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@@ -96,6 +96,7 @@ void GBufferConditionerHLSL::processVert( Vector<ShaderComponent*> &componentLis
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{
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inNormal = new Var("normal", "float3");
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meta->addStatement(new GenOp(" @ = float3( 0.0, 0.0, 1.0 );\r\n", new DecOp(inNormal)));
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+ Con::errorf("ShagerGen: Something went bad with ShaderGen. The normal should be already defined.");
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}
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AssertFatal( inNormal, "Something went bad with ShaderGen. The normal should be already defined." );
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