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lock in spawnLocation at client controllable creation
ensure the initial position of the controller object starts at spawnLocation's position rather than relying solely on settransform to ensure at no point would a controllable touch an origin subscene unintentionally

AzaezelX преди 1 седмица
родител
ревизия
1fd55fe23a
променени са 1 файла, в които са добавени 3 реда и са изтрити 1 реда
  1. 3 1
      Templates/BaseGame/game/core/clientServer/scripts/server/connectionToClient.tscript

+ 3 - 1
Templates/BaseGame/game/core/clientServer/scripts/server/connectionToClient.tscript

@@ -192,8 +192,10 @@ function GameConnectionListener::onSetSpawnPointComplete( %this, %client )
    %client.GetEventManager().remove( %client.listener, "setSpawnPointFailed" );   
    %client.GetEventManager().subscribe( %client.listener, "postSpawnComplete" );
    
+   %client.spawnProperties = "position =\""@ getWords(%client.spawnLocation,0,2) @"\";" @ %client.spawnProperties;
+   
     // Spawn with the engine's Sim::spawnObject() function
-    %client.player = spawnObject(%client.spawnClass, %client.spawnDataBlock, %client.spawnProperties, %client.spawnScript);
+    %client.player = spawnObject(%client.spawnClass, %client.spawnDataBlock, "", %client.spawnProperties, %client.spawnScript);
     
     if(!isObject(%client.player))
        error("Failed to spawn player object!");