@@ -160,7 +160,6 @@ void SceneCullingState::addOccluder( SceneObject* object )
U32 numZones = 0;
U32* zones = NULL;
- //object->getSceneManager()->getZoneManager()
SceneManager* sm = object->getSceneManager();
SceneZoneSpaceManager* zm = sm->getZoneManager();