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@@ -963,7 +963,7 @@ void Precipitation::initRenderObjects()
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// Create a volitile vertex buffer which
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// we'll lock and fill every frame.
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- mRainVB.set(GFX, mMaxVBDrops * 4, GFXBufferTypeVolatile);
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+ mRainVB.set(GFX, mMaxVBDrops * 4, GFXBufferTypeDynamic);
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// Init the index buffer for rendering the
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// entire or a partially filled vb.
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