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bloom operates off of color>1.0. adjust defaults to suit

AzaezelX há 2 anos atrás
pai
commit
1eb59e77e8

+ 4 - 4
Templates/BaseGame/game/core/postFX/scripts/HDR/HDRPostFX.tscript

@@ -34,9 +34,9 @@ $PostFX::HDRPostFX::keyValue = 0.115;
 
 
 //Explicit HDR Params
-$PostFX::HDRPostFX::exposureValue = 1.5;
+$PostFX::HDRPostFX::exposureValue = 1.0;
 
-$PostFX::HDRPostFX::whitePoint = 2.5;
+$PostFX::HDRPostFX::whitePoint = 1.0;
 
 //HDR Color Corrections Vars
 
@@ -60,8 +60,8 @@ $PostFX::HDRPostFX::adaptRate = 0.85;
 // http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
 
 $PostFX::HDRPostFX::enableBloom = true;
-$PostFX::HDRPostFX::threshold = 1.25;
-$PostFX::HDRPostFX::intensity = 0.25;
+$PostFX::HDRPostFX::threshold = 1.0;
+$PostFX::HDRPostFX::intensity = 1.0;
 $PostFX::HDRPostFX::radius = 4.0;
 
 $PostFX::HDRPostFX::enableDirt = true;

+ 18 - 22
Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript

@@ -1,27 +1,23 @@
 $PostFX::HDRPostFX::Enabled = 1;
-$PostFX::HDRPostFX::exposureValue = "1.5";
-$PostFX::HDRPostFX::whitePoint = "2";
+$PostFX::HDRPostFX::exposureValue = 1;
+$PostFX::HDRPostFX::whitePoint = 1;
 $PostFX::HDRPostFX::logContrast = 1;
-$PostFX::HDRPostFX::saturationValue = "1";
-$PostFX::HDRPostFX::colorFilter = "1 1 1 1";
-$PostFX::HDRPostFX::minLuminace = "0";
+$PostFX::HDRPostFX::saturationValue = 1;
+$PostFX::HDRPostFX::colorFilter = "1.0 1.0 1.0";
+$PostFX::HDRPostFX::minLuminace = "0.5";
 $PostFX::HDRPostFX::whiteCutoff = 1;
-$PostFX::HDRPostFX::adaptRate = "0.8";
+$PostFX::HDRPostFX::adaptRate = "0.134615391";
 $PostFX::HDRPostFX::tonemapMode = "ACES";
-$PostFX::HDRPostFX::enableAutoExposure = "0";
-$PostFX::HDRPostFX::keyValue = "0.200000003";
-$PostFX::HDRPostFX::enableBloom = "1";
-$PostFX::HDRPostFX::threshold = "1";
-$PostFX::HDRPostFX::intensity = "1";
-$PostFX::HDRPostFX::radius = "5";
-$PostFX::HDRPostFX::enableDirt = "1";
+$PostFX::HDRPostFX::enableAutoExposure = "1";
+$PostFX::HDRPostFX::keyValue = 0.18;
+$PostFX::HDRPostFX::enableBloom = 1;
+$PostFX::HDRPostFX::threshold = 1;
+$PostFX::HDRPostFX::intensity = 1;
+$PostFX::HDRPostFX::radius = "4";
+$PostFX::HDRPostFX::enableDirt = 1;
 $PostFX::HDRPostFX::dirtScale = 2048;
-$PostFX::HDRPostFX::dirtIntensity = "1";
-$PostFX::HDRPostFX::dirtImage = "Core_PostFX:lensDirt_image";
-$PostFX::HDRPostFX::dirtEdgeMinDist = "0.0218579229";
-$PostFX::HDRPostFX::dirtEdgeMaxDist = "0.0546448082";
-$PostFX::HDRPostFX::dirtEdgeMinVal = "0.0437158458";
-$PostFX::VignettePostFX::Enabled = "1";
-$PostFX::VignettePostFX::VMin = 0.2;
-$PostFX::VignettePostFX::VMax = "0.9";
-$PostFX::VignettePostFX::Color = "0 0 0 1";
+$PostFX::HDRPostFX::dirtIntensity = 2;
+$PostFX::HDRPostFX::dirtImage = "core/postFX/images/lensDirt.png";
+$PostFX::HDRPostFX::dirtEdgeMinDist = 0.125;
+$PostFX::HDRPostFX::dirtEdgeMaxDist = 0.75;
+$PostFX::HDRPostFX::dirtEdgeMinVal = 0.05;

+ 4 - 4
Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.postfxpreset.tscript

@@ -1,6 +1,6 @@
 $PostFX::HDRPostFX::Enabled = 1;
-$PostFX::HDRPostFX::exposureValue = 1.5;
-$PostFX::HDRPostFX::whitePoint = 2.5;
+$PostFX::HDRPostFX::exposureValue = 1;
+$PostFX::HDRPostFX::whitePoint = 1;
 $PostFX::HDRPostFX::logContrast = 1;
 $PostFX::HDRPostFX::saturationValue = 1;
 $PostFX::HDRPostFX::colorFilter = "1.0 1.0 1.0";
@@ -11,8 +11,8 @@ $PostFX::HDRPostFX::tonemapMode = "ACES";
 $PostFX::HDRPostFX::enableAutoExposure = "0";
 $PostFX::HDRPostFX::keyValue = 0.18;
 $PostFX::HDRPostFX::enableBloom = 1;
-$PostFX::HDRPostFX::threshold = 1.25;
-$PostFX::HDRPostFX::intensity = 0.25;
+$PostFX::HDRPostFX::threshold = 1;
+$PostFX::HDRPostFX::intensity = 1;
 $PostFX::HDRPostFX::radius = 4;
 $PostFX::HDRPostFX::enableDirt = 1;
 $PostFX::HDRPostFX::dirtScale = 2048;