|
@@ -31,6 +31,8 @@
|
|
#include <assimp/postprocess.h>
|
|
#include <assimp/postprocess.h>
|
|
#include <assimp/types.h>
|
|
#include <assimp/types.h>
|
|
|
|
|
|
|
|
+aiAnimation* AssimpAppNode::sActiveSequence = NULL;
|
|
|
|
+
|
|
AssimpAppNode::AssimpAppNode(const struct aiScene* scene, const struct aiNode* node, AssimpAppNode* parent)
|
|
AssimpAppNode::AssimpAppNode(const struct aiScene* scene, const struct aiNode* node, AssimpAppNode* parent)
|
|
: mInvertMeshes(false),
|
|
: mInvertMeshes(false),
|
|
mLastTransformTime(TSShapeLoader::DefaultTime - 1),
|
|
mLastTransformTime(TSShapeLoader::DefaultTime - 1),
|
|
@@ -94,12 +96,131 @@ MatrixF AssimpAppNode::getTransform(F32 time)
|
|
//mLastTransform.scale(ColladaUtils::getOptions().unit);
|
|
//mLastTransform.scale(ColladaUtils::getOptions().unit);
|
|
}
|
|
}
|
|
|
|
|
|
- mLastTransform.mul(mNodeTransform);
|
|
|
|
|
|
+ // If this node is animated in the active sequence, fetch the animated transform
|
|
|
|
+ if (sActiveSequence)
|
|
|
|
+ {
|
|
|
|
+ MatrixF mat(true);
|
|
|
|
+ getAnimatedTransform(mat, time, sActiveSequence);
|
|
|
|
+ mLastTransform.mul(mat);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ mLastTransform.mul(mNodeTransform);
|
|
|
|
+
|
|
mLastTransformTime = time;
|
|
mLastTransformTime = time;
|
|
-
|
|
|
|
return mLastTransform;
|
|
return mLastTransform;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+void AssimpAppNode::getAnimatedTransform(MatrixF& mat, F32 t, aiAnimation* animSeq)
|
|
|
|
+{
|
|
|
|
+ // Find the channel for this node
|
|
|
|
+ for (U32 i = 0; i < animSeq->mNumChannels; ++i)
|
|
|
|
+ {
|
|
|
|
+ if (strcmp(mName, animSeq->mChannels[i]->mNodeName.C_Str()) == 0)
|
|
|
|
+ {
|
|
|
|
+ aiNodeAnim *nodeAnim = animSeq->mChannels[i];
|
|
|
|
+ Point3F trans(Point3F::Zero);
|
|
|
|
+ Point3F scale(Point3F::One);
|
|
|
|
+ QuatF rot;
|
|
|
|
+ rot.identity();
|
|
|
|
+
|
|
|
|
+ // Transform
|
|
|
|
+ if (nodeAnim->mNumPositionKeys == 1)
|
|
|
|
+ trans.set(nodeAnim->mPositionKeys[0].mValue.x, nodeAnim->mPositionKeys[0].mValue.y, nodeAnim->mPositionKeys[0].mValue.z);
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ Point3F curPos, lastPos;
|
|
|
|
+ F32 lastT = 0.0;
|
|
|
|
+ for (U32 key = 0; key < nodeAnim->mNumPositionKeys; ++key)
|
|
|
|
+ {
|
|
|
|
+ F32 curT = (F32)nodeAnim->mPositionKeys[key].mTime;
|
|
|
|
+ curPos.set(nodeAnim->mPositionKeys[key].mValue.x, nodeAnim->mPositionKeys[key].mValue.y, nodeAnim->mPositionKeys[key].mValue.z);
|
|
|
|
+ if (curT > t)
|
|
|
|
+ {
|
|
|
|
+ F32 factor = (t - lastT) / (curT - lastT);
|
|
|
|
+ trans.interpolate(lastPos, curPos, factor);
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ else if ((curT == t) || (key == nodeAnim->mNumPositionKeys - 1))
|
|
|
|
+ {
|
|
|
|
+ trans = curPos;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ lastT = curT;
|
|
|
|
+ lastPos = curPos;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Rotation
|
|
|
|
+ if (nodeAnim->mNumRotationKeys == 1)
|
|
|
|
+ rot.set(nodeAnim->mRotationKeys[0].mValue.x, nodeAnim->mRotationKeys[0].mValue.y,
|
|
|
|
+ nodeAnim->mRotationKeys[0].mValue.z, nodeAnim->mRotationKeys[0].mValue.w);
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ QuatF curRot, lastRot;
|
|
|
|
+ F32 lastT = 0.0;
|
|
|
|
+ for (U32 key = 0; key < nodeAnim->mNumRotationKeys; ++key)
|
|
|
|
+ {
|
|
|
|
+ F32 curT = (F32)nodeAnim->mRotationKeys[key].mTime;
|
|
|
|
+ curRot.set(nodeAnim->mRotationKeys[key].mValue.x, nodeAnim->mRotationKeys[key].mValue.y,
|
|
|
|
+ nodeAnim->mRotationKeys[key].mValue.z, nodeAnim->mRotationKeys[key].mValue.w);
|
|
|
|
+ if (curT > t)
|
|
|
|
+ {
|
|
|
|
+ F32 factor = (t - lastT) / (curT - lastT);
|
|
|
|
+ rot.interpolate(lastRot, curRot, factor);
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ else if ((curT == t) || (key == nodeAnim->mNumRotationKeys - 1))
|
|
|
|
+ {
|
|
|
|
+ rot = curRot;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ lastT = curT;
|
|
|
|
+ lastRot = curRot;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Scale
|
|
|
|
+ if (nodeAnim->mNumScalingKeys == 1)
|
|
|
|
+ scale.set(nodeAnim->mScalingKeys[0].mValue.x, nodeAnim->mScalingKeys[0].mValue.y, nodeAnim->mScalingKeys[0].mValue.z);
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ Point3F curScale, lastScale;
|
|
|
|
+ F32 lastT = 0.0;
|
|
|
|
+ for (U32 key = 0; key < nodeAnim->mNumScalingKeys; ++key)
|
|
|
|
+ {
|
|
|
|
+ F32 curT = (F32)nodeAnim->mScalingKeys[key].mTime;
|
|
|
|
+ curScale.set(nodeAnim->mScalingKeys[key].mValue.x, nodeAnim->mScalingKeys[key].mValue.y, nodeAnim->mScalingKeys[key].mValue.z);
|
|
|
|
+ if (curT > t)
|
|
|
|
+ {
|
|
|
|
+ F32 factor = (t - lastT) / (curT - lastT);
|
|
|
|
+ scale.interpolate(lastScale, curScale, factor);
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ else if ((curT == t) || (key == nodeAnim->mNumScalingKeys - 1))
|
|
|
|
+ {
|
|
|
|
+ scale = curScale;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ lastT = curT;
|
|
|
|
+ lastScale = curScale;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ rot.setMatrix(&mat);
|
|
|
|
+ mat.inverse();
|
|
|
|
+ mat.setPosition(trans);
|
|
|
|
+ mat.scale(scale);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Node not found in the animation channels
|
|
|
|
+ mat = mNodeTransform;
|
|
|
|
+}
|
|
|
|
+
|
|
bool AssimpAppNode::animatesTransform(const AppSequence* appSeq)
|
|
bool AssimpAppNode::animatesTransform(const AppSequence* appSeq)
|
|
{
|
|
{
|
|
return false;
|
|
return false;
|