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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2012 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+function GuiInspectorEntityGroup::CreateContent(%this)
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+{
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+}
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+
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+function GuiInspectorEntityGroup::InspectObject( %this, %targetObject )
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+{
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+ %this.stack.clear();
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+ %this.stack.addGuiControl(%this.createAddComponentList());
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+}
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+
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+function GuiInspectorEntityGroup::createAddComponentList(%this)
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+{
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+ %extent = %this.getExtent();
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+
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+ %container = new GuiControl()
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+ {
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+ Profile = "EditorContainerProfile";
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+ HorizSizing = "width";
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+ VertSizing = "bottom";
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+ Position = "0 0";
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+ Extent = %extent.x SPC "25";
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+ };
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+
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+ %componentList = new GuiPopUpMenuCtrlEx(QuickEditComponentList)
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+ {
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+ Profile = "GuiPopupMenuProfile";
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+ HorizSizing = "width";
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+ VertSizing = "bottom";
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+ position = "28 4";
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+ Extent = (%extent.x - 28) SPC "18";
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+ hovertime = "100";
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+ tooltip = "The component to add to the object";
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+ tooltipProfile = "EditorToolTipProfile";
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+ };
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+
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+ %addButton = new GuiIconButtonCtrl() {
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+ class = AddComponentQuickEditButton;
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+ Profile = "EditorButton";
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+ HorizSizing = "right";
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+ VertSizing = "bottom";
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+ Position = "2 0";
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+ Extent = "24 24";
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+ buttonMargin = "4 4";
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+ iconLocation = "Left";
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+ sizeIconToButton = "0";
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+ iconBitmap = "tools/gui/images/iconAdd.png";
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+ hovertime = "100";
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+ tooltip = "Add the selected component to the object";
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+ tooltipProfile = "EditorToolTipProfile";
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+ componentList = %componentList;
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+ };
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+
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+ %componentList.refresh();
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+
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+ %container.add(%componentList);
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+ %container.add(%addButton);
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+
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+ if(!isObject("componentTooltipTheme"))
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+ {
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+ %theme = createsupertooltiptheme("componentTooltipTheme");
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+ %theme.addstyle("headerstyle", "<just:left><font:arial bold:16><color:000000>");
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+ %theme.addstyle("headertwostyle", "<font:arial bold:14><color:000000>");
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+ %theme.addstyle("basictextstyle", "<font:arial:14><color:000000>");
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+ %theme.setdefaultstyle("title", "headerstyle");
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+ %theme.setdefaultstyle("paramtitle", "headertwostyle");
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+ %theme.setdefaultstyle("param", "basictextstyle");
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+ %theme.setspacing(3, 0);
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+ }
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+
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+ return %container;
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+}
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+
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+function QuickEditComponentList::refresh(%this)
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+{
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+ %this.clear();
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+
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+ //find all ComponentAssets
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+ %assetQuery = new AssetQuery();
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+ if(!AssetDatabase.findAssetType(%assetQuery, "ComponentAsset"))
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+ return; //if we didn't find ANY, just exit
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+
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+ // Find all the types.
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+ %count = %assetQuery.getCount();
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+
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+ %categories = "";
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+ for (%i = 0; %i < %count; %i++)
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+ {
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+ %assetId = %assetQuery.getAsset(%i);
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+
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+ %componentAsset = AssetDatabase.acquireAsset(%assetId);
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+ %componentType = %componentAsset.componentType;
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+ if (!isInList(%componentType, %categories))
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+ %categories = %categories TAB %componentType;
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+ }
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+
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+ %categories = trim(%categories);
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+
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+ %index = 0;
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+ %categoryCount = getFieldCount(%categories);
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+ for (%i = 0; %i < %categoryCount; %i++)
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+ {
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+ %category = getField(%categories, %i);
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+ %this.addCategory(%category);
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+
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+ for (%j = 0; %j < %count; %j++)
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+ {
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+ %assetId = %assetQuery.getAsset(%j);
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+
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+ %componentAsset = AssetDatabase.acquireAsset(%assetId);
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+ %componentType = %componentAsset.componentType;
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+ %friendlyName = %componentAsset.friendlyName;
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+
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+ if (%componentType $= %category)
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+ {
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+ //TODO: Haven't worked out getting categories to look distinct
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+ //from entries in the drop-down so for now just indent them for the visual distinction
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+ %spacedName = " " @ %friendlyName;
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+ %this.add(%spacedName, %index);
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+ %this.component[%index] = %componentAsset;
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+ %index++;
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+ }
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+ }
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+ }
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+}
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+
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+function QuickEditComponentList::onHotTrackItem( %this, %itemID )
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+{
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+ %componentObj = %this.component[%itemID];
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+ if( isObject( %componentObj ) && %this.componentDesc != %componentObj )
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+ {
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+ SuperTooltipDlg.init("componentTooltipTheme");
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+ SuperTooltipDlg.setTitle(%componentObj.friendlyName);
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+ SuperTooltipDlg.addParam("", %componentObj.description @ "\n");
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+
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+ %fieldCount = %componentObj.getComponentFieldCount();
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+ for (%i = 0; %i < %fieldCount; %i++)
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+ {
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+ %name = getField(%componentObj.getComponentField(%i), 0);
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+
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+ SuperTooltipDlg.addParam(%name, %description @ "\n");
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+ }
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+ %position = %this.getGlobalPosition();
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+ SuperTooltipDlg.processTooltip( %position,0,1 );
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+ %this.opened = true;
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+ %this.componentDesc = %componentObj;
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+ }
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+ else if( !isObject( %componentObj ) )
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+ {
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+ if( %this.opened == true )
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+ SuperTooltipDlg.hide();
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+ %this.componentDesc = "";
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+ }
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+}
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+
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+function QuickEditComponentList::setProperty(%this, %object)
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+{
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+ %this.objectToAdd = %object;
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+}
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+
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+function QuickEditComponentList::onSelect(%this)
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+{
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+ if( %this.opened == true )
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+ SuperTooltipDlg.hide();
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+
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+ %this.componentToAdd = %this.component[%this.getSelected()];
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+}
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+
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+function QuickEditComponentList::onCancel( %this )
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+{
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+ if( %this.opened == true )
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+ SuperTooltipDlg.hide();
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+}
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+
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+function AddComponentQuickEditButton::onClick(%this)
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+{
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+ %component = %this.componentList.componentToAdd;
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+
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+ %componentName = %this.componentList.componentToAdd.componentName;
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+ %componentClass = %this.componentList.componentToAdd.componentClass;
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+
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+ %command = "$ComponentEditor::newComponent = new" SPC %componentClass SPC "(){ class = \""
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+ @ %componentName @ "\"; };";
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+
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+ eval(%command);
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+
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+ %instance = $ComponentEditor::newComponent;
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+ %undo = new UndoScriptAction()
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+ {
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+ actionName = "Added Component";
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+ class = UndoAddComponent;
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+ object = %this.componentList.objectToAdd;
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+ component = %instance;
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+ };
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+
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+ %undo.addToManager(LevelBuilderUndoManager);
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+
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+ %instance.owner = Inspector.getInspectObject(0);
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+ %instance.owner.add(%instance);
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+
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+ Inspector.schedule( 50, "refresh" );
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+ EWorldEditor.isDirty = true;
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+}
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+
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+function addComponent(%obj, %instance)
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+{
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+ echo("Adding the component!");
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+ %obj.addComponent(%instance);
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+ Inspector.schedule( 50, "refresh" );
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+ EWorldEditor.isDirty = true;
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+}
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+
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