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Fix OpenGL changes formating.

LuisAntonRebollo 10 years ago
parent
commit
1d3f3fdfe4

+ 3 - 3
Engine/source/lighting/advanced/glsl/advancedLightingFeaturesGLSL.cpp

@@ -532,9 +532,9 @@ void DeferredMinnaertGLSL::setTexData( Material::StageData &stageDat,
       NamedTexTarget *texTarget = NamedTexTarget::find(RenderPrePassMgr::BufferName);
       NamedTexTarget *texTarget = NamedTexTarget::find(RenderPrePassMgr::BufferName);
       if ( texTarget )
       if ( texTarget )
       {
       {
-          passData.mTexType[texIndex] = Material::TexTarget;
-          passData.mSamplerNames[texIndex] = "prepassBuffer";
-          passData.mTexSlot[ texIndex++ ].texTarget = texTarget;
+         passData.mTexType[texIndex] = Material::TexTarget;
+         passData.mSamplerNames[texIndex] = "prepassBuffer";
+         passData.mTexSlot[ texIndex++ ].texTarget = texTarget;
       }
       }
    }
    }
 }
 }

+ 1 - 1
Engine/source/lighting/advanced/glsl/gBufferConditionerGLSL.cpp

@@ -333,7 +333,7 @@ Var* GBufferConditionerGLSL::_conditionOutput( Var *unconditionedOutput, MultiLi
    // Encode depth into two channels
    // Encode depth into two channels
    if(mNormalStorageType != CartesianXYZ)
    if(mNormalStorageType != CartesianXYZ)
    {
    {
-       const U64 maxValPerChannel = (U64)1 << mBitsPerChannel;
+      const U64 maxValPerChannel = (U64)1 << mBitsPerChannel;
       meta->addStatement( new GenOp( "   \r\n   // Encode depth into hi/lo\r\n" ) );
       meta->addStatement( new GenOp( "   \r\n   // Encode depth into hi/lo\r\n" ) );
       meta->addStatement( new GenOp( avar( "   float2 _tempDepth = frac(@.a * float2(1.0, %llu.0));\r\n", maxValPerChannel - 1 ), 
       meta->addStatement( new GenOp( avar( "   float2 _tempDepth = frac(@.a * float2(1.0, %llu.0));\r\n", maxValPerChannel - 1 ), 
          unconditionedOutput ) );
          unconditionedOutput ) );

+ 3 - 3
Engine/source/lighting/advanced/hlsl/advancedLightingFeaturesHLSL.cpp

@@ -532,9 +532,9 @@ void DeferredMinnaertHLSL::setTexData( Material::StageData &stageDat,
       NamedTexTarget *texTarget = NamedTexTarget::find(RenderPrePassMgr::BufferName);
       NamedTexTarget *texTarget = NamedTexTarget::find(RenderPrePassMgr::BufferName);
       if ( texTarget )
       if ( texTarget )
       {
       {
-          passData.mTexType[texIndex] = Material::TexTarget;
-          passData.mSamplerNames[texIndex] = "prepassBuffer";
-          passData.mTexSlot[ texIndex++ ].texTarget = texTarget;
+         passData.mTexType[texIndex] = Material::TexTarget;
+         passData.mSamplerNames[texIndex] = "prepassBuffer";
+         passData.mTexSlot[ texIndex++ ].texTarget = texTarget;
       }
       }
    }
    }
 }
 }