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@@ -68,136 +68,6 @@ void CustomFeatureHLSL::processPix(Vector<ShaderComponent*>& componentList,
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mOutputState = PixelOutput;
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mOutputState = PixelOutput;
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- /*MultiLine *meta = new MultiLine;
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-
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- output = meta;
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-
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- // OUT.col
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- Var *color = (Var*) LangElement::find( "col1" );
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- if (!color)
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- {
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- output = new GenOp(" //NULL COLOR!");
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- return;
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- }
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-
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- // accu map
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- Var *accuMap = new Var;
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- accuMap->setType("SamplerState");
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-
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- accuMap->setName( "accuMap" );
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- accuMap->uniform = true;
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- accuMap->sampler = true;
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- accuMap->constNum = Var::getTexUnitNum(); // used as texture unit num here
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-
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- // accuColor var
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- Var *accuColor = new Var;
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- accuColor->setType( "float4" );
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- accuColor->setName( "accuColor" );
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- LangElement *colorAccuDecl = new DecOp( accuColor );
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-
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- // plc (placement)
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- Var *accuPlc = new Var;
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- accuPlc->setType( "float4" );
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- accuPlc->setName( "plc" );
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- LangElement *plcAccu = new DecOp( accuPlc );
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-
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- // accu constants
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- Var *accuScale = (Var*)LangElement::find( "accuScale" );
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- if ( !accuScale )
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- {
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- accuScale = new Var;
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- accuScale->setType( "float" );
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- accuScale->setName( "accuScale" );
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- accuScale->uniform = true;
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- accuScale->sampler = false;
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- accuScale->constSortPos = cspPotentialPrimitive;
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- }
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- Var *accuDirection = (Var*)LangElement::find( "accuDirection" );
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- if ( !accuDirection )
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- {
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- accuDirection = new Var;
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- accuDirection->setType( "float" );
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- accuDirection->setName( "accuDirection" );
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- accuDirection->uniform = true;
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- accuDirection->sampler = false;
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- accuDirection->constSortPos = cspPotentialPrimitive;
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- }
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- Var *accuStrength = (Var*)LangElement::find( "accuStrength" );
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- if ( !accuStrength )
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- {
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- accuStrength = new Var;
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- accuStrength->setType( "float" );
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- accuStrength->setName( "accuStrength" );
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- accuStrength->uniform = true;
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- accuStrength->sampler = false;
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- accuStrength->constSortPos = cspPotentialPrimitive;
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- }
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- Var *accuCoverage = (Var*)LangElement::find( "accuCoverage" );
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- if ( !accuCoverage )
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- {
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- accuCoverage = new Var;
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- accuCoverage->setType( "float" );
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- accuCoverage->setName( "accuCoverage" );
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- accuCoverage->uniform = true;
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- accuCoverage->sampler = false;
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- accuCoverage->constSortPos = cspPotentialPrimitive;
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- }
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- Var *accuSpecular = (Var*)LangElement::find( "accuSpecular" );
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- if ( !accuSpecular )
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- {
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- accuSpecular = new Var;
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- accuSpecular->setType( "float" );
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- accuSpecular->setName( "accuSpecular" );
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- accuSpecular->uniform = true;
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- accuSpecular->sampler = false;
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- accuSpecular->constSortPos = cspPotentialPrimitive;
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- }
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-
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- Var *inTex = getInTexCoord( "texCoord", "float2", componentList );
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- Var *accuVec = getInTexCoord( "accuVec", "float3", componentList );
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- Var *bumpNorm = (Var *)LangElement::find( "bumpSample" );
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- if( bumpNorm == NULL )
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- {
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- bumpNorm = (Var *)LangElement::find( "bumpNormal" );
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- if (!bumpNorm)
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- return;
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- }
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-
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- // get the accu pixel color
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-
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- Var *accuMapTex = new Var;
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- accuMapTex->setType("Texture2D");
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- accuMapTex->setName("accuMapTex");
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- accuMapTex->uniform = true;
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- accuMapTex->texture = true;
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- accuMapTex->constNum = accuMap->constNum;
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- meta->addStatement(new GenOp(" @ = @.Sample(@, @ * @);\r\n", colorAccuDecl, accuMapTex, accuMap, inTex, accuScale));
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-
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- // scale up normals
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- meta->addStatement( new GenOp( " @.xyz = @.xyz * 2.0 - 0.5;\r\n", bumpNorm, bumpNorm ) );
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-
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- // assign direction
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- meta->addStatement( new GenOp( " @.z *= @*2.0;\r\n", accuVec, accuDirection ) );
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-
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- // saturate based on strength
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- meta->addStatement( new GenOp( " @ = saturate( dot( @.xyz, @.xyz * pow(@, 5) ) );\r\n", plcAccu, bumpNorm, accuVec, accuStrength ) );
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-
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- // add coverage
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- meta->addStatement( new GenOp( " @.a += (2 * pow(@/2, 5)) - 0.5;\r\n", accuPlc, accuCoverage ) );
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-
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- // clamp to a sensible value
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- meta->addStatement( new GenOp( " @.a = clamp(@.a, 0, 1);\r\n", accuPlc, accuPlc ) );
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-
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- // light
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- Var *lightColor = (Var*) LangElement::find( "d_lightcolor" );
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- if(lightColor != NULL)
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- meta->addStatement( new GenOp( " @ *= float4(@, 1.0);\r\n\r\n", accuColor, lightColor ) );
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-
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- // lerp with current pixel - use the accu alpha as well
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- meta->addStatement( new GenOp( " @ = lerp( @, @, @.a * @.a);\r\n", color, color, accuColor, accuPlc, accuColor ) );
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-
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- // the result should always be opaque
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- meta->addStatement( new GenOp( " @.a = 1.0;\r\n", color ) );*/
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if (mOwner->isMethod("processPixelHLSL"))
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if (mOwner->isMethod("processPixelHLSL"))
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Con::executef(mOwner, "processPixelHLSL");
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Con::executef(mOwner, "processPixelHLSL");
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