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setDetailFromDistance aspect ratio friendly adjustment

Azaezel 9 years ago
parent
commit
0f173df0d4
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/ts/tsShapeInstance.cpp

+ 1 - 1
Engine/source/ts/tsShapeInstance.cpp

@@ -593,7 +593,7 @@ S32 TSShapeInstance::setDetailFromDistance( const SceneRenderState *state, F32 s
    // 4:3 aspect ratio, we've changed the reference value
    // 4:3 aspect ratio, we've changed the reference value
    // to 300 to be more compatible with legacy shapes.
    // to 300 to be more compatible with legacy shapes.
    //
    //
-   const F32 pixelScale = state->getViewport().extent.y / 300.0f;
+   const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y);
 
 
    // This is legacy DTS support for older "multires" based
    // This is legacy DTS support for older "multires" based
    // meshes.  The original crossbow weapon uses this.
    // meshes.  The original crossbow weapon uses this.