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stateblock work for probe blending

Azaezel 6 years ago
parent
commit
1b8549b146
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/lighting/probeManager.cpp

+ 1 - 1
Engine/source/lighting/probeManager.cpp

@@ -773,7 +773,7 @@ bool ReflectProbeMatInstance::setupPass(SceneRenderState *state, const SceneData
 		desc.setZReadWrite(false);
 		desc.zWriteEnable = false;
 		desc.setCullMode(GFXCullNone);
-		desc.setBlend(true, GFXBlendOne, GFXBlendOne);
+		desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendDestAlpha, GFXBlendOpMax);
 		mProjectionState = GFX->createStateBlock(desc);
 	}
 	// Now override stateblock with our own