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remove basiconly from decals and decal roads. seems we fixed the bit that was causing that to not render

AzaezelX %!s(int64=3) %!d(string=hai) anos
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112dafd8a8

+ 2 - 2
Templates/BaseGame/game/core/rendering/scripts/renderManager.tscript

@@ -59,8 +59,8 @@ function initRenderManager()
    DiffuseRenderPassManager.addManager( new RenderObjectMgr(ObjectBin)     { bintype = "Object"; renderOrder = 0.6; processAddOrder = 0.6; } );
 
    DiffuseRenderPassManager.addManager( new RenderObjectMgr(ShadowBin)     { bintype = "Shadow"; renderOrder = 0.7; processAddOrder = 0.7; } );
-   DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalRoadBin)    { bintype = "DecalRoad"; renderOrder = 0.8; processAddOrder = 0.8; basicOnly = true;} );
-   DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalBin)        { bintype = "Decal"; renderOrder = 0.81; processAddOrder = 0.81; basicOnly = true;} );
+   DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalRoadBin)    { bintype = "DecalRoad"; renderOrder = 0.8; processAddOrder = 0.8; } );
+   DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalBin)        { bintype = "Decal"; renderOrder = 0.81; processAddOrder = 0.81;} );
    DiffuseRenderPassManager.addManager( new RenderOcclusionMgr(OccluderBin){ bintype = "Occluder"; renderOrder = 0.9; processAddOrder = 0.9; } );
 
    // Render the sky last