فهرست منبع

use internalname for terrain layers
stops bugs like spaces in filenames and the like from occuring due to pointing right at the diffuse flat file name, as well as corruption from using a different diffuse in the material later

(cherry picked from commit c1227dbdd0dd61c25970eeaac128c6cbe5d25947)

AzaezelX 4 سال پیش
والد
کامیت
1b282e0baf
1فایلهای تغییر یافته به همراه1 افزوده شده و 2 حذف شده
  1. 1 2
      Engine/source/terrain/terrFile.cpp

+ 1 - 2
Engine/source/terrain/terrFile.cpp

@@ -259,8 +259,7 @@ void TerrainFile::_initMaterialInstMapping()
    
    for( U32 i = 0; i < mMaterials.size(); ++ i )
    {
-      Torque::Path path( mMaterials[ i ]->getDiffuseMap());
-      mMaterialInstMapping.push_back( path.getFileName() );
+      mMaterialInstMapping.push_back(mMaterials[i]->getInternalName());
    }
    
    mMaterialInstMapping.mapMaterials();