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Set contrsaints for Player Z rotation

Marc Chapman 6 years ago
parent
commit
1fb0492975
1 changed files with 8 additions and 0 deletions
  1. 8 0
      Engine/source/T3D/player.cpp

+ 8 - 0
Engine/source/T3D/player.cpp

@@ -6345,6 +6345,14 @@ U32 Player::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
          if(len > 8191)
          if(len > 8191)
             len = 8191;
             len = 8191;
          stream->writeInt((S32)len, 13);
          stream->writeInt((S32)len, 13);
+
+         // constrain the range of mRot.z
+         while (mRot.z < 0.0f)
+            mRot.z += M_2PI_F;
+         while (mRot.z > M_2PI_F)
+            mRot.z -= M_2PI_F;
+
+
       }
       }
       stream->writeFloat(mRot.z / M_2PI_F, 7);
       stream->writeFloat(mRot.z / M_2PI_F, 7);
       stream->writeSignedFloat(mHead.x / (mDataBlock->maxLookAngle - mDataBlock->minLookAngle), 6);
       stream->writeSignedFloat(mHead.x / (mDataBlock->maxLookAngle - mDataBlock->minLookAngle), 6);