nvidia nsight debugger support.
@@ -152,6 +152,9 @@ void GFXGLDevice::initGLState()
glBindFramebuffer = &_t3d_glBindFramebuffer;
}
+#ifdef TORQUE_NSIGHT_WORKAROUND
+ __GLEW_ARB_buffer_storage = false;
+#endif
#if TORQUE_DEBUG
if( gglHasExtension(ARB_debug_output) )
{