 // IN THE SOFTWARE.  
 // IN THE SOFTWARE.  
 //-----------------------------------------------------------------------------  
 //-----------------------------------------------------------------------------  
 
 
-$VignettePostEffect::RadiusX = 0.6;
-$VignettePostEffect::RadiusY = 0.2;
+$VignettePostEffect::VMax = 0.6;
+$VignettePostEffect::VMin = 0.2;
 
 
 singleton ShaderData( VignetteShader )
 singleton ShaderData( VignetteShader )
 {   
 {   
    DXVertexShaderFile 	= "shaders/common/postFx/postFxV.hlsl";
    DXVertexShaderFile 	= "shaders/common/postFx/postFxV.hlsl";
    DXPixelShaderFile 	= "shaders/common/postFx/vignette/VignetteP.hlsl";
    DXPixelShaderFile 	= "shaders/common/postFx/vignette/VignetteP.hlsl";
+   
+   OGLVertexShaderFile  = "shaders/common/postFx/gl//postFxV.glsl";
+   OGLPixelShaderFile   = "shaders/common/postFx/vignette/gl/VignetteP.glsl";
+   
+   samplerNames[0] = "$backBuffer";
+   
    pixVersion = 2.0;
    pixVersion = 2.0;
 };
 };
 
 
@@ -44,6 +50,6 @@ singleton PostEffect( VignettePostEffect )
 
 
 function VignettePostEffect::setShaderConsts(%this)
 function VignettePostEffect::setShaderConsts(%this)
 {
 {
-   %this.setShaderConst("$radiusX", $VignettePostEffect::RadiusX);
-   %this.setShaderConst("$radiusY", $VignettePostEffect::RadiusY);
+   %this.setShaderConst("$Vmax", $VignettePostEffect::VMax);
+   %this.setShaderConst("$Vmin", $VignettePostEffect::VMin);
 }
 }

+ 5 - 5
Templates/Empty/game/shaders/common/postFx/vignette/VignetteP.hlsl

@@ -24,13 +24,13 @@
 #include "shadergen:/autogenConditioners.h"
 #include "shadergen:/autogenConditioners.h"
 
 
 uniform sampler2D backBuffer : register(S0);
 uniform sampler2D backBuffer : register(S0);
-uniform float radiusX;
-uniform float radiusY;
+uniform float Vmax;
+uniform float Vmin;
 
 
 float4 main(PFXVertToPix IN) : COLOR0
 float4 main(PFXVertToPix IN) : COLOR0
 {
 {
-   float4 base = tex2D(backBuffer, IN.uv0);
-   float dist = distance(IN.uv0, float2(0.5,0.5)) * 0.7 ;
-   base.rgb *= smoothstep(radiusX, radiusY, dist);
+   float4 base = tex2D(backBuffer, IN.uv0);  
+   float dist = distance(IN.uv0, float2(0.5,0.5));
+   base.rgb *= smoothstep(Vmax, Vmin, dist);
    return base;
    return base;
 }
 }

+ 41 - 0
Templates/Empty/game/shaders/common/postFx/vignette/gl/VignetteP.glsl

@@ -0,0 +1,41 @@
+//-----------------------------------------------------------------------------
+// Copyright (c) 2012 GarageGames, LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//-----------------------------------------------------------------------------
+
+#include "../../../gl/hlslCompat.glsl"
+#include "shadergen:/autogenConditioners.h"
+
+uniform sampler2D backBuffer;
+uniform float Vmax;
+uniform float Vmin;
+
+in vec2 uv0;
+#define IN_uv0 uv0
+
+out vec4 OUT_col;
+
+void main()
+{
+   vec4 base = texture(backBuffer, IN_uv0);
+   float dist = distance(IN_uv0, vec2(0.5,0.5));
+   base.rgb *= smoothstep(Vmax, Vmin, dist);
+   OUT_col = base;
+}

+ 44 - 1
Templates/Full/game/core/scripts/client/postFx/postFXManager.gui

@@ -2426,7 +2426,50 @@
                isContainer = "0";
                isContainer = "0";
                canSave = "1";
                canSave = "1";
                canSaveDynamicFields = "0";
                canSaveDynamicFields = "0";
-               Enabled = "1";
+            };
+            new GuiSliderCtrl(ppOptionsVignetteVMax) {
+               range = "0.001 5";
+               ticks = "1000";
+               snap = "0";
+               value = "0.6";
+               position = "96 46";
+               extent = "221 17";
+               minExtent = "8 2";
+               horizSizing = "right";
+               vertSizing = "bottom";
+               profile = "GuiSliderBoxProfile";
+               visible = "1";
+               active = "1";
+               variable = "$VignettePostEffect::VMax";
+               tooltipProfile = "GuiToolTipProfile";
+               hovertime = "1000";
+               isContainer = "0";
+               canSave = "1";
+               canSaveDynamicFields = "0";
+            };
+            new GuiTextCtrl(ppOptionsVignetteVMaxLabel) {
+               text = "Radius";
+               maxLength = "1024";
+               margin = "0 0 0 0";
+               padding = "0 0 0 0";
+               anchorTop = "1";
+               anchorBottom = "0";
+               anchorLeft = "1";
+               anchorRight = "0";
+               position = "26 48";
+               extent = "41 18";
+               minExtent = "8 2";
+               horizSizing = "right";
+               vertSizing = "bottom";
+               profile = "GuiTextProfile";
+               visible = "1";
+               active = "1";
+               tooltipProfile = "GuiToolTipProfile";
+               tooltip = "Controls the maximum exposure of vignetting.";
+               hovertime = "1000";
+               isContainer = "0";
+               canSave = "1";
+               canSaveDynamicFields = "0";
             };
             };
          };
          };
          new GuiTabPageCtrl() {
          new GuiTabPageCtrl() {

+ 10 - 4
Templates/Full/game/core/scripts/client/postFx/vignette.cs

@@ -20,13 +20,19 @@
 // IN THE SOFTWARE.  
 // IN THE SOFTWARE.  
 //-----------------------------------------------------------------------------  
 //-----------------------------------------------------------------------------  
 
 
-$VignettePostEffect::RadiusX = 0.6;
-$VignettePostEffect::RadiusY = 0.2;
+$VignettePostEffect::VMax = 0.6;
+$VignettePostEffect::VMin = 0.2;
 
 
 singleton ShaderData( VignetteShader )
 singleton ShaderData( VignetteShader )
 {   
 {   
    DXVertexShaderFile 	= "shaders/common/postFx/postFxV.hlsl";
    DXVertexShaderFile 	= "shaders/common/postFx/postFxV.hlsl";
    DXPixelShaderFile 	= "shaders/common/postFx/vignette/VignetteP.hlsl";
    DXPixelShaderFile 	= "shaders/common/postFx/vignette/VignetteP.hlsl";
+   
+   OGLVertexShaderFile  = "shaders/common/postFx/gl//postFxV.glsl";
+   OGLPixelShaderFile   = "shaders/common/postFx/vignette/gl/VignetteP.glsl";
+   
+   samplerNames[0] = "$backBuffer";
+   
    pixVersion = 2.0;
    pixVersion = 2.0;
 };
 };
 
 
@@ -44,6 +50,6 @@ singleton PostEffect( VignettePostEffect )
 
 
 function VignettePostEffect::setShaderConsts(%this)
 function VignettePostEffect::setShaderConsts(%this)
 {
 {
-   %this.setShaderConst("$radiusX", $VignettePostEffect::RadiusX);
-   %this.setShaderConst("$radiusY", $VignettePostEffect::RadiusY);
+   %this.setShaderConst("$Vmax", $VignettePostEffect::VMax);
+   %this.setShaderConst("$Vmin", $VignettePostEffect::VMin);
 }
 }

+ 5 - 5
Templates/Full/game/shaders/common/postFx/vignette/VignetteP.hlsl

@@ -24,13 +24,13 @@
 #include "shadergen:/autogenConditioners.h"
 #include "shadergen:/autogenConditioners.h"
 
 
 uniform sampler2D backBuffer : register(S0);
 uniform sampler2D backBuffer : register(S0);
-uniform float radiusX;
-uniform float radiusY;
+uniform float Vmax;
+uniform float Vmin;
 
 
 float4 main(PFXVertToPix IN) : COLOR0
 float4 main(PFXVertToPix IN) : COLOR0
 {
 {
-   float4 base = tex2D(backBuffer, IN.uv0);
-   float dist = distance(IN.uv0, float2(0.5,0.5)) * 0.7 ;
-   base.rgb *= smoothstep(radiusX, radiusY, dist);
+   float4 base = tex2D(backBuffer, IN.uv0);  
+   float dist = distance(IN.uv0, float2(0.5,0.5));
+   base.rgb *= smoothstep(Vmax, Vmin, dist);
    return base;
    return base;
 }
 }

+ 41 - 0
Templates/Full/game/shaders/common/postFx/vignette/gl/VignetteP.glsl

@@ -0,0 +1,41 @@
+//-----------------------------------------------------------------------------
+// Copyright (c) 2012 GarageGames, LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//-----------------------------------------------------------------------------
+
+#include "../../../gl/hlslCompat.glsl"
+#include "shadergen:/autogenConditioners.h"
+
+uniform sampler2D backBuffer;
+uniform float Vmax;
+uniform float Vmin;
+
+in vec2 uv0;
+#define IN_uv0 uv0
+
+out vec4 OUT_col;
+
+void main()
+{
+   vec4 base = texture(backBuffer, IN_uv0);
+   float dist = distance(IN_uv0, vec2(0.5,0.5));
+   base.rgb *= smoothstep(Vmax, Vmin, dist);
+   OUT_col = base;
+}