|
@@ -71,7 +71,7 @@ new SimGroup(MissionGroup) {
|
|
|
scale = "1 1 1";
|
|
|
canSave = "1";
|
|
|
canSaveDynamicFields = "1";
|
|
|
- Direction = "1 1 -1";
|
|
|
+ direction = "1 1 -1";
|
|
|
};
|
|
|
new SimGroup(PlayerDropPoints) {
|
|
|
canSave = "1";
|
|
@@ -242,8 +242,8 @@ new SimGroup(MissionGroup) {
|
|
|
playAmbient = "1";
|
|
|
meshCulling = "0";
|
|
|
originSort = "0";
|
|
|
- CollisionType = "Collision Mesh";
|
|
|
- DecalType = "Collision Mesh";
|
|
|
+ CollisionType = "Visible Mesh";
|
|
|
+ DecalType = "Visible Mesh";
|
|
|
allowPlayerStep = "0";
|
|
|
alphaFadeEnable = "0";
|
|
|
alphaFadeStart = "100";
|
|
@@ -285,5 +285,71 @@ new SimGroup(MissionGroup) {
|
|
|
canSave = "1";
|
|
|
canSaveDynamicFields = "1";
|
|
|
};
|
|
|
+ new SpotLight() {
|
|
|
+ range = "10";
|
|
|
+ innerAngle = "5";
|
|
|
+ outerAngle = "45";
|
|
|
+ isEnabled = "1";
|
|
|
+ color = "1 0 0 1";
|
|
|
+ brightness = "1";
|
|
|
+ castShadows = "1";
|
|
|
+ staticRefreshFreq = "32";
|
|
|
+ dynamicRefreshFreq = "8";
|
|
|
+ priority = "1";
|
|
|
+ animate = "1";
|
|
|
+ animationType = "SpinLightAnim";
|
|
|
+ animationPeriod = "5";
|
|
|
+ animationPhase = "1";
|
|
|
+ flareScale = "1";
|
|
|
+ attenuationRatio = "0 1 1";
|
|
|
+ shadowType = "Spot";
|
|
|
+ texSize = "512";
|
|
|
+ overDarkFactor = "2000 1000 500 100";
|
|
|
+ shadowDistance = "400";
|
|
|
+ shadowSoftness = "0.15";
|
|
|
+ numSplits = "1";
|
|
|
+ logWeight = "0.91";
|
|
|
+ fadeStartDistance = "0";
|
|
|
+ lastSplitTerrainOnly = "0";
|
|
|
+ representedInLightmap = "0";
|
|
|
+ shadowDarkenColor = "0 0 0 -1";
|
|
|
+ includeLightmappedGeometryInShadow = "0";
|
|
|
+ position = "-11.3397 10.2393 5.48993";
|
|
|
+ rotation = "0.996932 0.0250098 -0.0741721 37.3757";
|
|
|
+ canSave = "1";
|
|
|
+ canSaveDynamicFields = "1";
|
|
|
+ };
|
|
|
+ new PointLight() {
|
|
|
+ radius = "10";
|
|
|
+ isEnabled = "1";
|
|
|
+ color = "0.011612 1 0.991102 1";
|
|
|
+ brightness = "1";
|
|
|
+ castShadows = "1";
|
|
|
+ staticRefreshFreq = "32";
|
|
|
+ dynamicRefreshFreq = "8";
|
|
|
+ priority = "1";
|
|
|
+ animate = "1";
|
|
|
+ animationType = "SubtlePulseLightAnim";
|
|
|
+ animationPeriod = "1";
|
|
|
+ animationPhase = "1";
|
|
|
+ flareScale = "1";
|
|
|
+ attenuationRatio = "0 1 1";
|
|
|
+ shadowType = "DualParaboloidSinglePass";
|
|
|
+ texSize = "512";
|
|
|
+ overDarkFactor = "2000 1000 500 100";
|
|
|
+ shadowDistance = "400";
|
|
|
+ shadowSoftness = "0.15";
|
|
|
+ numSplits = "1";
|
|
|
+ logWeight = "0.91";
|
|
|
+ fadeStartDistance = "0";
|
|
|
+ lastSplitTerrainOnly = "0";
|
|
|
+ representedInLightmap = "0";
|
|
|
+ shadowDarkenColor = "0 0 0 -1";
|
|
|
+ includeLightmappedGeometryInShadow = "0";
|
|
|
+ position = "-9.67408 18.3499 3.91894";
|
|
|
+ rotation = "1 0 0 0";
|
|
|
+ canSave = "1";
|
|
|
+ canSaveDynamicFields = "1";
|
|
|
+ };
|
|
|
};
|
|
|
//--- OBJECT WRITE END ---
|