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@@ -14,72 +14,75 @@
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AssimpAppSequence::AssimpAppSequence(aiAnimation *a) :
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seqStart(0.0f),
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- mAnim(a)
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+ seqEnd(0.0f)
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{
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+ mAnim = new aiAnimation(*a);
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+ // Deep copy channels
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+ mAnim->mChannels = new aiNodeAnim * [a->mNumChannels];
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+ for (U32 i = 0; i < a->mNumChannels; ++i) {
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+ mAnim->mChannels[i] = new aiNodeAnim(*a->mChannels[i]);
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+ }
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+
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+ // Deep copy meshes
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+ mAnim->mMeshChannels = new aiMeshAnim * [a->mNumMeshChannels];
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+ for (U32 i = 0; i < a->mNumMeshChannels; ++i) {
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+ mAnim->mMeshChannels[i] = new aiMeshAnim(*a->mMeshChannels[i]);
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+ }
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+
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+ // Deep copy name
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+ mAnim->mName = a->mName;
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+
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mSequenceName = mAnim->mName.C_Str();
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if (mSequenceName.isEmpty())
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mSequenceName = "ambient";
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Con::printf("\n[Assimp] Adding %s animation", mSequenceName.c_str());
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- fps = (mAnim->mTicksPerSecond > 0) ? mAnim->mTicksPerSecond : 30.0f;
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+ fps = (a->mTicksPerSecond > 0) ? a->mTicksPerSecond : 30.0f;
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- U32 maxKeys = 0;
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- F32 maxEndTime = 0;
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- F32 minFrameTime = 100000.0f;
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- // Detect the frame rate (minimum time between keyframes) and max sequence time
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- for (U32 i = 0; i < mAnim->mNumChannels; ++i)
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+ if (a->mDuration > 0)
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{
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- aiNodeAnim *nodeAnim = mAnim->mChannels[i];
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- maxKeys = getMax(maxKeys, nodeAnim->mNumPositionKeys);
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- maxKeys = getMax(maxKeys, nodeAnim->mNumRotationKeys);
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- maxKeys = getMax(maxKeys, nodeAnim->mNumScalingKeys);
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-
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- if (nodeAnim->mNumPositionKeys)
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- maxEndTime = getMax(maxEndTime, (F32) nodeAnim->mPositionKeys[nodeAnim->mNumPositionKeys-1].mTime);
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- if (nodeAnim->mNumRotationKeys)
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- maxEndTime = getMax(maxEndTime, (F32) nodeAnim->mRotationKeys[nodeAnim->mNumRotationKeys-1].mTime);
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- if (nodeAnim->mNumScalingKeys)
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- maxEndTime = getMax(maxEndTime, (F32) nodeAnim->mScalingKeys[nodeAnim->mNumScalingKeys-1].mTime);
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-
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- for (U32 key = 1; key < nodeAnim->mNumPositionKeys; ++key)
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- {
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- F32 deltaT = nodeAnim->mPositionKeys[key].mTime - nodeAnim->mPositionKeys[key-1].mTime;
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- minFrameTime = getMin(minFrameTime, deltaT);
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- }
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- for (U32 key = 1; key < nodeAnim->mNumRotationKeys; ++key)
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- {
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- F32 deltaT = nodeAnim->mRotationKeys[key].mTime - nodeAnim->mRotationKeys[key-1].mTime;
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- minFrameTime = getMin(minFrameTime, deltaT);
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- }
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- for (U32 key = 1; key < nodeAnim->mNumScalingKeys; ++key)
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+ // torques seqEnd is in seconds, this then gets generated into frames in generateSequences()
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+ seqEnd = (F32)a->mDuration / fps;
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+ }
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+ else
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+ {
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+ for (U32 i = 0; i < a->mNumChannels; ++i)
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{
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- F32 deltaT = nodeAnim->mScalingKeys[key].mTime - nodeAnim->mScalingKeys[key-1].mTime;
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- minFrameTime = getMin(minFrameTime, deltaT);
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+ aiNodeAnim* nodeAnim = a->mChannels[i];
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+ // Determine the maximum keyframe time for this animation
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+ F32 maxKeyTime = 0.0f;
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+ for (U32 k = 0; k < nodeAnim->mNumPositionKeys; k++) {
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+ maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mPositionKeys[k].mTime);
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+ }
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+ for (U32 k = 0; k < nodeAnim->mNumRotationKeys; k++) {
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+ maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mRotationKeys[k].mTime);
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+ }
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+ for (U32 k = 0; k < nodeAnim->mNumScalingKeys; k++) {
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+ maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mScalingKeys[k].mTime);
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+ }
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+
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+ seqEnd = getMax(seqEnd, maxKeyTime);
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}
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}
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+ mTimeMultiplier = 1.0f;
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+
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S32 timeFactor = ColladaUtils::getOptions().animTiming;
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- S32 fpsRequest = ColladaUtils::getOptions().animFPS;
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+ S32 fpsRequest = (S32)a->mTicksPerSecond;
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if (timeFactor == 0)
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{ // Timing specified in frames
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fps = mClamp(fpsRequest, 5 /*TSShapeLoader::MinFrameRate*/, TSShapeLoader::MaxFrameRate);
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- maxKeys = getMax(maxKeys, (U32)maxEndTime); // Keys won't be assigned for every frame.
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- seqEnd = maxKeys / fps;
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mTimeMultiplier = 1.0f / fps;
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}
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else
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{ // Timing specified in seconds or ms depending on format
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- if (maxEndTime > 1000.0f || mAnim->mDuration > 1000.0f)
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+ if (seqEnd > 1000.0f || a->mDuration > 1000.0f)
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timeFactor = 1000.0f; // If it's more than 1000 seconds, assume it's ms.
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timeFactor = mClamp(timeFactor, 1, 1000);
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- minFrameTime /= (F32)timeFactor;
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- maxEndTime /= (F32)timeFactor;
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- fps = (minFrameTime > 0.0f) ? 1.0f / minFrameTime : fps;
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- fps = mClamp(fpsRequest, 5 /*TSShapeLoader::MinFrameRate*/, TSShapeLoader::MaxFrameRate);
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- seqEnd = maxEndTime;
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mTimeMultiplier = 1.0f / timeFactor;
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}
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+
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}
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AssimpAppSequence::~AssimpAppSequence()
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@@ -102,7 +105,7 @@ void AssimpAppSequence::setActive(bool active)
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U32 AssimpAppSequence::getFlags() const
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{
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- return TSShape::Blend;
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+ return TSShape::Cyclic;
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}
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F32 AssimpAppSequence::getPriority() const
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{
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@@ -110,5 +113,5 @@ F32 AssimpAppSequence::getPriority() const
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}
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F32 AssimpAppSequence::getBlendRefTime() const
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{
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- return -1.0f;
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-}
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+ return 0.0f;
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+}
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