|
@@ -126,7 +126,6 @@ void GuiCrossHairHud::initPersistFields()
|
|
|
|
|
|
void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
|
|
void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
|
|
{
|
|
{
|
|
- GuiOffscreenCanvas::sActiveOffscreenCanvas = NULL;
|
|
|
|
// Must have a connection and player control object
|
|
// Must have a connection and player control object
|
|
GameConnection* conn = GameConnection::getConnectionToServer();
|
|
GameConnection* conn = GameConnection::getConnectionToServer();
|
|
if (!conn)
|
|
if (!conn)
|
|
@@ -162,6 +161,7 @@ void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
|
|
{
|
|
{
|
|
if (mFrameTime->getElapsedMs() > 32)
|
|
if (mFrameTime->getElapsedMs() > 32)
|
|
{
|
|
{
|
|
|
|
+ GuiOffscreenCanvas::sActiveOffscreenCanvas = NULL;
|
|
mFrameTime->reset();
|
|
mFrameTime->reset();
|
|
|
|
|
|
Point3F newStart, newEnd;
|
|
Point3F newStart, newEnd;
|
|
@@ -204,7 +204,6 @@ void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-
|
|
|
|
}
|
|
}
|
|
|
|
|
|
// Hit something... but we'll only display health for named
|
|
// Hit something... but we'll only display health for named
|