Browse Source

Update image.tscript

marauder2k7 7 months ago
parent
commit
18b1b6d1d0

+ 4 - 4
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/image.tscript

@@ -4,8 +4,8 @@ function ImageAsset::buildBrowserElement(%this, %previewData)
 {
    //%module = %this.dirHandler.getModuleFromAddress(makeRelativePath(filePath(%assetDef.getImagePath())));
       
-   %previewData.previewImage = %assetDef.isNamedTarget() ? "Core_Rendering:namedTarget_image" : "ToolsModule:genericAssetIcon_image";
-   %previewData.previewLoaded = %assetDef.isNamedTarget() ? true : false; //if image target we are loaded, else mark for loading later.
+   %previewData.previewImage = "ToolsModule:genericAssetIcon_image";
+   %previewData.previewLoaded = false; //this marks it for loading progressively later
    
    %previewData.assetName = %this.assetName;
    %previewData.assetPath = %this.scriptFile;
@@ -61,11 +61,11 @@ function ImageAsset::generatePreviewImage(%this, %previewButton, %forceRegenerat
                versionId = 1;
                imageFile = makeFullPath(%previewFilePath);
             };
-            
+         
             %previewAssetName = "ToolsModule:" @ %previewAssetName;
             %previewImgAssetPath = %previewPath @ %previewAsset.assetName @ ".asset.taml";
-            
             %assetImportSuccessful = TAMLWrite(%previewAsset, %previewImgAssetPath); 
+         
             %toolsModuleDef = ModuleDatabase.findModule("ToolsModule",1);
             
             %success = AssetDatabase.addDeclaredAsset(%toolsModuleDef, %previewImgAssetPath);