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Standardizes the Level Assets to just use the regular asset description field for it's description
Updated existing level asset definitions to comply

Areloch преди 6 години
родител
ревизия
248f1da1c5

+ 1 - 1
Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.asset.taml

@@ -4,5 +4,5 @@
     AssetName="ExampleLevel"
     LevelFile="ExampleLevel.mis"
     LevelName="Example Level"
-    LevelDescription="An example level asset"
+    Description="An example level asset"
     VersionId="1" />

+ 2 - 1
Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs

@@ -114,8 +114,9 @@ function AssetBrowser::setupCreateNewAsset(%this, %assetType, %moduleName, %call
    else if(%assetType $= "LevelAsset")
    {
       NewAssetPropertiesInspector.startGroup("Level");
-      NewAssetPropertiesInspector.addField("levelName", "Level Name", "String",  "Human-readable name of new level", "", "", %this.newAssetSettings);
+      NewAssetPropertiesInspector.addField("LevelName", "Level Name", "String",  "Human-readable name of new level", "", "", %this.newAssetSettings);
       NewAssetPropertiesInspector.addField("levelPreviewImage", "Level Preview Image", "Image",  "Preview Image for the level", "", "", %this.newAssetSettings);
+      
       NewAssetPropertiesInspector.endGroup();
    }
    else if(%assetType $= "ScriptAsset")