瀏覽代碼

Corrected SkyBox vertex format

rextimmy 9 年之前
父節點
當前提交
27720cb786
共有 2 個文件被更改,包括 6 次插入6 次删除
  1. 5 5
      Engine/source/environment/skyBox.cpp
  2. 1 1
      Engine/source/environment/skyBox.h

+ 5 - 5
Engine/source/environment/skyBox.cpp

@@ -252,7 +252,7 @@ void SkyBox::_renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseM
 
 void SkyBox::_initRender()
 {
-   GFXVertexPNTT *tmpVerts = NULL;
+   GFXVertexPNT *tmpVerts = NULL;
 
    U32 vertCount = 36;
 
@@ -264,7 +264,7 @@ void SkyBox::_initRender()
    // Create temp vertex pointer
    // so we can read from it
    // for generating the normals below.
-   tmpVerts = new GFXVertexPNTT[vertCount];
+   tmpVerts = new GFXVertexPNT[vertCount];
 
    // We don't bother sharing
    // vertices here, in order to
@@ -400,14 +400,14 @@ void SkyBox::_initRender()
       mIsVBDirty = false;
    }
 
-   GFXVertexPNTT *vertPtr = mVB.lock();
+   GFXVertexPNT *vertPtr = mVB.lock();
    if (!vertPtr)
    {
       delete[] tmpVerts;
       return;
    }
 
-   dMemcpy( vertPtr, tmpVerts, sizeof ( GFXVertexPNTT ) * vertCount );
+   dMemcpy(vertPtr, tmpVerts, sizeof( GFXVertexPNT) * vertCount);
 
    mVB.unlock();
 
@@ -609,7 +609,7 @@ void SkyBox::_initMaterial()
    features.removeFeature( MFT_Visibility );
 
    // Now initialize the material.
-   mMatInstance->init( features, getGFXVertexFormat<GFXVertexPNTT>() );
+   mMatInstance->init(features, getGFXVertexFormat<GFXVertexPNT>());
 }
 
 void SkyBox::_updateMaterial()

+ 1 - 1
Engine/source/environment/skyBox.h

@@ -105,7 +105,7 @@ protected:
 
    SimObjectPtr<Material> mMaterial;
    
-   GFXVertexBufferHandle<GFXVertexPNTT> mVB;
+   GFXVertexBufferHandle<GFXVertexPNT> mVB;
 
    GFXVertexBufferHandle<GFXVertexPC> mFogBandVB;
    Material *mFogBandMat;