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@@ -509,7 +509,6 @@ PostEffect::PostEffect()
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dMemset( mTexSizeSC, 0, sizeof( GFXShaderConstHandle* ) * NumTextures );
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dMemset( mRenderTargetParamsSC, 0, sizeof( GFXShaderConstHandle* ) * NumTextures );
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- mConstUpdateTimer = PlatformTimer::create();
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}
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PostEffect::~PostEffect()
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@@ -1112,9 +1111,7 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
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}
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*/
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- if (mConstUpdateTimer->getElapsedMs() > TickMs)
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{
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- mConstUpdateTimer->reset();
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{
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PROFILE_SCOPE(PostEffect_SetShaderConsts);
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