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@@ -86,6 +86,13 @@ function loadMissionStage2()
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// Create the mission group off the ServerGroup
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// Create the mission group off the ServerGroup
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$instantGroup = ServerGroup;
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$instantGroup = ServerGroup;
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+ // Mission cleanup group. This is where run time components will reside. The MissionCleanup
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+ // group will be added to the ServerGroup.
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+ new SimGroup( MissionCleanup );
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+
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+ // Make the MissionCleanup group the place where all new objects will automatically be added.
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+ $instantGroup = MissionCleanup;
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+
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// Make sure the mission exists
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// Make sure the mission exists
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%file = $Server::MissionFile;
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%file = $Server::MissionFile;
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@@ -120,12 +127,6 @@ function loadMissionStage2()
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if( isObject( theLevelInfo ) )
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if( isObject( theLevelInfo ) )
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$Server::MissionName = theLevelInfo.levelName;
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$Server::MissionName = theLevelInfo.levelName;
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- // Mission cleanup group. This is where run time components will reside. The MissionCleanup
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- // group will be added to the ServerGroup.
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- new SimGroup( MissionCleanup );
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-
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- // Make the MissionCleanup group the place where all new objects will automatically be added.
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- $instantGroup = MissionCleanup;
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%hasGameMode = callGamemodeFunction("onCreateGame");
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%hasGameMode = callGamemodeFunction("onCreateGame");
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