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@@ -167,7 +167,7 @@ SoundAsset::SoundAsset()
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mProfileDesc.mScatterDistance = Point3F(0.f, 0.f, 0.f);
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mProfileDesc.mPriority = 1.0f;
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mProfileDesc.mSourceGroup = NULL;
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-
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+ mProfileDesc.mFadeInEase = EaseF();
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mIsPlaylist = false;
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mPlaylist.mNumSlotsToPlay = SFXPlayList::SFXPlaylistSettings::NUM_SLOTS;
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@@ -235,10 +235,10 @@ void SoundAsset::initPersistFields()
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addField("referenceDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMinDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Bounds on randomization of #referenceDistance.\n\n"
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"@ref SFXPlayList_randomization\n");
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- addFieldV("maxDistance", TypeRangedF32, Offset(mPlaylist.mSlots.mMaxDistance.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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+ addFieldV("maxSlotDistance", TypeRangedF32, Offset(mPlaylist.mSlots.mMaxDistance.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"@c maxDistance to apply to 3D sounds in this slot (<1 to use @c maxDistance of track's own description).\n"
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"@see SFXDescription::maxDistance");
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- addField("maxDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMaxDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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+ addField("maxSlotDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMaxDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Bounds on randomization of #maxDistance.\n\n"
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"@ref SFXPlayList_randomization\n");
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addFieldV("volumeScale", TypeRangedF32, Offset(mPlaylist.mSlots.mVolumeScale.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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