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@@ -645,12 +645,12 @@ void AnimationComponent::advanceThreads(F32 dt)
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if (mOwnerShapeInstance && !isClientObject())
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{
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- for (U32 i = 1; i < 32; i++)
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+ for (U32 stateIDx = 1; stateIDx < 32; stateIDx++)
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{
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- if (mOwnerShapeInstance->getTriggerState(i))
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+ if (mOwnerShapeInstance->getTriggerState(stateIDx))
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{
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const char* animName = st.thread->getSequenceName().c_str();
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- onAnimationTrigger_callback(this, animName, i);
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+ onAnimationTrigger_callback(this, animName, stateIDx);
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}
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}
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}
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