@@ -62,8 +62,8 @@ struct DebrisData : public GameBaseData
F32 elasticity;
F32 lifetime;
F32 lifetimeVariance;
- U32 numBounces;
- U32 bounceVariance;
+ S32 numBounces;
+ S32 bounceVariance;
F32 minSpinSpeed;
F32 maxSpinSpeed;
bool explodeOnMaxBounce; // explodes after it has bounced max times
@@ -484,7 +484,7 @@ protected:
/// @{
struct ActionAnimation {
- U32 action;
+ S32 action;
TSThread* thread;
S32 delayTicks; // before picking another.
bool forward;