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@@ -38,6 +38,7 @@
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#include "T3D/gameBase/gameConnection.h"
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#include "T3D/shapeBase.h"
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#include "gfx/gfxOcclusionQuery.h"
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+#include "gfx/gfxTextureManager.h"
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#include "gfx/sim/cubemapData.h"
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#include "math/util/matrixSet.h"
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#include "sfx/sfxAmbience.h"
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@@ -1152,12 +1153,12 @@ void WaterObject::initTextures()
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if ( mRippleTexName.isNotEmpty() )
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mRippleTex.set( mRippleTexName, &GFXDefaultStaticDiffuseProfile, "WaterObject::mRippleTex" );
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if ( mRippleTex.isNull() )
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- mRippleTex.set( "core/art/warnmat", &GFXDefaultStaticDiffuseProfile, "WaterObject::mRippleTex" );
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+ mRippleTex.set( GFXTextureManager::getWarningTexturePath(), &GFXDefaultStaticDiffuseProfile, "WaterObject::mRippleTex" );
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if ( mDepthGradientTexName.isNotEmpty() )
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mDepthGradientTex.set( mDepthGradientTexName, &GFXDefaultStaticDiffuseProfile, "WaterObject::mDepthGradientTex" );
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if ( mDepthGradientTex.isNull() )
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- mDepthGradientTex.set( "core/art/warnmat", &GFXDefaultStaticDiffuseProfile, "WaterObject::mDepthGradientTex" );
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+ mDepthGradientTex.set( GFXTextureManager::getWarningTexturePath(), &GFXDefaultStaticDiffuseProfile, "WaterObject::mDepthGradientTex" );
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if ( mNamedDepthGradTex.isRegistered() )
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mNamedDepthGradTex.setTexture( mDepthGradientTex );
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@@ -1165,7 +1166,7 @@ void WaterObject::initTextures()
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if ( mFoamTexName.isNotEmpty() )
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mFoamTex.set( mFoamTexName, &GFXDefaultStaticDiffuseProfile, "WaterObject::mFoamTex" );
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if ( mFoamTex.isNull() )
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- mFoamTex.set( "core/art/warnmat", &GFXDefaultStaticDiffuseProfile, "WaterObject::mFoamTex" );
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+ mFoamTex.set( GFXTextureManager::getWarningTexturePath(), &GFXDefaultStaticDiffuseProfile, "WaterObject::mFoamTex" );
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if ( mCubemapName.isNotEmpty() )
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Sim::findObject( mCubemapName, mCubemap );
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