|
@@ -406,7 +406,7 @@ void CubeReflector::updateFace( const ReflectParams ¶ms, U32 faceidx )
|
|
matView.inverse();
|
|
matView.inverse();
|
|
|
|
|
|
GFX->setWorldMatrix(matView);
|
|
GFX->setWorldMatrix(matView);
|
|
-
|
|
|
|
|
|
+ GFX->clearTextureStateImmediate(0);
|
|
renderTarget->attachTexture( GFXTextureTarget::Color0, cubemap, faceidx );
|
|
renderTarget->attachTexture( GFXTextureTarget::Color0, cubemap, faceidx );
|
|
GFX->setActiveRenderTarget( renderTarget );
|
|
GFX->setActiveRenderTarget( renderTarget );
|
|
GFX->clear( GFXClearStencil | GFXClearTarget | GFXClearZBuffer, gCanvasClearColor, 1.0f, 0 );
|
|
GFX->clear( GFXClearStencil | GFXClearTarget | GFXClearZBuffer, gCanvasClearColor, 1.0f, 0 );
|