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@@ -293,6 +293,8 @@ bool SceneObject::collideBox(const Point3F &start, const Point3F &end, RayInfo *
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void SceneObject::disableCollision()
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{
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+ for (SceneObject* ptr = getMountList(); ptr; ptr = ptr->getMountLink())
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+ ptr->disableCollision();
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mCollisionCount++;
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AssertFatal(mCollisionCount < 50, "SceneObject::disableCollision called 50 times on the same object. Is this inside a circular loop?" );
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}
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@@ -301,6 +303,8 @@ void SceneObject::disableCollision()
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void SceneObject::enableCollision()
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{
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+ for (SceneObject* ptr = getMountList(); ptr; ptr = ptr->getMountLink())
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+ ptr->enableCollision();
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if (mCollisionCount)
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--mCollisionCount;
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}
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