@@ -291,6 +291,7 @@ function GameConnectionListener::onPostSpawnComplete(%this, %client)
if (%client.moduleLoadedDone < %client.numModsNeedingLoaded)
return; //continue to wait
+ %client.GetEventManager().remove( %client.listener, "postSpawnComplete" );
//Continue on. Room for special handling here if needbe but not expressly required
}