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-//-----------------------------------------------------------------------------
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-// Copyright (c) 2012 GarageGames, LLC
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-//
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-// Permission is hereby granted, free of charge, to any person obtaining a copy
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-// of this software and associated documentation files (the "Software"), to
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-// deal in the Software without restriction, including without limitation the
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-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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-// sell copies of the Software, and to permit persons to whom the Software is
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-// furnished to do so, subject to the following conditions:
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-//
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-// The above copyright notice and this permission notice shall be included in
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-// all copies or substantial portions of the Software.
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-//
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-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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-// IN THE SOFTWARE.
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-//-----------------------------------------------------------------------------
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-
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-//-----------------------------------------------------------------------------
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-
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-// Information extacted from the shape.
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-//
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-// Wheel Sequences
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-// spring# Wheel spring motion: time 0 = wheel fully extended,
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-// the hub must be displaced, but not directly animated
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-// as it will be rotated in code.
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-// Other Sequences
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-// steering Wheel steering: time 0 = full right, 0.5 = center
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-// breakLight Break light, time 0 = off, 1 = breaking
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-//
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-// Wheel Nodes
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-// hub# Wheel hub, the hub must be in it's upper position
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-// from which the springs are mounted.
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-//
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-// The steering and animation sequences are optional.
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-// The center of the shape acts as the center of mass for the car.
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-
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-//-----------------------------------------------------------------------------
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-/*
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-datablock SFXProfile(buggyEngineSound)
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-{
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- filename = "art/sound/vehicles/buggy/engine_idle";
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- description = AudioClosestLooping3d;
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- preload = true;
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-};
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-*/
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-
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-datablock ParticleData(TireParticle)
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-{
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- dragCoefficient = "1.99902";
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- gravityCoefficient = "-0.100122";
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- inheritedVelFactor = "0.0998043";
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- lifetimeMS = "1689";
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- lifetimeVarianceMS = "400";
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- textureName = "art/shapes/buggy/dustParticle";
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- animTexName = "art/shapes/buggy/dustParticle";
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- colors[0] = "0.456693 0.354331 0.259843 1";
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- colors[1] = "0.456693 0.456693 0.354331 0";
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- sizes[0] = "3.125";
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- sizes[1] = "7.29167";
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- sizes[2] = "5.20833";
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- sizes[3] = "13.5417";
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-
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-};
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-
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-datablock ParticleEmitterData(TireEmitter)
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-{
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- ejectionPeriodMS = 20;
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- periodVarianceMS = 10;
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- ejectionVelocity = "14.58";
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- velocityVariance = 1.0;
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- ejectionOffset = 0.0;
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- thetaMin = 0;
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- thetaMax = 60;
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- phiReferenceVel = 0;
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- phiVariance = 360;
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- overrideAdvance = false;
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- particles = "TireParticle";
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- blendStyle = "ADDITIVE";
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-};
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-
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-
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-//----------------------------------------------------------------------------
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-
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-datablock WheeledVehicleTire(DefaultCarTire)
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-{
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- // Tires act as springs and generate lateral and longitudinal
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- // forces to move the vehicle. These distortion/spring forces
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- // are what convert wheel angular velocity into forces that
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- // act on the rigid body.
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- shapeFile = "art/shapes/buggy/wheel.dts";
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- staticFriction = 4.2;
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- kineticFriction = 3.15;
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-
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- // Spring that generates lateral tire forces
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- lateralForce = 18000;
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- lateralDamping = 6000;
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- lateralRelaxation = 1;
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-
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- // Spring that generates longitudinal tire forces
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- longitudinalForce = 18000;
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- longitudinalDamping = 4000;
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- longitudinalRelaxation = 1;
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-};
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-
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-datablock WheeledVehicleSpring(DefaultCarSpring)
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-{
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- // Wheel suspension properties
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- length = 0.85; // Suspension travel
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- force = 2800; // Spring force
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- damping = 3600; // Spring damping
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- antiSwayForce = 3; // Lateral anti-sway force
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-};
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-
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-datablock WheeledVehicleData(DefaultCar)
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-{
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- category = "Vehicles";
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- shapeFile = "art/shapes/buggy/buggy.dts";
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- emap = true;
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-
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- mountPose[0] = sitting;
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- numMountPoints = 1;
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-
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- maxSteeringAngle = 0.385; // Maximum steering angle, should match animation
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- tireEmitter = TireEmitter; // All the tires use the same dust emitter
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-
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- // 3rd person camera settings
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- cameraRoll = true; // Roll the camera with the vehicle
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- cameraMaxDist = 4.8; // Far distance from vehicle
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- cameraOffset = 1.5; // Vertical offset from camera mount point
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- cameraLag = 0.26; // Velocity lag of camera
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- cameraDecay = 1.25; // Decay per sec. rate of velocity lag
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-
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- // Rigid Body
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- mass = 380;
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- massCenter = "0 -0.2 0"; // Center of mass for rigid body
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- massBox = "0 0 0"; // Size of box used for moment of inertia,
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- // if zero it defaults to object bounding box
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- drag = 0.6; // Drag coefficient
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- bodyFriction = 0.6;
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- bodyRestitution = 0.4;
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- minImpactSpeed = 5; // Impacts over this invoke the script callback
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- softImpactSpeed = 5; // Play SoftImpact Sound
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- hardImpactSpeed = 15; // Play HardImpact Sound
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- integration = 8; // Physics integration: TickSec/Rate
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- collisionTol = 0.1; // Collision distance tolerance
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- contactTol = 0.1; // Contact velocity tolerance
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-
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- // Engine
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- engineTorque = 3300; // Engine power
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- engineBrake = 600; // Braking when throttle is 0
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- brakeTorque = 8000; // When brakes are applied
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- maxWheelSpeed = 50; // Engine scale by current speed / max speed
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-
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- // Energy
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- maxEnergy = 100;
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- jetForce = 3000;
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- minJetEnergy = 30;
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- jetEnergyDrain = 2;
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-
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- // Sounds
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-// jetSound = ScoutThrustSound;
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-// engineSound = BuggyEngineSound;
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-// squealSound = ScoutSquealSound;
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-// softImpactSound = SoftImpactSound;
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-// hardImpactSound = HardImpactSound;
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-// wheelImpactSound = WheelImpactSound;
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-
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-// explosion = VehicleExplosion;
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-
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- // Dynamic fields accessed via script
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- nameTag = 'Buggy';
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- maxDismountSpeed = 10;
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- maxMountSpeed = 5;
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-};
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