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Added ImageAsset type mode for cubemaps.
Added new inspector type TypeShapeAssetId which is processed as a assetId string instead of an AssetPtr.
Added utility function to ShapeAsset to getAssetIdByFilename, which lets you find - if any exist - the asset that utilizes a given loose file. If it doesn't find one, it can attempt to run an auto-import if the editor settings allow, then proceed.
Fixed callback of the shapeAsset inspector fields so the Open in Shape Editor correctly binds the asset's shape to the editor for modification.
Added function to open a shapeAssetId in the shape editor to facilitate the above.
Added additional check to findShapeConstructor to look up the full path of the shape in the cases where a full path is provided instead of a local path. This prevents the shapeConstructor from not finding shapes that absolutely exist.
Added beginnings of Datablock representation in Asset Browser.
Fixed a few minor issues with asset auto import causing false positive errors, preventing Import or erroneous logging.
Fixed issue where editing of asset import configs didn't save.
Fixed logic of materials in asset browser so they will open in the material editor as expected.
Re-enabled AutoImport of assets editor setting by default.

Areloch 5 years ago
parent
commit
157b114ec7

+ 1 - 0
Engine/source/T3D/assets/ImageAsset.cpp

@@ -97,6 +97,7 @@ ImplementEnumType(ImageAssetType,
    { ImageAsset::Glow,        "Glow",        "" },
    { ImageAsset::Particle,    "Particle",    "" },
    { ImageAsset::Decal,       "Decal",       "" },
+   { ImageAsset::Cubemap,     "Cubemap",       "" },
 
 EndImplementEnumType;
 

+ 1 - 0
Engine/source/T3D/assets/ImageAsset.h

@@ -64,6 +64,7 @@ public:
       Glow = 7,
       Particle = 8,
       Decal = 9,
+      Cubemap = 10,
    };
 
 protected:

+ 89 - 6
Engine/source/T3D/assets/ShapeAsset.cpp

@@ -51,8 +51,6 @@ IMPLEMENT_CONOBJECT(ShapeAsset);
 
 ConsoleType(assetIdString, TypeShapeAssetPtr, String, ASSET_ID_FIELD_PREFIX)
 
-//-----------------------------------------------------------------------------
-
 ConsoleGetType(TypeShapeAssetPtr)
 {
    // Fetch asset Id.
@@ -60,9 +58,38 @@ ConsoleGetType(TypeShapeAssetPtr)
    return (*((AssetPtr<ShapeAsset>*)dptr)).getAssetId();
 }
 
+ConsoleSetType(TypeShapeAssetPtr)
+{
+   // Was a single argument specified?
+   if (argc == 1)
+   {
+      // Yes, so fetch field value.
+      const char* pFieldValue = argv[0];
+
+      // Fetch asset Id.
+      StringTableEntry* assetId = (StringTableEntry*)(dptr);
+
+      // Update asset value.
+      *assetId = StringTable->insert(pFieldValue);
+
+      return;
+   }
+
+   // Warn.
+   Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
+}
+
 //-----------------------------------------------------------------------------
 
-ConsoleSetType(TypeShapeAssetPtr)
+ConsoleType(assetIdString, TypeShapeAssetId, String, ASSET_ID_FIELD_PREFIX)
+
+ConsoleGetType(TypeShapeAssetId)
+{
+   // Fetch asset Id.
+   return *((const char**)(dptr));
+}
+
+ConsoleSetType(TypeShapeAssetId)
 {
    // Was a single argument specified?
    if (argc == 1)
@@ -334,14 +361,55 @@ bool ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAss
    }
 }
 
+StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName)
+{
+   StringTableEntry shapeAssetId = StringTable->EmptyString();
+
+   AssetQuery query;
+   S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
+   if (foundAssetcount == 0)
+   {
+      //Didn't find any assets
+      //If possible, see if we can run an in-place import and the get the asset from that
+#if TORQUE_DEBUG
+      Con::warnf("ShapeAsset::getAssetByFilename - Attempted to in-place import a shapefile(%s) that had no associated asset", fileName);
+#endif
+
+      ConsoleValueRef result = Con::executef("importLooseFile", fileName, true);
+
+      if (result.getBoolValue())
+      {
+         StringTableEntry resultingAssetId = StringTable->insert(Con::getVariable("$importedLooseFileAsset"));
+
+         if (resultingAssetId != StringTable->EmptyString())
+         {
+            shapeAssetId = resultingAssetId;
+            return shapeAssetId;
+         }
+      }
+
+      //Didn't work, so have us fall back to a placeholder asset
+      shapeAssetId = StringTable->insert("Core_Rendering:noshape");
+   }
+   else
+   {
+      //acquire and bind the asset, and return it out
+      shapeAssetId = query.mAssetList[0];
+   }
+
+   return shapeAssetId;
+}
+
 bool ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset)
 {
-   shapeAsset->setAssetId(assetId);
+   (*shapeAsset) = assetId;
+
    if (!shapeAsset->isNull())
       return true;
 
    //Didn't work, so have us fall back to a placeholder asset
-   shapeAsset->setAssetId(StringTable->insert("Core_Rendering:noshape"));
+   StringTableEntry noShapeId = StringTable->insert("Core_Rendering:noshape");
+   shapeAsset->setAssetId(noShapeId);
 
    if (!shapeAsset->isNull())
       return true;
@@ -460,7 +528,7 @@ GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
    // Create "Open in ShapeEditor" button
    mShapeEdButton = new GuiBitmapButtonCtrl();
 
-   dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAsset(%d.getText());", retCtrl->getId());
+   dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
    mShapeEdButton->setField("Command", szBuffer);
 
    char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
@@ -502,3 +570,18 @@ bool GuiInspectorTypeShapeAssetPtr::updateRects()
 
    return resized;
 }
+
+IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetId);
+
+ConsoleDocClass(GuiInspectorTypeShapeAssetId,
+   "@brief Inspector field type for Shapes\n\n"
+   "Editor use only.\n\n"
+   "@internal"
+);
+
+void GuiInspectorTypeShapeAssetId::consoleInit()
+{
+   Parent::consoleInit();
+
+   ConsoleBaseType::getType(TypeShapeAssetId)->setInspectorFieldType("GuiInspectorTypeShapeAssetId");
+}

+ 13 - 0
Engine/source/T3D/assets/ShapeAsset.h

@@ -129,8 +129,11 @@ public:
    inline StringTableEntry getShapeConstructorFile(void) const { return mConstructorFileName; };
 
    static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
+   static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
    static bool getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset);
 
+   static StringTableEntry getNoShapeAssetId() { return StringTable->insert("Core_Rendering:noshape"); }
+
 protected:
    virtual void            onAssetRefresh(void);
 
@@ -143,6 +146,7 @@ protected:
 };
 
 DefineConsoleType(TypeShapeAssetPtr, S32)
+DefineConsoleType(TypeShapeAssetId, String)
 
 //-----------------------------------------------------------------------------
 // TypeAssetId GuiInspectorField Class
@@ -161,5 +165,14 @@ public:
    virtual bool updateRects();
 };
 
+class GuiInspectorTypeShapeAssetId : public GuiInspectorTypeShapeAssetPtr
+{
+   typedef GuiInspectorTypeShapeAssetPtr Parent;
+public:
+
+   DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetId);
+   static void consoleInit();
+};
+
 #endif
 

File diff suppressed because it is too large
+ 310 - 262
Engine/source/T3D/tsStatic.cpp


+ 57 - 46
Engine/source/T3D/tsStatic.h

@@ -38,11 +38,16 @@
 #include "core/resource.h"
 #endif
 #ifndef _NETSTRINGTABLE_H_
-   #include "sim/netStringTable.h"
+#include "sim/netStringTable.h"
 #endif
 #ifndef _TSSHAPE_H_
 #include "ts/tsShape.h"
 #endif
+
+#ifndef _REFLECTOR_H_
+#include "scene/reflector.h"
+#endif
+
 #ifndef _ASSET_PTR_H_
 #include "assets/assetPtr.h"
 #endif 
@@ -71,7 +76,7 @@ public:
    Point3F              verts[4];
    PlaneF               normal;
    S32                  idx;
-   TSMesh               *mesh;
+   TSMesh* mesh;
 
    static SceneObject* smCurObject;
 
@@ -81,7 +86,7 @@ public:
    Box3F getBoundingBox() const;
    Box3F getBoundingBox(const MatrixF& mat, const Point3F& scale) const;
 
-   void getFeatures(const MatrixF& mat,const VectorF& n, ConvexFeature* cf);
+   void getFeatures(const MatrixF& mat, const VectorF& n, ConvexFeature* cf);
 
    // This returns a list of convex faces to collide against
    void getPolyList(AbstractPolyList* list);
@@ -98,25 +103,25 @@ class TSStatic : public SceneObject
 
    static U32 smUniqueIdentifier;
 
-   enum MaskBits 
+   enum MaskBits
    {
-      TransformMask              = Parent::NextFreeMask << 0,
-      AdvancedStaticOptionsMask  = Parent::NextFreeMask << 1,
-      UpdateCollisionMask        = Parent::NextFreeMask << 2,
-      SkinMask                   = Parent::NextFreeMask << 3,
-      MaterialMask               = Parent::NextFreeMask << 4,
-      NextFreeMask               = Parent::NextFreeMask << 5
+      TransformMask = Parent::NextFreeMask << 0,
+      AdvancedStaticOptionsMask = Parent::NextFreeMask << 1,
+      UpdateCollisionMask = Parent::NextFreeMask << 2,
+      SkinMask = Parent::NextFreeMask << 3,
+      MaterialMask = Parent::NextFreeMask << 4,
+      NextFreeMask = Parent::NextFreeMask << 5
    };
 
 public:
    void setAlphaFade(bool enable, F32 start, F32 end, bool inverse)
    {
-      mUseAlphaFade     = enable;
-      mAlphaFadeStart   = start;
-      mAlphaFadeEnd     = end;
-      mInvertAlphaFade  = inverse;
+      mUseAlphaFade = enable;
+      mAlphaFadeStart = start;
+      mAlphaFadeEnd = end;
+      mInvertAlphaFade = inverse;
    }
-   
+
    /// The different types of mesh data types
    enum MeshType
    {
@@ -125,7 +130,7 @@ public:
       CollisionMesh = 2,   ///< Specifically designated collision meshes
       VisibleMesh = 3      ///< Rendered mesh polygons
    };
-   
+
 protected:
    bool mUseAlphaFade;
    F32  mAlphaFadeStart;
@@ -148,41 +153,47 @@ protected:
 
    // Collision
    void prepCollision();
-   bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
-   bool castRayRendered(const Point3F &start, const Point3F &end, RayInfo* info);
-   bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF& sphere);
-   bool buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &);
+   bool castRay(const Point3F& start, const Point3F& end, RayInfo* info);
+   bool castRayRendered(const Point3F& start, const Point3F& end, RayInfo* info);
+   bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F& box, const SphereF& sphere);
+   bool buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F& box, const SphereF&);
    void buildConvex(const Box3F& box, Convex* convex);
 
    bool setShapeAsset(const StringTableEntry shapeAssetId);
 
    bool _createShape();
-   
+
    void _updatePhysics();
 
-   void _renderNormals( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
+   void _renderNormals(ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat);
 
-   void _onResourceChanged( const Torque::Path &path );
+   void _onResourceChanged(const Torque::Path& path);
 
    // ProcessObject
-   virtual void processTick( const Move *move );
-   virtual void interpolateTick( F32 delta );   
-   virtual void advanceTime( F32 dt );
+   virtual void processTick(const Move* move);
+   virtual void interpolateTick(F32 delta);
+   virtual void advanceTime(F32 dt);
 
    virtual void onDynamicModified(const char* slotName, const char* newValue);
 
    /// Start or stop processing ticks depending on our state.
    void _updateShouldTick();
 
+   String cubeDescName;
+   U32 cubeDescId;
+   ReflectorDesc* reflectorDesc;
+   CubeReflector mCubeReflector;
+
 protected:
 
-   Convex *mConvexList;
+   Convex* mConvexList;
 
    StringTableEntry  mShapeName;
    U32               mShapeHash;
+   Resource<TSShape> mShape;
    Vector<S32> mCollisionDetails;
    Vector<S32> mLOSDetails;
-   TSShapeInstance *mShapeInstance;
+   TSShapeInstance* mShapeInstance;
 
    AssetPtr<ShapeAsset> mShapeAsset;
    StringTableEntry mShapeAssetId;
@@ -191,7 +202,7 @@ protected:
    String            mAppliedSkinName;
 
    bool              mPlayAmbient;
-   TSThread*         mAmbientThread;
+   TSThread* mAmbientThread;
 
    /// The type of mesh data to return for collision queries.
    MeshType mCollisionType;
@@ -209,7 +220,7 @@ protected:
    /// model instead of the nearest point of the bounds.
    bool mUseOriginSort;
 
-   PhysicsBody *mPhysicsRep;
+   PhysicsBody* mPhysicsRep;
 
    LinearColorF mOverrideColor;
 
@@ -224,36 +235,36 @@ public:
 
    DECLARE_CONOBJECT(TSStatic);
    static void initPersistFields();
-   static bool _setShape(void* obj, const char* index, const char* data);
    static bool _setShapeAsset(void* obj, const char* index, const char* data);
-   static bool _setFieldSkin( void *object, const char* index, const char* data );
-   static const char *_getFieldSkin( void *object, const char *data );
+   static bool _setShapeName(void* obj, const char* index, const char* data);
+   static bool _setFieldSkin(void* object, const char* index, const char* data);
+   static const char* _getFieldSkin(void* object, const char* data);
 
    // Skinning
-   void setSkinName( const char *name );
+   void setSkinName(const char* name);
    void reSkin();
 
    // NetObject
-   U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
-   void unpackUpdate( NetConnection *conn, BitStream *stream );
+   U32 packUpdate(NetConnection* conn, U32 mask, BitStream* stream);
+   void unpackUpdate(NetConnection* conn, BitStream* stream);
 
    // SceneObject
-   void setTransform( const MatrixF &mat );
+   void setTransform(const MatrixF& mat);
    void onScaleChanged();
-   void prepRenderImage( SceneRenderState *state );
+   void prepRenderImage(SceneRenderState* state);
    void inspectPostApply();
-   virtual void onMount( SceneObject *obj, S32 node );
-   virtual void onUnmount( SceneObject *obj, S32 node );
+   virtual void onMount(SceneObject* obj, S32 node);
+   virtual void onUnmount(SceneObject* obj, S32 node);
 
    /// The type of mesh data use for collision queries.
    MeshType getCollisionType() const { return mCollisionType; }
 
    bool allowPlayerStep() const { return mAllowPlayerStep; }
 
-   Resource<TSShape> getShape() const;
-	StringTableEntry getShapeFileName() { return mShapeName; }
+   Resource<TSShape> getShape() const { return mShape; }
+   StringTableEntry getShapeFileName() { return mShapeName; }
    void setShapeFileName(StringTableEntry shapeName) { mShapeName = shapeName; }
-  
+
    TSShapeInstance* getShapeInstance() const { return mShapeInstance; }
 
    U32 getNumDetails();
@@ -267,10 +278,10 @@ public:
    void updateMaterials();
 
 private:
-   virtual void   onStaticModified(const char* slotName, const char*newValue = NULL);
+   virtual void   onStaticModified(const char* slotName, const char* newValue = NULL);
 protected:
    Vector<S32>    mDecalDetails;
-   Vector<S32>*   mDecalDetailsPtr;
+   Vector<S32>* mDecalDetailsPtr;
 public:
    bool           mIgnoreZodiacs;
    bool           mHasGradients;
@@ -283,7 +294,7 @@ private:
 };
 
 typedef TSStatic::MeshType TSMeshType;
-DefineEnumType( TSMeshType );
+DefineEnumType(TSMeshType);
 
 #endif // _H_TSSTATIC
 

+ 5 - 1
Engine/source/ts/tsShapeConstruct.cpp

@@ -390,7 +390,11 @@ TSShapeConstructor* TSShapeConstructor::findShapeConstructor(const FileName& pat
       for (S32 i = 0; i < group->size(); i++)
       {
          TSShapeConstructor* tss = dynamic_cast<TSShapeConstructor*>( group->at(i) );
-         if ( tss->mShapePath.equal( path, String::NoCase ) )
+         FileName shapePath = tss->mShapePath;
+
+         char buf[1024];
+         FileName fullShapePath = Platform::makeFullPathName(shapePath, buf, sizeof(buf));
+         if (shapePath.equal( path, String::NoCase ) || fullShapePath.equal(path, String::NoCase))
             return tss;
       }
    }

+ 1 - 0
Templates/BaseGame/game/tools/assetBrowser/main.cs

@@ -101,6 +101,7 @@ function initializeAssetBrowser()
    exec("./scripts/assetTypes/folder.cs");  
    exec("./scripts/assetTypes/terrain.cs");
    exec("./scripts/assetTypes/terrainMaterial.cs");  
+   exec("./scripts/assetTypes/datablockObjects.cs");  
    
    new ScriptObject( AssetBrowserPlugin )
    {

+ 85 - 33
Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.cs

@@ -278,7 +278,45 @@ function AssetBrowser::buildAssetPreview( %this, %asset, %moduleName )
    }
    else
    {
-      %fullPath = %moduleName !$= "" ? %moduleName @ "/" @ %asset : %asset;
+      //special-case entry
+      if(getFieldCount(%asset) > 1)
+      {
+         %specialType = getField(%asset,0);
+         
+         /*if(%specialType $= "Folder")
+         {
+            
+         }
+         else if(%specialType $= "Datablock")
+         {
+            %sdfasdgah = true;  
+         }*/
+         %assetType = %specialType;
+         %assetName = getField(%asset, 1);
+         %sdfasdgah = true;  
+         
+         if(%assetType $= "Folder")
+         {
+            %fullPath = %moduleName !$= "" ? %moduleName @ "/" @ %assetName : %assetName;
+            %fullPath = strreplace(%fullPath, "/", "_");
+            
+            if(isObject(%fullPath))
+               %assetDesc = %fullPath;
+            else
+               %assetDesc = new ScriptObject(%fullPath);
+               
+            %assetDesc.dirPath = %moduleName;
+            %assetDesc.assetName = %assetName;
+            %assetDesc.description = %moduleName @ "/" @ %assetName;
+            %assetDesc.assetType = %assetType;
+         }
+         else if(%assetType $= "Datablock")
+         {
+            %assetDesc = %assetName;
+            %assetDesc.assetType = %assetType;
+         }
+      }
+      /*%fullPath = %moduleName !$= "" ? %moduleName @ "/" @ %assetName : %assetName;
       %fullPath = strreplace(%fullPath, "/", "_");
       
       if(isObject(%fullPath))
@@ -287,12 +325,12 @@ function AssetBrowser::buildAssetPreview( %this, %asset, %moduleName )
          %assetDesc = new ScriptObject(%fullPath);
          
       %assetDesc.dirPath = %moduleName;
-      %assetDesc.assetName = %asset;
-      %assetDesc.description = %moduleName @ "/" @ %asset;
-      %assetDesc.assetType = "Folder";
+      %assetDesc.assetName = %assetName;
+      %assetDesc.description = %moduleName @ "/" @ %assetName;
+      %assetDesc.assetType = %assetType;*/
       
-      %assetName = %asset;
-      %assetType = "Folder";
+      //%assetName = %asset;
+      //%assetType = "Folder";
    }
 
    %previewSize = %this.previewSize SPC %this.previewSize;
@@ -425,7 +463,7 @@ function AssetBrowser::loadDirectories( %this )
    }
    
    //Add Non-Asset Scripted Objects. Datablock, etc based
-   %category = getWord( %breadcrumbPath, 1 );                  
+   /*%category = getWord( %breadcrumbPath, 1 );                  
    %dataGroup = "DataBlockGroup";
    
    if(%dataGroup.getCount() != 0)
@@ -437,8 +475,14 @@ function AssetBrowser::loadDirectories( %this )
          %obj = %dataGroup.getObject(%i);
          // echo ("Obj: " @ %obj.getName() @ " - " @ %obj.category );
          
-         if ( %obj.category $= "" && %obj.category == 0 )
-            continue;
+         //if ( %obj.category $= "" && %obj.category == 0 )
+         //   continue;
+         
+         %dbFilename = %obj.getFileName();
+         %dbFilePath = filePath(%dbFilename);
+         
+         if(%breadcrumbPath $= %dbFilePath)
+         {
          
          //if ( %breadcrumbPath $= "" )
          //{         
@@ -456,8 +500,9 @@ function AssetBrowser::loadDirectories( %this )
          {            
             AssetBrowser-->filterTree.insertItem(%scriptedItem, %obj.getName());
          }*/
-      }
-   }
+         //}
+      //}
+  // }
    
    AssetPreviewArray.empty();
    
@@ -916,6 +961,9 @@ function AssetBrowser::doRebuildAssetArray(%this)
    AssetBrowser-->assetList.deleteAllObjects();
    AssetPreviewArray.empty();
 
+   if(isObject(%assetArray))
+      %assetArray.delete();
+      
    %assetArray = new ArrayObject();
    
    //First, Query for our assets
@@ -1032,12 +1080,12 @@ function AssetBrowser::doRebuildAssetArray(%this)
          if(%searchText !$= "Search Assets...")
          {
             if(strstr(strlwr(%folderName), strlwr(%searchText)) != -1)
-                     %assetArray.add( %breadcrumbPath, %folderName );
+                     %assetArray.add( %breadcrumbPath, "Folder" TAB %folderName );
          }
          else
          {
             //got it.	
-            %assetArray.add( %breadcrumbPath, %folderName );
+            %assetArray.add( %breadcrumbPath, "Folder" TAB %folderName );
          }
       }
    }
@@ -1046,32 +1094,36 @@ function AssetBrowser::doRebuildAssetArray(%this)
    %category = getWord( %breadcrumbPath, 1 );                  
    %dataGroup = "DataBlockGroup";
    
-   if(%dataGroup.getCount() != 0)
+   for ( %i = 0; %i < %dataGroup.getCount(); %i++ )
    {
-      %scriptedItem = AssetBrowser-->filterTree.findItemByName("Scripted");
+      %obj = %dataGroup.getObject(%i);
+      // echo ("Obj: " @ %obj.getName() @ " - " @ %obj.category );
       
-      for ( %i = 0; %i < %dataGroup.getCount(); %i++ )
+      //if ( %obj.category $= "" && %obj.category == 0 )
+      //   continue;
+      
+      %dbFilename = %obj.getFileName();
+      %dbFilePath = filePath(%dbFilename);
+      
+      if(%breadcrumbPath $= %dbFilePath)
       {
-         %obj = %dataGroup.getObject(%i);
-         // echo ("Obj: " @ %obj.getName() @ " - " @ %obj.category );
+         %dbName = %obj.getName();
+         %assetArray.add( %breadcrumbPath, "Datablock" TAB %dbName );
          
-         if ( %obj.category $= "" && %obj.category == 0 )
-            continue;
+         /*%catItem = AssetBrowser-->filterTree.findItemByName(%obj.category);
          
-         /*if ( %breadcrumbPath $= "" )
-         {         
-            %ctrl = %this.findIconCtrl( %obj.category );
-            if ( %ctrl == -1 )
-            {
-               %this.addFolderIcon( %obj.category );
-            }    
-         }
-         else */
-         if ( %breadcrumbPath $= %obj.category )
-         {            
-            AssetBrowser-->filterTree.insertItem(%scriptedItem, %obj.getName());
-         }
+         if(%catItem == 0)
+            AssetBrowser-->filterTree.insertItem(%scriptedItem, %obj.category, "scripted");*/
+         /*%ctrl = %this.findIconCtrl( %obj.category );
+         if ( %ctrl == -1 )
+         {
+            %this.addFolderIcon( %obj.category );
+         }*/
       }
+      /*else if ( %breadcrumbPath $= %obj.category )
+      {            
+         AssetBrowser-->filterTree.insertItem(%scriptedItem, %obj.getName());
+      }*/
    }
       
 	AssetBrowser.currentPreviewPage = 0;

+ 7 - 2
Templates/BaseGame/game/tools/assetBrowser/scripts/assetImport.cs

@@ -464,11 +464,15 @@ function importLooseFile(%filePath, %forceAutoImport)
       
       %assetItem.moduleName = %targetModule;
       
+      %assetName = %assetItem.assetName;
+      
       AssetBrowser.dirHandler.currentAddress = filePath(%filePath);
       
       //skip the refresh delay, we'll force it here
       ImportAssetWindow.doRefresh();
       
+      ImportAssetItems.empty();
+      
       if(ImportAssetWindow.hasImportIssues)
          return false;
    }
@@ -673,7 +677,8 @@ function ImportAssetWindow::doRefresh(%this)
       %ImportActionSummary = %ImportActionSummary SPC %this.autoRenamedAssets @ " Auto Renamed|";
    }
    
-   warn(%ImportActionSummary);
+   if(%ImportActionSummary !$= "")
+      warn(%ImportActionSummary);
    
    AssetImportSummarization.Text = %ImportActionSummary;
    
@@ -1222,7 +1227,7 @@ function ImportAssetWindow::checkAssetsForCollision(%this, %assetItemToCheck, %a
       }
    }
    
-   return result;
+   return %result;
 }
 
 //

+ 5 - 0
Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfigEditor.cs

@@ -23,6 +23,11 @@ function AssetImportConfigEditor::refresh(%this)
       ImportAssetConfigList.setSelected(0);
 }
 
+function AssetImportConfigEditor::apply(%this)
+{
+   AssetImportSettings.write();
+}
+
 function AssetImportConfigList::onSelect( %this, %id, %text )
 {
    ImportOptionsConfigList.clearFields();

+ 127 - 0
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/datablockObjects.cs

@@ -0,0 +1,127 @@
+function AssetBrowser::createNewDatablock(%this)
+{
+   AssetBrowser_newFolderNameTxt.text = "NewFolder";
+   Canvas.pushDialog(AssetBrowser_newFolder);
+}
+
+function AssetBrowser::doCreateNewDatablock(%this)
+{
+   %newFolderName = AssetBrowser_newFolderNameTxt.getText();
+   
+   if(%newFolderName $= "")
+      %newFolderName = "NewFolder";
+      
+   %newFolderIdx = "";
+   %matched = true;
+   %newFolderPath = "";
+   while(%matched == true)
+   {
+      %newFolderPath = AssetBrowser.dirHandler.currentAddress @ "/" @ %newFolderName @ %newFolderIdx;
+      if(!isDirectory(%newFolderPath))
+      {
+         %matched = false;
+      }
+      else
+      {
+         %newFolderIdx++;         
+      }
+   }
+   
+   //make a dummy file
+   %file = new FileObject();
+   %file.openForWrite(%newFolderPath @ "/test");
+   %file.close();
+   
+   fileDelete(%newFolderPath @ "/test");
+   
+   //refresh the directory
+   AssetBrowser.loadDirectories();
+   
+   %this.navigateTo(%newFolderPath);
+}
+
+function AssetBrowser::buildDatablockPreview(%this, %assetDef, %previewData)
+{
+   %previewData.assetName = %assetDef.assetName;
+   %previewData.assetPath = %assetDef.dirPath;
+   
+   %previewData.previewImage = "tools/assetBrowser/art/scriptIcon";
+   
+   //%previewData.assetFriendlyName = %assetDef.assetName;
+   %previewData.assetDesc = %assetDef.description;
+   %previewData.tooltip = %assetDef.dirPath;
+   %previewData.doubleClickCommand = "AssetBrowser.schedule(10, \"navigateTo\",\""@ %assetDef.dirPath @ "/" @ %assetDef.assetName @"\");";//browseTo %assetDef.dirPath / %assetDef.assetName
+}
+
+function AssetBrowser::renameDatablock(%this, %folderPath, %newFolderName)
+{
+   %fullPath = makeFullPath(%folderPath);
+   %newFullPath = makeFullPath(%folderPath);
+   
+   %fullPath = strreplace(%fullPath, "//", "/");
+   
+   %count = getTokenCount(%fullPath, "/");
+   %basePath = getTokens(%fullPath, "/", 0, %count-2);
+   %oldName = getToken(%fullPath, "/", %count-1);
+   
+   //We need to ensure that no files are 'active' while we try and clean up behind ourselves with the delete action
+   //so, we nix any assets active for the module, do the delete action on the old folder, and then re-acquire our assets.
+   //This will have the added benefit of updating paths for asset items
+   
+   %module = AssetBrowser.dirHandler.getModuleFromAddress(AssetBrowser.dirHandler.currentAddress);
+   %moduleId = %module.ModuleId;
+   
+   AssetDatabase.removeDeclaredAssets(%moduleId);
+   
+   %copiedSuccess = %this.dirHandler.copyDatablock(%fullPath, %basePath @ "/" @ %newFolderName);
+   %this.dirHandler.deleteDatablock(%fullPath);
+   
+   %this.loadDirectories();
+   
+   AssetDatabase.addModuleDeclaredAssets(%moduleId);
+}
+
+function AssetBrowser::moveDatablock(%this, %folderPath, %newFolderPath)
+{
+   %fullPath = makeFullPath(%folderPath);
+   %newFullPath = makeFullPath(%newFolderPath);
+   
+   %fullPath = strreplace(%fullPath, "//", "/");
+   %newFullPath = strreplace(%newFullPath, "//", "/");
+   
+   %count = getTokenCount(%fullPath, "/");
+   %basePath = getTokens(%fullPath, "/", 0, %count-2);
+   %oldName = getToken(%fullPath, "/", %count-1);
+   
+   %copiedSuccess = %this.dirHandler.copyDatablock(%fullPath, %newFullPath);
+   %this.dirHandler.deleteDatablock(%fullPath);
+   
+   %this.loadDirectories();
+   
+   //thrash the modules and reload them
+   %oldModule = %this.dirHandler.getModuleFromAddress(%folderPath);
+   %newModule = %this.dirHandler.getModuleFromAddress(%newFolderPath);
+   
+   //if we didn't move modules, then we don't need to do anything other than refresh the assets within it
+   if(%oldModule == %newModule)
+   {
+      //only do a refresh to update asset loose file paths
+      AssetDatabase.refreshAllAssets();
+   }
+   else
+   {
+      //they're different moduels now, so we gotta unload/reload both
+      ModuleDatabase.unloadExplicit(%oldModule.getModuleId());
+      ModuleDatabase.loadExplicit(%oldModule.getModuleId());
+      
+      ModuleDatabase.unloadExplicit(%newModule.getModuleId());
+      ModuleDatabase.loadExplicit(%newModule.getModuleId());
+   }
+}
+
+function AssetBrowser::deleteDatablock(%this, %folderPath)
+{
+   %this.dirHandler.deleteDatablock(%folderPath);
+   
+   %this.refresh();
+}

+ 16 - 2
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/material.cs

@@ -43,6 +43,18 @@ function AssetBrowser::editMaterialAsset(%this, %assetDef)
    MaterialEditorGui.setActiveMaterial( %assetDef.materialDefinitionName );
    
    AssetBrowser.hideDialog();
+   
+   //
+   //
+   /*%assetDef.materialDefinitionName.reload();
+   $Tools::materialEditorList = "";
+   EWorldEditor.clearSelection();
+   MaterialEditorGui.currentObject = 0;
+   MaterialEditorGui.currentMode = "asset";
+   MaterialEditorGui.currentMaterial = %assetDef.materialDefinitionName;
+   MaterialEditorGui.setActiveMaterial( %assetDef.materialDefinitionName);
+   EditorGui.setEditor(MaterialEditorPlugin);
+   AssetBrowser.hideDialog();*/
 }
 
 //Renames the asset
@@ -424,7 +436,7 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
    %previewData.assetPath = %assetDef.scriptFile;
 
    //Lotta prepwork
-   %previewData.doubleClickCommand = %assetDef@".materialDefinitionName.reload(); "
+   /*%previewData.doubleClickCommand = %assetDef@".materialDefinitionName.reload(); "
                                    @ "$Tools::materialEditorList = \"\";"
                                    @ "EWorldEditor.clearSelection();"
                                    @ "MaterialEditorGui.currentObject = 0;"
@@ -432,7 +444,9 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
                                    @ "MaterialEditorGui.currentMaterial = "@%assetDef@".materialDefinitionName;"
                                    @ "MaterialEditorGui.setActiveMaterial( "@%assetDef@".materialDefinitionName );"
                                    @ "EditorGui.setEditor(MaterialEditorPlugin); "
-                                   @ "AssetBrowser.hideDialog();";
+                                   @ "AssetBrowser.hideDialog();";*/
+                                   
+   %previewData.doubleClickCommand = "AssetBrowser.editAsset(" @ %assetDef @ ");";
    
    %test = %assetDef.materialDefinitionName.diffuseMapAsset[0];
    

+ 162 - 162
Templates/BaseGame/game/tools/settings.xml

@@ -1,218 +1,205 @@
 <?xml version="1.0" encoding="utf-8" standalone="yes" ?>
 <EditorSettings>
-    <Group name="Theme">
-        <Setting name="tabsHLColor">50 49 48 255</Setting>
-        <Setting name="tooltipTextColor">255 255 255 255</Setting>
-        <Setting name="dividerMidColor">50 49 48 255</Setting>
-        <Setting name="tooltipDividerColor">72 70 68 255</Setting>
-        <Setting name="fieldBGColor">59 58 57 255</Setting>
-        <Setting name="tabsColor">37 36 35 255</Setting>
-        <Setting name="fieldTextHLColor">234 232 230 255</Setting>
-        <Setting name="dividerDarkColor">17 16 15 255</Setting>
-        <Setting name="dividerLightColor">96 94 92 255</Setting>
-        <Setting name="headerColor">50 49 48 255</Setting>
-        <Setting name="windowBackgroundColor">32 31 30 255</Setting>
-        <Setting name="tabsSELColor">59 58 57 255</Setting>
-        <Setting name="headerTextColor">236 234 232 255</Setting>
-        <Setting name="fieldTextNAColor">77 77 77 255</Setting>
-        <Setting name="fieldBGSELColor">100 98 96 255</Setting>
-        <Setting name="fieldTextColor">178 175 172 255</Setting>
-        <Setting name="fieldTextSELColor">255 255 255 255</Setting>
-        <Setting name="tooltipBGColor">43 43 43 255</Setting>
-        <Setting name="fieldBGHLColor">72 70 68 255</Setting>
+    <Group name="RiverEditor">
+        <Setting name="DefaultNormal">0 0 1</Setting>
+        <Setting name="HoverNodeColor">255 255 255 255</Setting>
+        <Setting name="DefaultDepth">5</Setting>
+        <Setting name="SelectedSplineColor">0 255 0 255</Setting>
+        <Setting name="HoverSplineColor">255 0 0 255</Setting>
+        <Setting name="DefaultWidth">10</Setting>
     </Group>
     <Group name="GuiEditor">
         <Setting name="lastPath">tools/RPGDialogEditor/gui</Setting>
         <Setting name="previewResolution">1024 768</Setting>
-        <Group name="Rendering">
-            <Setting name="drawGuides">1</Setting>
-            <Setting name="drawBorderLines">1</Setting>
-        </Group>
         <Group name="Snapping">
-            <Setting name="sensitivity">2</Setting>
+            <Setting name="snapToGuides">1</Setting>
+            <Setting name="snapToCenters">1</Setting>
+            <Setting name="snapToCanvas">1</Setting>
             <Setting name="snapToControls">1</Setting>
+            <Setting name="sensitivity">2</Setting>
             <Setting name="snapToEdges">1</Setting>
-            <Setting name="snap2Grid">0</Setting>
             <Setting name="snap2GridSize">8</Setting>
-            <Setting name="snapToGuides">1</Setting>
-            <Setting name="snapToCanvas">1</Setting>
-            <Setting name="snapToCenters">1</Setting>
+            <Setting name="snap2Grid">0</Setting>
+        </Group>
+        <Group name="Library">
+            <Setting name="viewType">Categorized</Setting>
+        </Group>
+        <Group name="EngineDevelopment">
+            <Setting name="toggleIntoEditor">0</Setting>
+            <Setting name="showEditorGuis">0</Setting>
+            <Setting name="showEditorProfiles">0</Setting>
         </Group>
         <Group name="Help">
-            <Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
             <Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
             <Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
+            <Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
         </Group>
-        <Group name="Library">
-            <Setting name="viewType">Categorized</Setting>
+        <Group name="Rendering">
+            <Setting name="drawBorderLines">1</Setting>
+            <Setting name="drawGuides">1</Setting>
         </Group>
         <Group name="Selection">
             <Setting name="fullBox">0</Setting>
         </Group>
-        <Group name="EngineDevelopment">
-            <Setting name="showEditorGuis">0</Setting>
-            <Setting name="showEditorProfiles">0</Setting>
-            <Setting name="toggleIntoEditor">0</Setting>
-        </Group>
     </Group>
     <Group name="WorldEditor">
-        <Setting name="recentLevelsList">FPSGameplay:EmptyLevel,pbr:PbrMatTestLevel,FPSGameplay:EmptyTerrain,TTR:DasBootLevel</Setting>
-        <Setting name="orthoShowGrid">1</Setting>
-        <Setting name="displayType">6</Setting>
-        <Setting name="orthoFOV">50</Setting>
-        <Setting name="dropType">screenCenter</Setting>
-        <Setting name="torsionPath">AssetWork_Debug.exe</Setting>
         <Setting name="lastEditedLevel">FPSGameplay:EmptyLevel</Setting>
-        <Setting name="forceSidebarToSide">1</Setting>
         <Setting name="startupMode">Blank Level</Setting>
+        <Setting name="forceLoadDAE">0</Setting>
+        <Setting name="torsionPath">AssetWork_Debug.exe</Setting>
+        <Setting name="recentLevelsList">FPSGameplay:EmptyLevel,pbr:PbrMatTestLevel,FPSGameplay:EmptyTerrain,TTR:DasBootLevel</Setting>
+        <Setting name="orthoFOV">50</Setting>
         <Setting name="currentEditor">WorldEditorInspectorPlugin</Setting>
         <Setting name="EditorLayoutMode">Modern</Setting>
         <Setting name="undoLimit">40</Setting>
-        <Setting name="forceLoadDAE">0</Setting>
+        <Setting name="dropType">screenCenter</Setting>
+        <Setting name="displayType">6</Setting>
+        <Setting name="forceSidebarToSide">1</Setting>
+        <Setting name="orthoShowGrid">1</Setting>
+        <Group name="Theme">
+            <Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
+            <Setting name="windowTitleFontColor">215 215 215 255</Setting>
+            <Setting name="windowTitleBGColor">50 50 50 255</Setting>
+            <Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
+            <Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
+        </Group>
+        <Group name="Tools">
+            <Setting name="dropAtScreenCenterMax">100</Setting>
+            <Setting name="snapSoft">0</Setting>
+            <Setting name="OffsetZValue">0.01</Setting>
+            <Setting name="dropAtScreenCenterScalar">1</Setting>
+            <Setting name="TerrainSnapOffsetZ">0</Setting>
+            <Setting name="snapGround">0</Setting>
+            <Setting name="objectsUseBoxCenter">1</Setting>
+            <Setting name="snapSoftSize">2</Setting>
+            <Setting name="boundingBoxCollision">0</Setting>
+        </Group>
+        <Group name="Render">
+            <Setting name="renderSelectionBox">1</Setting>
+            <Setting name="renderObjHandle">1</Setting>
+            <Setting name="showMousePopupInfo">1</Setting>
+            <Setting name="renderObjText">1</Setting>
+            <Setting name="renderPopupBackground">1</Setting>
+        </Group>
+        <Group name="Images">
+            <Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
+            <Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
+            <Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
+        </Group>
         <Group name="ObjectIcons">
+            <Setting name="fadeIcons">1</Setting>
             <Setting name="fadeIconsStartDist">8</Setting>
             <Setting name="fadeIconsEndDist">20</Setting>
             <Setting name="fadeIconsEndAlpha">0</Setting>
             <Setting name="fadeIconsStartAlpha">255</Setting>
-            <Setting name="fadeIcons">1</Setting>
-        </Group>
-        <Group name="Docs">
-            <Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
-            <Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
-            <Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
-            <Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
         </Group>
         <Group name="Color">
+            <Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
+            <Setting name="selectionBoxColor">255 255 0 255</Setting>
             <Setting name="popupBackgroundColor">100 100 100 255</Setting>
+            <Setting name="objMouseOverColor">0 255 0 255</Setting>
             <Setting name="dragRectColor">255 255 0 255</Setting>
-            <Setting name="selectionBoxColor">255 255 0 255</Setting>
-            <Setting name="objSelectColor">255 0 0 255</Setting>
             <Setting name="objectTextColor">255 255 255 255</Setting>
-            <Setting name="objMouseOverColor">0 255 0 255</Setting>
-            <Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
-        </Group>
-        <Group name="Images">
-            <Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
-            <Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
-            <Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
+            <Setting name="objSelectColor">255 0 0 255</Setting>
         </Group>
         <Group name="Grid">
-            <Setting name="gridSnap">1</Setting>
             <Setting name="gridColor">102 102 102 100</Setting>
             <Setting name="gridSize">1</Setting>
             <Setting name="gridMinorColor">51 51 51 100</Setting>
             <Setting name="gridOriginColor">255 255 255 100</Setting>
+            <Setting name="gridSnap">1</Setting>
         </Group>
-        <Group name="Tools">
-            <Setting name="dropAtScreenCenterScalar">1</Setting>
-            <Setting name="boundingBoxCollision">0</Setting>
-            <Setting name="snapSoft">0</Setting>
-            <Setting name="dropAtScreenCenterMax">100</Setting>
-            <Setting name="TerrainSnapOffsetZ">0</Setting>
-            <Setting name="snapGround">0</Setting>
-            <Setting name="objectsUseBoxCenter">1</Setting>
-            <Setting name="snapSoftSize">2</Setting>
-            <Setting name="OffsetZValue">0.01</Setting>
-        </Group>
-        <Group name="Theme">
-            <Setting name="windowTitleFontColor">215 215 215 255</Setting>
-            <Setting name="windowTitleBGColor">50 50 50 255</Setting>
-            <Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
-            <Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
-            <Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
-        </Group>
-        <Group name="Render">
-            <Setting name="renderSelectionBox">1</Setting>
-            <Setting name="showMousePopupInfo">1</Setting>
-            <Setting name="renderPopupBackground">1</Setting>
-            <Setting name="renderObjText">1</Setting>
-            <Setting name="renderObjHandle">1</Setting>
+        <Group name="Docs">
+            <Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
+            <Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
+            <Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
+            <Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
         </Group>
         <Group name="Layout">
             <Setting name="LayoutMode">Classic</Setting>
         </Group>
     </Group>
+    <Group name="ShapeEditor">
+        <Setting name="renderMounts">1</Setting>
+        <Setting name="SunDiffuseColor">255 255 255 255</Setting>
+        <Setting name="SunAngleX">45</Setting>
+        <Setting name="RenderCollision">0</Setting>
+        <Setting name="backgroundColor">0 0 0 100</Setting>
+        <Setting name="highlightMaterial">1</Setting>
+        <Setting name="AdvancedWndVisible">1</Setting>
+        <Setting name="showBounds">0</Setting>
+        <Setting name="SunAngleZ">135</Setting>
+        <Setting name="showObjBox">1</Setting>
+        <Setting name="gridSize">0.1</Setting>
+        <Setting name="showNodes">1</Setting>
+        <Setting name="SunAmbientColor">180 180 180 255</Setting>
+        <Setting name="gridDimension">40 40</Setting>
+        <Setting name="ShowGrid">1</Setting>
+    </Group>
     <Group name="AxisGizmo">
-        <Setting name="axisGizmoMaxScreenLen">100</Setting>
-        <Setting name="rotationSnap">15</Setting>
         <Setting name="mouseScaleScalar">0.8</Setting>
+        <Setting name="mouseRotateScalar">0.8</Setting>
         <Setting name="renderWhenUsed">0</Setting>
+        <Setting name="axisGizmoMaxScreenLen">100</Setting>
         <Setting name="renderInfoText">1</Setting>
+        <Setting name="rotationSnap">15</Setting>
         <Setting name="snapRotations">0</Setting>
-        <Setting name="mouseRotateScalar">0.8</Setting>
         <Group name="Grid">
-            <Setting name="renderPlane">0</Setting>
+            <Setting name="planeDim">500</Setting>
+            <Setting name="forceSnapRotations">1</Setting>
             <Setting name="renderPlaneHashes">0</Setting>
+            <Setting name="gridSize">1 1 1</Setting>
             <Setting name="gridColor">255 255 255 20</Setting>
+            <Setting name="renderPlane">0</Setting>
             <Setting name="snapToGrid">1</Setting>
-            <Setting name="forceSnapRotations">1</Setting>
-            <Setting name="planeDim">500</Setting>
-            <Setting name="gridSize">1 1 1</Setting>
         </Group>
     </Group>
-    <Group name="RiverEditor">
-        <Setting name="HoverSplineColor">255 0 0 255</Setting>
-        <Setting name="DefaultDepth">5</Setting>
+    <Group name="AssetBrowser">
+        <Setting name="previewSize">Small</Setting>
+    </Group>
+    <Group name="MeshRoadEditor">
         <Setting name="DefaultNormal">0 0 1</Setting>
         <Setting name="DefaultWidth">10</Setting>
+        <Setting name="HoverSplineColor">255 0 0 255</Setting>
+        <Setting name="sideMaterialName">DefaultRoadMaterialOther</Setting>
         <Setting name="SelectedSplineColor">0 255 0 255</Setting>
-        <Setting name="HoverNodeColor">255 255 255 255</Setting>
-    </Group>
-    <Group name="DatablockEditor">
-        <Setting name="libraryTab">1</Setting>
-    </Group>
-    <Group name="ShapeEditor">
-        <Setting name="showObjBox">1</Setting>
-        <Setting name="showNodes">1</Setting>
-        <Setting name="gridSize">0.1</Setting>
-        <Setting name="SunAngleZ">135</Setting>
-        <Setting name="SunAmbientColor">180 180 180 255</Setting>
-        <Setting name="SunAngleX">45</Setting>
-        <Setting name="ShowGrid">1</Setting>
-        <Setting name="gridDimension">40 40</Setting>
-        <Setting name="AdvancedWndVisible">1</Setting>
-        <Setting name="renderMounts">1</Setting>
-        <Setting name="showBounds">0</Setting>
-        <Setting name="SunDiffuseColor">255 255 255 255</Setting>
-        <Setting name="RenderCollision">0</Setting>
-        <Setting name="highlightMaterial">1</Setting>
-        <Setting name="backgroundColor">0 0 0 100</Setting>
-    </Group>
-    <Group name="AssetCreation">
-        <Setting name="TerrainAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
-        <Setting name="PostFXAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
-        <Setting name="AutoImport">1</Setting>
-        <Setting name="ScriptAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;SpecialAssetTag&gt;/</Setting>
-        <Setting name="CubemapAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
-        <Setting name="GUIAssetSubdirectoryFormat">&lt;AssetType&gt;/OtherFolder/</Setting>
-        <Setting name="AssetImporDefaultConfig">TestConfig</Setting>
-        <Setting name="LevelAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;AssetName&gt;/</Setting>
-        <Setting name="CppAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;SpecialAssetTag&gt;/</Setting>
-        <Setting name="TerrainMatAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
-        <Setting name="StatemachineAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
+        <Setting name="topMaterialName">DefaultRoadMaterialTop</Setting>
     </Group>
     <Group name="TerrainEditor">
         <Setting name="currentAction">lowerHeight</Setting>
         <Group name="Brush">
-            <Setting name="brushSize">40 40</Setting>
-            <Setting name="maxBrushSize">40 40</Setting>
-            <Setting name="brushType">ellipse</Setting>
             <Setting name="brushPressure">1</Setting>
+            <Setting name="brushType">ellipse</Setting>
             <Setting name="brushSoftness">1</Setting>
+            <Setting name="brushSize">40 40</Setting>
+            <Setting name="maxBrushSize">40 40</Setting>
         </Group>
         <Group name="ActionValues">
-            <Setting name="smoothFactor">0.1</Setting>
+            <Setting name="SlopeMinAngle">0</Setting>
             <Setting name="setHeightVal">100</Setting>
             <Setting name="softSelectDefaultFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
-            <Setting name="SlopeMinAngle">0</Setting>
-            <Setting name="softSelectFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
+            <Setting name="noiseFactor">1</Setting>
+            <Setting name="SlopeMaxAngle">90</Setting>
             <Setting name="softSelectRadius">50</Setting>
-            <Setting name="scaleVal">1</Setting>
             <Setting name="adjustHeightVal">10</Setting>
-            <Setting name="SlopeMaxAngle">90</Setting>
-            <Setting name="noiseFactor">1</Setting>
+            <Setting name="softSelectFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
+            <Setting name="scaleVal">1</Setting>
+            <Setting name="smoothFactor">0.1</Setting>
         </Group>
     </Group>
+    <Group name="AssetCreation">
+        <Setting name="CubemapAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
+        <Setting name="StatemachineAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
+        <Setting name="AutoImport">1</Setting>
+        <Setting name="AssetImporDefaultConfig">TestConfig</Setting>
+        <Setting name="LevelAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;AssetName&gt;/</Setting>
+        <Setting name="CppAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;SpecialAssetTag&gt;/</Setting>
+        <Setting name="PostFXAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
+        <Setting name="ScriptAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;SpecialAssetTag&gt;/</Setting>
+        <Setting name="TerrainAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
+        <Setting name="GUIAssetSubdirectoryFormat">&lt;AssetType&gt;/OtherFolder/</Setting>
+        <Setting name="TerrainMatAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
+    </Group>
     <Group name="LevelInformation">
         <Setting name="levelsDirectory">data/FPSGameplay/levels</Setting>
         <Group name="levels">
@@ -230,36 +217,49 @@
             </Group>
         </Group>
     </Group>
-    <Group name="MeshRoadEditor">
-        <Setting name="HoverSplineColor">255 0 0 255</Setting>
-        <Setting name="topMaterialName">DefaultRoadMaterialTop</Setting>
-        <Setting name="SelectedSplineColor">0 255 0 255</Setting>
-        <Setting name="DefaultWidth">10</Setting>
-        <Setting name="DefaultNormal">0 0 1</Setting>
-        <Setting name="sideMaterialName">DefaultRoadMaterialOther</Setting>
+    <Group name="Assets">
+        <Setting name="AssetImporDefaultConfig">TestConfig</Setting>
+        <Setting name="AutoImport">1</Setting>
+        <Group name="Browser">
+            <Setting name="previewTileSize">small</Setting>
+        </Group>
+    </Group>
+    <Group name="NavEditor">
+        <Setting name="backgroundBuild">1</Setting>
+        <Setting name="spawnDatablock">DefaultPlayerData</Setting>
+        <Setting name="SpawnClass">AIPlayer</Setting>
     </Group>
     <Group name="RoadEditor">
-        <Setting name="materialName">DefaultDecalRoadMaterial</Setting>
         <Setting name="HoverNodeColor">255 255 255 255</Setting>
-        <Setting name="DefaultWidth">10</Setting>
+        <Setting name="materialName">DefaultDecalRoadMaterial</Setting>
         <Setting name="SelectedSplineColor">0 255 0 255</Setting>
+        <Setting name="DefaultWidth">10</Setting>
     </Group>
-    <Group name="NavEditor">
-        <Setting name="SpawnClass">AIPlayer</Setting>
-        <Setting name="backgroundBuild">1</Setting>
-        <Setting name="spawnDatablock">DefaultPlayerData</Setting>
+    <Group name="Theme">
+        <Setting name="dividerLightColor">96 94 92 255</Setting>
+        <Setting name="fieldBGSELColor">100 98 96 255</Setting>
+        <Setting name="fieldTextHLColor">234 232 230 255</Setting>
+        <Setting name="tabsSELColor">59 58 57 255</Setting>
+        <Setting name="dividerMidColor">50 49 48 255</Setting>
+        <Setting name="headerColor">50 49 48 255</Setting>
+        <Setting name="windowBackgroundColor">32 31 30 255</Setting>
+        <Setting name="dividerDarkColor">17 16 15 255</Setting>
+        <Setting name="fieldBGColor">59 58 57 255</Setting>
+        <Setting name="tabsHLColor">50 49 48 255</Setting>
+        <Setting name="fieldTextNAColor">77 77 77 255</Setting>
+        <Setting name="tooltipBGColor">43 43 43 255</Setting>
+        <Setting name="tooltipDividerColor">72 70 68 255</Setting>
+        <Setting name="fieldTextColor">178 175 172 255</Setting>
+        <Setting name="fieldBGHLColor">72 70 68 255</Setting>
+        <Setting name="tabsColor">37 36 35 255</Setting>
+        <Setting name="headerTextColor">236 234 232 255</Setting>
+        <Setting name="tooltipTextColor">255 255 255 255</Setting>
+        <Setting name="fieldTextSELColor">255 255 255 255</Setting>
+    </Group>
+    <Group name="DatablockEditor">
+        <Setting name="libraryTab">1</Setting>
     </Group>
     <Group name="ConvexEditor">
         <Setting name="materialName">Grid_512_Orange</Setting>
     </Group>
-    <Group name="Assets">
-        <Setting name="AutoImport">0</Setting>
-        <Setting name="AssetImporDefaultConfig">TestConfig</Setting>
-        <Group name="Browser">
-            <Setting name="previewTileSize">small</Setting>
-        </Group>
-    </Group>
-    <Group name="AssetBrowser">
-        <Setting name="previewSize">Small</Setting>
-    </Group>
 </EditorSettings>

+ 7 - 0
Templates/BaseGame/game/tools/shapeEditor/main.cs

@@ -151,6 +151,13 @@ function ShapeEditorPlugin::openShapeAsset(%this, %assetDef)
    %this.open(%this.selectedAssetDef.fileName);
 }
 
+function ShapeEditorPlugin::openShapeAssetId(%this, %assetId)
+{
+   %this.selectedAssetDef = AssetDatabase.acquireAsset(%assetId);
+   //%this.selectedAssetDef = %assetDef;
+   %this.open(%this.selectedAssetDef.fileName);
+}
+
 function ShapeEditorPlugin::open(%this, %filename)
 {
    if ( !%this.isActivated )

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