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@@ -1392,7 +1392,7 @@ void SceneContainer::getBinRange( const F32 min, const F32 max, U32& minBin, U32
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// This is truly lame, but it can happen. There must be a better way to
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// deal with this.
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if (minCoord == SceneContainer::csmTotalBinSize)
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- minCoord = SceneContainer::csmTotalBinSize - 0.01;
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+ minCoord = SceneContainer::csmTotalBinSize - 0.01f;
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}
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AssertFatal(minCoord >= 0.0 && minCoord < SceneContainer::csmTotalBinSize, "Bad minCoord");
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@@ -1415,7 +1415,7 @@ void SceneContainer::getBinRange( const F32 min, const F32 max, U32& minBin, U32
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// This is truly lame, but it can happen. There must be a better way to
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// deal with this.
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if (minCoord == SceneContainer::csmTotalBinSize)
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- minCoord = SceneContainer::csmTotalBinSize - 0.01;
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+ minCoord = SceneContainer::csmTotalBinSize - 0.01f;
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}
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AssertFatal(minCoord >= 0.0 && minCoord < SceneContainer::csmTotalBinSize, "Bad minCoord");
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@@ -1426,7 +1426,7 @@ void SceneContainer::getBinRange( const F32 min, const F32 max, U32& minBin, U32
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// This is truly lame, but it can happen. There must be a better way to
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// deal with this.
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if (maxCoord == SceneContainer::csmTotalBinSize)
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- maxCoord = SceneContainer::csmTotalBinSize - 0.01;
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+ maxCoord = SceneContainer::csmTotalBinSize - 0.01f;
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}
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AssertFatal(maxCoord >= 0.0 && maxCoord < SceneContainer::csmTotalBinSize, "Bad maxCoord");
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