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@@ -333,7 +333,7 @@ Var* GBufferConditionerGLSL::_conditionOutput( Var *unconditionedOutput, MultiLi
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// Encode depth into two channels
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// Encode depth into two channels
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if(mNormalStorageType != CartesianXYZ)
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if(mNormalStorageType != CartesianXYZ)
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{
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{
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- const U64 maxValPerChannel = (U64)1 << mBitsPerChannel;
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+ const U64 maxValPerChannel = (U64)1 << mBitsPerChannel;
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meta->addStatement( new GenOp( " \r\n // Encode depth into hi/lo\r\n" ) );
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meta->addStatement( new GenOp( " \r\n // Encode depth into hi/lo\r\n" ) );
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meta->addStatement( new GenOp( avar( " float2 _tempDepth = frac(@.a * float2(1.0, %llu.0));\r\n", maxValPerChannel - 1 ),
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meta->addStatement( new GenOp( avar( " float2 _tempDepth = frac(@.a * float2(1.0, %llu.0));\r\n", maxValPerChannel - 1 ),
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unconditionedOutput ) );
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unconditionedOutput ) );
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