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Merge pull request #494 from DavidWyand-GG/WeaponLight

Mounted image weapon light fix
David Wyand 12 years ago
parent
commit
1a28722ef2
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/T3D/shapeImage.cpp

+ 1 - 1
Engine/source/T3D/shapeImage.cpp

@@ -3262,7 +3262,7 @@ void ShapeBase::submitLights( LightManager *lm, bool staticLighting )
             {
             S32 elapsed = Sim::getCurrentTime() - image.lightStart;
             if ( elapsed > imageData->lightDuration )
-               return;
+               continue;
             intensity = ( 1.0 - (F32)elapsed / (F32)imageData->lightDuration ) * imageData->lightBrightness;
             break;
             }