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Added a setPosition function.

Daniel Buckmaster 11 年之前
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19f91fee2b
共有 1 个文件被更改,包括 7 次插入0 次删除
  1. 7 0
      Engine/source/scene/sceneObject.cpp

+ 7 - 0
Engine/source/scene/sceneObject.cpp

@@ -1314,6 +1314,13 @@ DefineEngineMethod( SceneObject, getPosition, Point3F, (),,
    return object->getTransform().getPosition();
 }
 
+DefineEngineMethod( SceneObject, setPosition, void, (Point3F pos),,
+   "Set the object's world position.\n"
+   "@param pos the new world position of the object\n" )
+{
+   return object->setPosition(pos);
+}
+
 //-----------------------------------------------------------------------------
 
 DefineEngineMethod( SceneObject, getEulerRotation, Point3F, (),,