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@@ -41,6 +41,7 @@
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#include "lighting/lightQuery.h"
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#include "console/engineAPI.h"
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+using namespace Torque;
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bool PhysicsShape::smNoCorrections = false;
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bool PhysicsShape::smNoSmoothing = false;
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@@ -240,7 +241,7 @@ void PhysicsShapeData::onRemove()
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void PhysicsShapeData::_onResourceChanged( const Torque::Path &path )
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{
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- if ( path != Path( shapeName ) )
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+ if ( path != Path( shapeName ) )
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return;
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// Reload the changed shape.
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