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.. we do however appear to need to swizzle DX vert colors...

AzaezelX vor 5 Jahren
Ursprung
Commit
206d86f1bb
1 geänderte Dateien mit 1 neuen und 1 gelöschten Zeilen
  1. 1 1
      Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp

+ 1 - 1
Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp

@@ -1252,7 +1252,7 @@ void DiffuseVertColorFeatureHLSL::processVert(  Vector< ShaderComponent* >& comp
       outColor->setStructName( "OUT" );
       outColor->setType( "float4" );
 
-      output = new GenOp( "   @ = @;\r\n", outColor, inColor );
+      output = new GenOp( "   @ = @.bgra;\r\n", outColor, inColor );
    }
    else
       output = NULL; // Nothing we need to do.