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Increse FrameBuffer size for use on OpenGL.

LuisAntonRebollo пре 11 година
родитељ
комит
2103fd40c4
2 измењених фајлова са 4 додато и 4 уклоњено
  1. 2 2
      Templates/Empty/source/torqueConfig.h
  2. 2 2
      Templates/Full/source/torqueConfig.h

+ 2 - 2
Templates/Empty/source/torqueConfig.h

@@ -143,10 +143,10 @@
 
 /// This #define is used by the FrameAllocator to set the size of the frame.
 ///
-/// It was previously set to 3MB but I've increased it to 16MB due to the
+/// It was previously set to 3MB but I've increased it to 32MB due to the
 /// FrameAllocator being used as temporary storage for bitmaps in the D3D9
 /// texture manager.
-#define TORQUE_FRAME_SIZE     16 << 20
+#define TORQUE_FRAME_SIZE     16 << 21
 
 // Finally, we define some dependent #defines. This enables some subsidiary
 // functionality to get automatically turned on in certain configurations.

+ 2 - 2
Templates/Full/source/torqueConfig.h

@@ -164,10 +164,10 @@
 
 /// This #define is used by the FrameAllocator to set the size of the frame.
 ///
-/// It was previously set to 3MB but I've increased it to 16MB due to the
+/// It was previously set to 3MB but I've increased it to 32MB due to the
 /// FrameAllocator being used as temporary storage for bitmaps in the D3D9
 /// texture manager.
-#define TORQUE_FRAME_SIZE     16 << 20
+#define TORQUE_FRAME_SIZE     16 << 21
 
 // Finally, we define some dependent #defines. This enables some subsidiary
 // functionality to get automatically turned on in certain configurations.