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@@ -324,6 +324,7 @@ void GameConnection::onConnectionEstablished(bool isInitiator)
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const char *argv[MaxConnectArgs + 2];
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const char *argv[MaxConnectArgs + 2];
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argv[0] = "onConnect";
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argv[0] = "onConnect";
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+ argv[1] = NULL; // Filled in later
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for(U32 i = 0; i < mConnectArgc; i++)
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for(U32 i = 0; i < mConnectArgc; i++)
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argv[i + 2] = mConnectArgv[i];
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argv[i + 2] = mConnectArgv[i];
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// NOTE: Need to fallback to Con::execute() as IMPLEMENT_CALLBACK does not
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// NOTE: Need to fallback to Con::execute() as IMPLEMENT_CALLBACK does not
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