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@@ -1116,7 +1116,7 @@ void DiffuseFeatureHLSL::processPix( Vector<ShaderComponent*> &componentList,
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col->setType("fragout");
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col->setName(getOutputTargetVarName(targ));
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col->setStructName("OUT");
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- meta->addStatement(new GenOp(" @ = float4(1.0);\r\n", col));
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+ meta->addStatement(new GenOp(" @ = float4(1.0,1.0,1.0,1.0);\r\n", col));
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}
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}
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