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-//-----------------------------------------------------------------------------
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-// Copyright (c) 2012 GarageGames, LLC
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-//
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-// Permission is hereby granted, free of charge, to any person obtaining a copy
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-// of this software and associated documentation files (the "Software"), to
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-// deal in the Software without restriction, including without limitation the
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-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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-// sell copies of the Software, and to permit persons to whom the Software is
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-// furnished to do so, subject to the following conditions:
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-//
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-// The above copyright notice and this permission notice shall be included in
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-// all copies or substantial portions of the Software.
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-//
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-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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-// IN THE SOFTWARE.
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-//-----------------------------------------------------------------------------
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-
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-#include "platform/platform.h"
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-#include "lighting/probeManager.h"
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-
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-#include "console/console.h"
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-#include "console/consoleTypes.h"
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-#include "core/util/safeDelete.h"
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-#include "console/sim.h"
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-#include "console/simSet.h"
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-#include "scene/sceneManager.h"
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-#include "materials/materialManager.h"
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-#include "materials/sceneData.h"
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-#include "lighting/lightInfo.h"
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-#include "lighting/lightingInterfaces.h"
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-#include "T3D/gameBase/gameConnection.h"
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-#include "gfx/gfxStringEnumTranslate.h"
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-#include "console/engineAPI.h"
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-#include "renderInstance/renderDeferredMgr.h"
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-#include "shaderGen/shaderGenVars.h"
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-
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-#include "math/util/sphereMesh.h"
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-
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-Signal<void(const char*,bool)> ProbeManager::smActivateSignal;
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-ProbeManager *ProbeManager::smProbeManager = NULL;
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-
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-bool ProbeManager::smRenderReflectionProbes = true;
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-
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-//
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-//
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-ProbeRenderInst::ProbeRenderInst() : SystemInterface(),
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- mTransform(true),
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- mDirty(false),
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- mAmbient(0.0f, 0.0f, 0.0f, 1.0f),
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- mPriority(1.0f),
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- mScore(0.0f),
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- mDebugRender(false),
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- mCubemap(NULL),
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- mIrradianceCubemap(NULL),
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- mBRDFTexture(NULL),
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- mRadius(1.0f),
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- mIntensity(1.0f),
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- mProbePosOffset(0,0,0),
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- numPrims(0)
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-{
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- for (U32 i = 0; i < 5; ++i)
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- {
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- mSHConstants[i] = 0;
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- }
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-}
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-
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-ProbeRenderInst::~ProbeRenderInst()
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-{
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- if (mCubemap && mCubemap.isValid())
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- {
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- mCubemap.free();
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- }
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- if (mIrradianceCubemap && mIrradianceCubemap.isValid())
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- {
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- mIrradianceCubemap.free();
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- }
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- if (mBRDFTexture && mBRDFTexture->isValid())
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- {
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- mBRDFTexture->free();
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- }
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-}
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-
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-void ProbeRenderInst::set(const ProbeRenderInst *probeInfo)
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-{
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- mTransform = probeInfo->mTransform;
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- mAmbient = probeInfo->mAmbient;
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- mCubemap = probeInfo->mCubemap;
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- mIrradianceCubemap = probeInfo->mIrradianceCubemap;
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- mBRDFTexture = probeInfo->mBRDFTexture;
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- mRadius = probeInfo->mRadius;
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- mIntensity = probeInfo->mIntensity;
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- mProbeShapeType = probeInfo->mProbeShapeType;
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- numPrims = probeInfo->numPrims;
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- numVerts = probeInfo->numVerts;
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- numIndicesForPoly = probeInfo->numIndicesForPoly;
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- mBounds = probeInfo->mBounds;
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- mIsSkylight = probeInfo->mIsSkylight;
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- mScore = probeInfo->mScore;
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-
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- for (U32 i = 0; i < 9; i++)
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- {
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- mSHTerms[i] = probeInfo->mSHTerms[i];
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- }
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-
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- for (U32 i = 0; i < 5; i++)
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- {
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- mSHConstants[i] = probeInfo->mSHConstants[i];
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- }
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-}
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-
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-void ProbeRenderInst::getWorldToLightProj(MatrixF *outMatrix) const
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-{
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- *outMatrix = getTransform();
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- outMatrix->inverse();
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-}
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-
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-ProbeShaderConstants::ProbeShaderConstants()
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- : mInit(false),
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- mShader(NULL),
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- mProbeParamsSC(NULL),
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- mProbePositionSC(NULL),
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- mProbeRadiusSC(NULL),
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- mProbeBoxMinSC(NULL),
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- mProbeBoxMaxSC(NULL),
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- mProbeIsSphereSC(NULL),
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- mProbeLocalPosSC(NULL),
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- mProbeCubemapSC(NULL),
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- mProbeCountSC(NULL)
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-{
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-}
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-
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-ProbeShaderConstants::~ProbeShaderConstants()
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-{
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- if (mShader.isValid())
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- {
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- mShader->getReloadSignal().remove(this, &ProbeShaderConstants::_onShaderReload);
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- mShader = NULL;
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- }
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-}
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-
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-void ProbeShaderConstants::init(GFXShader* shader)
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-{
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- if (mShader.getPointer() != shader)
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- {
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- if (mShader.isValid())
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- mShader->getReloadSignal().remove(this, &ProbeShaderConstants::_onShaderReload);
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-
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- mShader = shader;
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- mShader->getReloadSignal().notify(this, &ProbeShaderConstants::_onShaderReload);
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- }
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-
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- mProbeParamsSC = shader->getShaderConstHandle("$probeParams");
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-
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- //Reflection Probes
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- mProbePositionSC = shader->getShaderConstHandle(ShaderGenVars::probePosition);
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- mProbeRadiusSC = shader->getShaderConstHandle(ShaderGenVars::probeRadius);
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- mProbeBoxMinSC = shader->getShaderConstHandle(ShaderGenVars::probeBoxMin);
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- mProbeBoxMaxSC = shader->getShaderConstHandle(ShaderGenVars::probeBoxMax);
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- mProbeIsSphereSC = shader->getShaderConstHandle(ShaderGenVars::probeIsSphere);
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- mProbeLocalPosSC = shader->getShaderConstHandle(ShaderGenVars::probeLocalPos);
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- mProbeCubemapSC = shader->getShaderConstHandle(ShaderGenVars::probeCubemap);
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- mProbeCountSC = shader->getShaderConstHandle(ShaderGenVars::probeCount);
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-
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- mInit = true;
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-}
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-
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-void ProbeShaderConstants::_onShaderReload()
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-{
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- if (mShader.isValid())
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- init(mShader);
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-}
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-
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-ProbeManager::ProbeManager()
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- : mSceneManager( NULL ),
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- mCullPos( Point3F::Zero )
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-{
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- mLastShader = NULL;
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- mLastConstants = NULL;
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-
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- mSkylightMaterial = nullptr;
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- mReflectProbeMaterial = nullptr;
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- mReflectProbeArrayMaterial = nullptr;
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-}
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-
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-ProbeManager::~ProbeManager()
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-{
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-}
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-
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-ProbeRenderInst* ProbeManager::createProbeInfo(ProbeRenderInst* probe /* = NULL */)
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-{
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- ProbeRenderInst *outProbe = (probe != NULL) ? probe : new ProbeRenderInst;
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-
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- /*ProbeManagerMap &ProbeManagers = _getProbeManagers();
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- ProbeManagerMap::Iterator iter = ProbeManagers.begin();
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- for ( ; iter != ProbeManagers.end(); iter++ )
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- {
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- ProbeManager *lm = iter->value;
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- lm->_addLightInfoEx( outLight );
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- }*/
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-
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- return outProbe;
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-}
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-
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-void ProbeManager::registerProbe(U32 probeIdx)
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-{
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- //Mostly for consolidation, but also lets us sanity check or prep any other data we need for rendering this in one place at time of flagging for render
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- if (probeIdx >= ProbeRenderInst::all.size())
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- return;
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-
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- mRegisteredProbes.push_back_unique(probeIdx);
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-}
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-
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-/*void ProbeManager::initLightFields()
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-{
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- ProbeManagerMap &ProbeManagers = _getProbeManagers();
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-
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- ProbeManagerMap::Iterator iter = ProbeManagers.begin();
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- for ( ; iter != ProbeManagers.end(); iter++ )
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- {
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- ProbeManager *lm = iter->value;
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- lm->_initLightFields();
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- }
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-}*/
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-
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-IMPLEMENT_GLOBAL_CALLBACK( onProbeManagerActivate, void, ( const char *name ), ( name ),
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- "A callback called by the engine when a light manager is activated.\n"
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- "@param name The name of the light manager being activated.\n"
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- "@ingroup Lighting\n" );
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-
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-void ProbeManager::activate( SceneManager *sceneManager )
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-{
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- AssertFatal( sceneManager, "ProbeManager::activate() - Got null scene manager!" );
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- //AssertFatal( mIsActive == false, "ProbeManager::activate() - Already activated!" );
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- AssertFatal(smProbeManager == NULL, "ProbeManager::activate() - A previous ProbeManager is still active!" );
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-
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- mSceneManager = sceneManager;
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- smProbeManager = this;
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-}
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-
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-IMPLEMENT_GLOBAL_CALLBACK( onProbeManagerDeactivate, void, ( const char *name ), ( name ),
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- "A callback called by the engine when a light manager is deactivated.\n"
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- "@param name The name of the light manager being deactivated.\n"
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- "@ingroup Lighting\n" );
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-
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-void ProbeManager::deactivate()
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-{
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- //AssertFatal( mIsActive == true, "ProbeManager::deactivate() - Already deactivated!" );
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- AssertFatal( smProbeManager == this, "ProbeManager::activate() - This isn't the active light manager!" );
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-
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- //if( Sim::getRootGroup() ) // To protect against shutdown.
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- // onProbeManagerDeactivate_callback( getName() );
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-
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- //mIsActive = false;
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- mSceneManager = NULL;
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- smProbeManager = NULL;
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-}
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-
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-ProbeShaderConstants* ProbeManager::getProbeShaderConstants(GFXShaderConstBuffer* buffer)
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-{
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- if (!buffer)
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- return NULL;
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-
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- PROFILE_SCOPE(ProbeManager_GetProbeShaderConstants);
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-
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- GFXShader* shader = buffer->getShader();
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-
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- // Check to see if this is the same shader, we'll get hit repeatedly by
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- // the same one due to the render bin loops.
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- if (mLastShader.getPointer() != shader)
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- {
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- ProbeConstantMap::Iterator iter = mConstantLookup.find(shader);
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- if (iter != mConstantLookup.end())
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- {
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- mLastConstants = iter->value;
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- }
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- else
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- {
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- ProbeShaderConstants* psc = new ProbeShaderConstants();
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- mConstantLookup[shader] = psc;
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-
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- mLastConstants = psc;
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- }
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-
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- // Set our new shader
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- mLastShader = shader;
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- }
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-
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- mLastConstants = new ProbeShaderConstants();
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-
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- // Make sure that our current lighting constants are initialized
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- if (!mLastConstants->mInit)
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- mLastConstants->init(shader);
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-
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- return mLastConstants;
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-}
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-
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-void ProbeManager::_update4ProbeConsts( const SceneData &sgData,
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- MatrixSet &matSet,
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- GFXShaderConstHandle *probePositionSC,
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- GFXShaderConstHandle *probeRadiusSC,
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- GFXShaderConstHandle *probeBoxMinSC,
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- GFXShaderConstHandle *probeBoxMaxSC,
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- GFXShaderConstHandle *probeCubemapSC,
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- GFXShaderConstHandle *probeIsSphereSC,
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- GFXShaderConstHandle *probeLocalPosSC,
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- GFXShaderConstBuffer *shaderConsts )
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-{
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- PROFILE_SCOPE( ProbeManager_Update4ProbeConsts );
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-
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- // Skip over gathering lights if we don't have to!
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- if (probePositionSC->isValid() ||
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- probeRadiusSC->isValid() ||
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- probeBoxMinSC->isValid() ||
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- probeBoxMaxSC->isValid() ||
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- probeCubemapSC->isValid() && (!ProbeRenderInst::all.empty()))
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- {
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- PROFILE_SCOPE(ProbeManager_Update4ProbeConsts_setProbes);
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-
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- static AlignedArray<Point3F> probePositions(4, sizeof(Point3F));
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- static AlignedArray<F32> probeRadius(4, sizeof(F32));
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- static AlignedArray<Point3F> probeBoxMins(4, sizeof(Point3F));
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- static AlignedArray<Point3F> probeBoxMaxs(4, sizeof(Point3F));
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- static AlignedArray<Point3F> probeLocalPositions(4, sizeof(Point3F));
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- static AlignedArray<F32> probeIsSphere(4, sizeof(F32));
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- //static AlignedArray<CubemapData> probeCubemap(4, sizeof(CubemapData));
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- F32 range;
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-
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- // Need to clear the buffers so that we don't leak
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- // lights from previous passes or have NaNs.
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- dMemset(probePositions.getBuffer(), 0, probePositions.getBufferSize());
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- dMemset(probeRadius.getBuffer(), 0, probeRadius.getBufferSize());
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- dMemset(probeBoxMins.getBuffer(), 0, probeBoxMins.getBufferSize());
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- dMemset(probeBoxMaxs.getBuffer(), 0, probeBoxMaxs.getBufferSize());
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- dMemset(probeLocalPositions.getBuffer(), 0, probeLocalPositions.getBufferSize());
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- dMemset(probeIsSphere.getBuffer(), 0, probeRadius.getBufferSize());
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- //dMemset(probeCubemap.getBuffer(), 0, probeCubemap.getBufferSize());
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-
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- matSet.restoreSceneViewProjection();
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-
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- const MatrixF &worldToCameraXfm = matSet.getWorldToCamera();
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-
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- // Gather the data for the first 4 probes.
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- const ProbeRenderInst *probe;
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- for (U32 i = 0; i < 4; i++)
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- {
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- if (i >= ProbeRenderInst::all.size())
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- break;
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-
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- probe = ProbeRenderInst::all[i];
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-
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- if (!probe)
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- continue;
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-
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- if (!probe->mIsEnabled)
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- continue;
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-
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- // The light positions and spot directions are
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- // in SoA order to make optimal use of the GPU.
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- const Point3F &probePos = probe->getPosition();
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- probePositions[i].x = probePos.x;
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- probePositions[i].y = probePos.y;
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- probePositions[i].z = probePos.z;
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-
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- probeRadius[i] = probe->mRadius;
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-
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- const Point3F &minExt = probe->mBounds.minExtents;
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- probeBoxMins[i].x = minExt.x;
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- probeBoxMins[i].y = minExt.y;
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- probeBoxMins[i].z = minExt.z;
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-
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- const Point3F &maxExt = probe->mBounds.maxExtents;
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- probeBoxMaxs[i].x = maxExt.x;
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- probeBoxMaxs[i].y = maxExt.y;
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- probeBoxMaxs[i].z = maxExt.z;
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-
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- probeIsSphere[i] = probe->mProbeShapeType == ProbeRenderInst::Sphere ? 1.0 : 0.0;
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-
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- Point3F localProbePos;
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- worldToCameraXfm.mulP(probe->getPosition(), &localProbePos);
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-
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- probeLocalPositions[i].x = localProbePos.x;
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- probeLocalPositions[i].y = localProbePos.y;
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- probeLocalPositions[i].z = localProbePos.z;
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-
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- if (probe->mCubemap && !probe->mCubemap.isNull())
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- {
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- S32 samplerReg = probeCubemapSC->getSamplerRegister();
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|
-
|
|
|
- if(samplerReg != -1)
|
|
|
- GFX->setCubeTexture(samplerReg + i, probe->mCubemap.getPointer());
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- shaderConsts->setSafe(probePositionSC, probePositions);
|
|
|
- shaderConsts->setSafe(probeRadiusSC, probeRadius);
|
|
|
- shaderConsts->setSafe(probeBoxMinSC, probeBoxMins);
|
|
|
- shaderConsts->setSafe(probeBoxMaxSC, probeBoxMaxs);
|
|
|
- shaderConsts->setSafe(probeLocalPosSC, probeLocalPositions);
|
|
|
- shaderConsts->setSafe(probeIsSphereSC, probeIsSphere);
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- //shaderConsts->setSafe(lightSpotAngleSC, lightSpotAngle);
|
|
|
- //shaderConsts->setSafe(lightSpotFalloffSC, lightSpotFalloff);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- /*if (probe->mCubemap && !probe->mCubemap.isNull())
|
|
|
- {
|
|
|
- GFX->setCubeTexture(1, probe->mCubemap.getPointer());
|
|
|
- }*/
|
|
|
- if (probeCubemapSC->isValid())
|
|
|
- {
|
|
|
- for(U32 i=0; i < 4; ++i)
|
|
|
- GFX->setCubeTexture(probeCubemapSC->getSamplerRegister() + i, NULL);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void ProbeManager::setProbeInfo(ProcessedMaterial *pmat,
|
|
|
- const Material *mat,
|
|
|
- const SceneData &sgData,
|
|
|
- const SceneRenderState *state,
|
|
|
- U32 pass,
|
|
|
- GFXShaderConstBuffer *shaderConsts)
|
|
|
-{
|
|
|
-
|
|
|
- // Skip this if we're rendering from the deferred bin.
|
|
|
- if ( sgData.binType == SceneData::DeferredBin )
|
|
|
- return;
|
|
|
-
|
|
|
- // if (mRegisteredProbes.empty())
|
|
|
- // return;
|
|
|
-
|
|
|
- PROFILE_SCOPE(ProbeManager_setProbeInfo);
|
|
|
-
|
|
|
- ProbeShaderConstants *psc = getProbeShaderConstants(shaderConsts);
|
|
|
-
|
|
|
- //ProbeInfo *probe;
|
|
|
- //probe = mRegisteredProbes[0];
|
|
|
-
|
|
|
- // NOTE: If you encounter a crash from this point forward
|
|
|
- // while setting a shader constant its probably because the
|
|
|
- // mConstantLookup has bad shaders/constants in it.
|
|
|
- //
|
|
|
- // This is a known crash bug that can occur if materials/shaders
|
|
|
- // are reloaded and the light manager is not reset.
|
|
|
- //
|
|
|
- // We should look to fix this by clearing the table.
|
|
|
-
|
|
|
- MatrixSet matSet = state->getRenderPass()->getMatrixSet();
|
|
|
-
|
|
|
- // Update the forward shading light constants.
|
|
|
- _update4ProbeConsts( sgData,
|
|
|
- matSet,
|
|
|
- psc->mProbePositionSC,
|
|
|
- psc->mProbeRadiusSC,
|
|
|
- psc->mProbeBoxMinSC,
|
|
|
- psc->mProbeBoxMaxSC,
|
|
|
- psc->mProbeCubemapSC,
|
|
|
- psc->mProbeIsSphereSC,
|
|
|
- psc->mProbeLocalPosSC,
|
|
|
- shaderConsts );
|
|
|
-
|
|
|
- // Static
|
|
|
- /*if (lsm && light->getCastShadows())
|
|
|
- {
|
|
|
- if (psc->mWorldToLightProjSC->isValid())
|
|
|
- shaderConsts->set(psc->mWorldToLightProjSC,
|
|
|
- lsm->getWorldToLightProj(),
|
|
|
- psc->mWorldToLightProjSC->getType());
|
|
|
-
|
|
|
- if (psc->mViewToLightProjSC->isValid())
|
|
|
- {
|
|
|
- // TODO: Should probably cache these results and
|
|
|
- // not do this mul here on every material that needs
|
|
|
- // this transform.
|
|
|
-
|
|
|
- shaderConsts->set(psc->mViewToLightProjSC,
|
|
|
- lsm->getWorldToLightProj() * state->getCameraTransform(),
|
|
|
- psc->mViewToLightProjSC->getType());
|
|
|
- }
|
|
|
-
|
|
|
- shaderConsts->setSafe(psc->mShadowMapSizeSC, 1.0f / (F32)lsm->getTexSize());
|
|
|
-
|
|
|
- // Do this last so that overrides can properly override parameters previously set
|
|
|
- lsm->setShaderParameters(shaderConsts, psc);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (psc->mViewToLightProjSC->isValid())
|
|
|
- {
|
|
|
- // TODO: Should probably cache these results and
|
|
|
- // not do this mul here on every material that needs
|
|
|
- // this transform.
|
|
|
- MatrixF proj;
|
|
|
- light->getWorldToLightProj(&proj);
|
|
|
-
|
|
|
- shaderConsts->set(psc->mViewToLightProjSC,
|
|
|
- proj * state->getCameraTransform(),
|
|
|
- psc->mViewToLightProjSC->getType());
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Dynamic
|
|
|
- if (dynamicShadowMap)
|
|
|
- {
|
|
|
- if (psc->mDynamicWorldToLightProjSC->isValid())
|
|
|
- shaderConsts->set(psc->mDynamicWorldToLightProjSC,
|
|
|
- dynamicShadowMap->getWorldToLightProj(),
|
|
|
- psc->mDynamicWorldToLightProjSC->getType());
|
|
|
-
|
|
|
- if (psc->mDynamicViewToLightProjSC->isValid())
|
|
|
- {
|
|
|
- // TODO: Should probably cache these results and
|
|
|
- // not do this mul here on every material that needs
|
|
|
- // this transform.
|
|
|
-
|
|
|
- shaderConsts->set(psc->mDynamicViewToLightProjSC,
|
|
|
- dynamicShadowMap->getWorldToLightProj() * state->getCameraTransform(),
|
|
|
- psc->mDynamicViewToLightProjSC->getType());
|
|
|
- }
|
|
|
-
|
|
|
- shaderConsts->setSafe(psc->mShadowMapSizeSC, 1.0f / (F32)dynamicShadowMap->getTexSize());
|
|
|
-
|
|
|
- // Do this last so that overrides can properly override parameters previously set
|
|
|
- dynamicShadowMap->setShaderParameters(shaderConsts, psc);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (psc->mDynamicViewToLightProjSC->isValid())
|
|
|
- {
|
|
|
- // TODO: Should probably cache these results and
|
|
|
- // not do this mul here on every material that needs
|
|
|
- // this transform.
|
|
|
- MatrixF proj;
|
|
|
- light->getWorldToLightProj(&proj);
|
|
|
-
|
|
|
- shaderConsts->set(psc->mDynamicViewToLightProjSC,
|
|
|
- proj * state->getCameraTransform(),
|
|
|
- psc->mDynamicViewToLightProjSC->getType());
|
|
|
- }
|
|
|
- }*/
|
|
|
-}
|
|
|
-
|
|
|
-/// Allows us to set textures during the Material::setTextureStage call, return true if we've done work.
|
|
|
-bool ProbeManager::setTextureStage(const SceneData &sgData,
|
|
|
- const U32 currTexFlag,
|
|
|
- const U32 textureSlot,
|
|
|
- GFXShaderConstBuffer *shaderConsts,
|
|
|
- ShaderConstHandles *handles)
|
|
|
-{
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-AvailableSLInterfaces* ProbeManager::getSceneLightingInterface()
|
|
|
-{
|
|
|
- //if ( !mAvailableSLInterfaces )
|
|
|
- // mAvailableSLInterfaces = new AvailableSLInterfaces();
|
|
|
-
|
|
|
- return NULL;
|
|
|
-}
|
|
|
-
|
|
|
-void ProbeManager::updateDirtyProbes()
|
|
|
-{
|
|
|
- for (U32 i = 0; i < ProbeRenderInst::all.size(); i++)
|
|
|
- {
|
|
|
- ProbeRenderInst* probe = ProbeRenderInst::all[i];
|
|
|
-
|
|
|
- if (probe->mDirty)
|
|
|
- {
|
|
|
- //make sure we have a fill-out on our primitives, materials, etc
|
|
|
- //so we don't have to always force an update when it's not needed
|
|
|
- if (probe->mIsSkylight)
|
|
|
- {
|
|
|
- setupSkylightProbe(probe);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if (probe->mProbeShapeType == ProbeRenderInst::Sphere)
|
|
|
- {
|
|
|
- setupSphereReflectionProbe(probe);
|
|
|
- }
|
|
|
- else if(probe->mProbeShapeType == ProbeRenderInst::Box)
|
|
|
- {
|
|
|
- setupConvexReflectionProbe(probe);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- probe->mDirty = false;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-ProbeManager::SkylightMaterialInfo* ProbeManager::getSkylightMaterial()
|
|
|
-{
|
|
|
- PROFILE_SCOPE(AdvancedLightBinManager_getSkylightMaterial);
|
|
|
-
|
|
|
- //ReflectProbeMaterialInfo *info = NULL;
|
|
|
-
|
|
|
- if (!mSkylightMaterial)
|
|
|
-
|
|
|
- // Now create the material info object.
|
|
|
- mSkylightMaterial = new SkylightMaterialInfo("SkyLightMaterial",
|
|
|
- getGFXVertexFormat<GFXVertexPC>());
|
|
|
-
|
|
|
- return mSkylightMaterial;
|
|
|
-}
|
|
|
-
|
|
|
-ProbeManager::ReflectProbeMaterialInfo* ProbeManager::getReflectProbeMaterial()
|
|
|
-{
|
|
|
- PROFILE_SCOPE(AdvancedLightBinManager_getReflectProbeMaterial);
|
|
|
-
|
|
|
- //ReflectProbeMaterialInfo *info = NULL;
|
|
|
-
|
|
|
- if (!mReflectProbeMaterial)
|
|
|
-
|
|
|
- // Now create the material info object.
|
|
|
- mReflectProbeMaterial = new ReflectProbeMaterialInfo("ReflectionProbeMaterial",
|
|
|
- getGFXVertexFormat<GFXVertexPC>());
|
|
|
-
|
|
|
- return mReflectProbeMaterial;
|
|
|
-}
|
|
|
-
|
|
|
-ProbeManager::ReflectionProbeArrayMaterialInfo* ProbeManager::getReflectProbeArrayMaterial()
|
|
|
-{
|
|
|
- PROFILE_SCOPE(AdvancedLightBinManager_getReflectProbeArrayMaterial);
|
|
|
-
|
|
|
- //ReflectProbeMaterialInfo *info = NULL;
|
|
|
-
|
|
|
- if (!mReflectProbeArrayMaterial)
|
|
|
- {
|
|
|
- // Now create the material info object.
|
|
|
- mReflectProbeArrayMaterial = new ReflectionProbeArrayMaterialInfo("ReflectionProbeArrayMaterial",
|
|
|
- getGFXVertexFormat<GFXVertexPC>());
|
|
|
- }
|
|
|
-
|
|
|
- return mReflectProbeArrayMaterial;
|
|
|
-}
|
|
|
-
|
|
|
-void ProbeManager::setupSkylightProbe(ProbeRenderInst *probeInfo)
|
|
|
-{
|
|
|
- probeInfo->vertBuffer = getSphereMesh(probeInfo->numPrims, probeInfo->primBuffer);
|
|
|
-
|
|
|
- if (!mSkylightMaterial)
|
|
|
- mSkylightMaterial = getSkylightMaterial();
|
|
|
-}
|
|
|
-
|
|
|
-void ProbeManager::setupSphereReflectionProbe(ProbeRenderInst *probeInfo)
|
|
|
-{
|
|
|
- probeInfo->vertBuffer = getSphereMesh(probeInfo->numPrims, probeInfo->primBuffer);
|
|
|
-
|
|
|
- if (!mReflectProbeMaterial)
|
|
|
- mReflectProbeMaterial = getReflectProbeMaterial();
|
|
|
-}
|
|
|
-
|
|
|
-void ProbeManager::setupConvexReflectionProbe(ProbeRenderInst *probeInfo)
|
|
|
-{
|
|
|
- static const Point3F cubePoints[8] =
|
|
|
- {
|
|
|
- Point3F(1, -1, -1), Point3F(1, -1, 1), Point3F(1, 1, -1), Point3F(1, 1, 1),
|
|
|
- Point3F(-1, -1, -1), Point3F(-1, 1, -1), Point3F(-1, -1, 1), Point3F(-1, 1, 1)
|
|
|
- };
|
|
|
-
|
|
|
- /*static const Point3F cubeNormals[6] =
|
|
|
- {
|
|
|
- Point3F(1, 0, 0), Point3F(-1, 0, 0), Point3F(0, 1, 0),
|
|
|
- Point3F(0, -1, 0), Point3F(0, 0, 1), Point3F(0, 0, -1)
|
|
|
- };*/
|
|
|
-
|
|
|
- /*static const Point2F cubeTexCoords[4] =
|
|
|
- {
|
|
|
- Point2F(0, 0), Point2F(0, -1),
|
|
|
- Point2F(1, 0), Point2F(1, -1)
|
|
|
- };*/
|
|
|
-
|
|
|
- static const U32 cubeFaces[36][3] =
|
|
|
- {
|
|
|
- { 3, 0, 3 },{ 0, 0, 0 },{ 1, 0, 1 },
|
|
|
- { 2, 0, 2 },{ 0, 0, 0 },{ 3, 0, 3 },
|
|
|
- { 7, 1, 1 },{ 4, 1, 2 },{ 5, 1, 0 },
|
|
|
- { 6, 1, 3 },{ 4, 1, 2 },{ 7, 1, 1 },
|
|
|
- { 3, 2, 1 },{ 5, 2, 2 },{ 2, 2, 0 },
|
|
|
- { 7, 2, 3 },{ 5, 2, 2 },{ 3, 2, 1 },
|
|
|
- { 1, 3, 3 },{ 4, 3, 0 },{ 6, 3, 1 },
|
|
|
- { 0, 3, 2 },{ 4, 3, 0 },{ 1, 3, 3 },
|
|
|
- { 3, 4, 3 },{ 6, 4, 0 },{ 7, 4, 1 },
|
|
|
- { 1, 4, 2 },{ 6, 4, 0 },{ 3, 4, 3 },
|
|
|
- { 2, 5, 1 },{ 4, 5, 2 },{ 0, 5, 0 },
|
|
|
- { 5, 5, 3 },{ 4, 5, 2 },{ 2, 5, 1 }
|
|
|
- };
|
|
|
-
|
|
|
- // Fill the vertex buffer
|
|
|
- GFXVertexPC *pVert = NULL;
|
|
|
-
|
|
|
- probeInfo->numVerts = 36;
|
|
|
-
|
|
|
- probeInfo->vertBuffer.set(GFX, 36, GFXBufferTypeStatic);
|
|
|
- pVert = probeInfo->vertBuffer.lock();
|
|
|
-
|
|
|
- Point3F halfSize = Point3F(probeInfo->mRadius, probeInfo->mRadius, probeInfo->mRadius);
|
|
|
-
|
|
|
- for (U32 i = 0; i < 36; i++)
|
|
|
- {
|
|
|
- const U32& vdx = cubeFaces[i][0];
|
|
|
- pVert[i].point = cubePoints[vdx] * halfSize;
|
|
|
- }
|
|
|
-
|
|
|
- probeInfo->vertBuffer.unlock();
|
|
|
-
|
|
|
- // Fill the primitive buffer
|
|
|
- U16 *pIdx = NULL;
|
|
|
-
|
|
|
- probeInfo->primBuffer.set(GFX, 36, 12, GFXBufferTypeStatic);
|
|
|
-
|
|
|
- probeInfo->primBuffer.lock(&pIdx);
|
|
|
-
|
|
|
- for (U16 i = 0; i < 36; i++)
|
|
|
- pIdx[i] = i;
|
|
|
-
|
|
|
- probeInfo->primBuffer.unlock();
|
|
|
-
|
|
|
- probeInfo->numPrims = 12;
|
|
|
-
|
|
|
- if (!mReflectProbeMaterial)
|
|
|
- mReflectProbeMaterial = getReflectProbeMaterial();
|
|
|
- //
|
|
|
-
|
|
|
- // mReflectProbeBin.push_back(pEntry);
|
|
|
-}
|
|
|
-
|
|
|
-GFXVertexBufferHandle<GFXVertexPC> ProbeManager::getSphereMesh(U32 &outNumPrimitives, GFXPrimitiveBufferHandle &outPrimitives)
|
|
|
-{
|
|
|
- static SphereMesh sSphereMesh;
|
|
|
-
|
|
|
- if (mSphereGeometry.isNull())
|
|
|
- {
|
|
|
- const SphereMesh::TriangleMesh * sphereMesh = sSphereMesh.getMesh(3);
|
|
|
- S32 numPoly = sphereMesh->numPoly;
|
|
|
- mSpherePrimitiveCount = 0;
|
|
|
- mSphereGeometry.set(GFX, numPoly * 3, GFXBufferTypeStatic);
|
|
|
- mSphereGeometry.lock();
|
|
|
- S32 vertexIndex = 0;
|
|
|
-
|
|
|
- for (S32 i = 0; i<numPoly; i++)
|
|
|
- {
|
|
|
- mSpherePrimitiveCount++;
|
|
|
-
|
|
|
- mSphereGeometry[vertexIndex].point = sphereMesh->poly[i].pnt[0];
|
|
|
- mSphereGeometry[vertexIndex].color = ColorI::WHITE;
|
|
|
- vertexIndex++;
|
|
|
-
|
|
|
- mSphereGeometry[vertexIndex].point = sphereMesh->poly[i].pnt[1];
|
|
|
- mSphereGeometry[vertexIndex].color = ColorI::WHITE;
|
|
|
- vertexIndex++;
|
|
|
-
|
|
|
- mSphereGeometry[vertexIndex].point = sphereMesh->poly[i].pnt[2];
|
|
|
- mSphereGeometry[vertexIndex].color = ColorI::WHITE;
|
|
|
- vertexIndex++;
|
|
|
- }
|
|
|
- mSphereGeometry.unlock();
|
|
|
- }
|
|
|
-
|
|
|
- outNumPrimitives = mSpherePrimitiveCount;
|
|
|
- outPrimitives = NULL; // For now
|
|
|
- return mSphereGeometry;
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-//
|
|
|
-bool ReflectProbeMatInstance::init(const FeatureSet &features, const GFXVertexFormat *vertexFormat)
|
|
|
-{
|
|
|
- mShaderMat = nullptr;
|
|
|
-
|
|
|
- bool success = Parent::init(features, vertexFormat);
|
|
|
-
|
|
|
- // If the initialization failed don't continue.
|
|
|
- if (!success || !mProcessedMaterial || mProcessedMaterial->getNumPasses() == 0)
|
|
|
- return false;
|
|
|
-
|
|
|
- mShaderMat = static_cast<ProcessedShaderMaterial*>(getShaderMaterial());
|
|
|
- mShaderMat->init(features, vertexFormat, mFeaturesDelegate);
|
|
|
-
|
|
|
- //mShaderMat->setMaterialParameters(mDefaultParameters, 0);
|
|
|
-
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-bool ReflectProbeMatInstance::setupPass(SceneRenderState *state, const SceneData &sgData)
|
|
|
-{
|
|
|
- if (!Parent::setupPass(state, sgData))
|
|
|
- return false;
|
|
|
-
|
|
|
- AssertFatal(mProcessedMaterial->getNumPasses() > 0, "No passes created! Ohnoes");
|
|
|
- const RenderPassData *rpd = mProcessedMaterial->getPass(0);
|
|
|
- AssertFatal(rpd, "No render pass data!");
|
|
|
- AssertFatal(rpd->mRenderStates[0], "No render state 0!");
|
|
|
-
|
|
|
- if (!mProjectionState)
|
|
|
- {
|
|
|
- GFXStateBlockDesc desc;
|
|
|
- desc.setZReadWrite(false);
|
|
|
- desc.zWriteEnable = false;
|
|
|
- desc.setCullMode(GFXCullNone);
|
|
|
- desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvDestAlpha, GFXBlendOpAdd);
|
|
|
- mProjectionState = GFX->createStateBlock(desc);
|
|
|
- }
|
|
|
- // Now override stateblock with our own
|
|
|
- GFX->setStateBlock(mProjectionState);
|
|
|
-
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-bool SkylightMatInstance::setupPass(SceneRenderState *state, const SceneData &sgData)
|
|
|
-{
|
|
|
- if (!Parent::setupPass(state, sgData))
|
|
|
- return false;
|
|
|
-
|
|
|
- AssertFatal(mProcessedMaterial->getNumPasses() > 0, "No passes created! Ohnoes");
|
|
|
- const RenderPassData *rpd = mProcessedMaterial->getPass(0);
|
|
|
- AssertFatal(rpd, "No render pass data!");
|
|
|
- AssertFatal(rpd->mRenderStates[0], "No render state 0!");
|
|
|
-
|
|
|
- if (!mProjectionState)
|
|
|
- {
|
|
|
- GFXStateBlockDesc desc;
|
|
|
- desc.setZReadWrite(false);
|
|
|
- desc.zWriteEnable = false;
|
|
|
- desc.setCullMode(GFXCullNone);
|
|
|
- desc.setBlend(true, GFXBlendOne, GFXBlendZero, GFXBlendOpAdd);
|
|
|
- //desc.setBlend(false);
|
|
|
- mProjectionState = GFX->createStateBlock(desc);
|
|
|
- }
|
|
|
- // Now override stateblock with our own
|
|
|
- GFX->setStateBlock(mProjectionState);
|
|
|
-
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-bool ReflectProbeArrayMatInstance::init(const FeatureSet &features, const GFXVertexFormat *vertexFormat)
|
|
|
-{
|
|
|
- bool success = Parent::init(features, vertexFormat);
|
|
|
-
|
|
|
- // If the initialization failed don't continue.
|
|
|
- if (!success || !mProcessedMaterial || mProcessedMaterial->getNumPasses() == 0)
|
|
|
- return false;
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-bool ReflectProbeArrayMatInstance::setupPass(SceneRenderState *state, const SceneData &sgData)
|
|
|
-{
|
|
|
- if (!Parent::setupPass(state, sgData))
|
|
|
- return false;
|
|
|
-
|
|
|
- AssertFatal(mProcessedMaterial->getNumPasses() > 0, "No passes created! Ohnoes");
|
|
|
- const RenderPassData *rpd = mProcessedMaterial->getPass(0);
|
|
|
- AssertFatal(rpd, "No render pass data!");
|
|
|
- AssertFatal(rpd->mRenderStates[0], "No render state 0!");
|
|
|
-
|
|
|
- if (!mProjectionState)
|
|
|
- {
|
|
|
- GFXStateBlockDesc desc;
|
|
|
- desc.setZReadWrite(false);
|
|
|
- desc.zWriteEnable = false;
|
|
|
- desc.setCullMode(GFXCullNone);
|
|
|
- desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvDestAlpha, GFXBlendOpAdd);
|
|
|
- mProjectionState = GFX->createStateBlock(desc);
|
|
|
- }
|
|
|
- // Now override stateblock with our own
|
|
|
- GFX->setStateBlock(mProjectionState);
|
|
|
-
|
|
|
- return true;
|
|
|
-}
|
|
|
-//
|
|
|
-//
|
|
|
-ProbeManager::ReflectProbeMaterialInfo::ReflectProbeMaterialInfo(const String &matName,
|
|
|
- const GFXVertexFormat *vertexFormat)
|
|
|
- : matInstance(NULL),
|
|
|
- zNearFarInvNearFar(NULL),
|
|
|
- farPlane(NULL),
|
|
|
- vsFarPlane(NULL),
|
|
|
- negFarPlaneDotEye(NULL),
|
|
|
- probeWSPos(NULL),
|
|
|
- attenuation(NULL),
|
|
|
- radius(NULL),
|
|
|
- cubeMips(NULL)
|
|
|
-{
|
|
|
- Material *mat = MATMGR->getMaterialDefinitionByName(matName);
|
|
|
- if (!mat)
|
|
|
- return;
|
|
|
-
|
|
|
- matInstance = new ReflectProbeMatInstance(*mat);
|
|
|
-
|
|
|
- const Vector<GFXShaderMacro> ¯os = Vector<GFXShaderMacro>();
|
|
|
-
|
|
|
- for (U32 i = 0; i < macros.size(); i++)
|
|
|
- matInstance->addShaderMacro(macros[i].name, macros[i].value);
|
|
|
-
|
|
|
- matInstance->init(MATMGR->getDefaultFeatures(), vertexFormat);
|
|
|
-
|
|
|
- attenuation = matInstance->getMaterialParameterHandle("$attenuation");
|
|
|
- radius = matInstance->getMaterialParameterHandle("$radius");
|
|
|
- probeLSPos = matInstance->getMaterialParameterHandle("$probeLSPos");
|
|
|
- probeWSPos = matInstance->getMaterialParameterHandle("$probeWSPos");
|
|
|
- farPlane = matInstance->getMaterialParameterHandle("$farPlane");
|
|
|
- vsFarPlane = matInstance->getMaterialParameterHandle("$vsFarPlane");
|
|
|
- negFarPlaneDotEye = matInstance->getMaterialParameterHandle("$negFarPlaneDotEye");
|
|
|
- zNearFarInvNearFar = matInstance->getMaterialParameterHandle("$zNearFarInvNearFar");
|
|
|
-
|
|
|
- useCubemap = matInstance->getMaterialParameterHandle("$useCubemap");
|
|
|
-
|
|
|
- cubemap = matInstance->getMaterialParameterHandle("$cubeMap");
|
|
|
- cubeMips = matInstance->getMaterialParameterHandle("$cubeMips");
|
|
|
-
|
|
|
- eyePosWorld = matInstance->getMaterialParameterHandle("$eyePosWorld");
|
|
|
- bbMin = matInstance->getMaterialParameterHandle("$bbMin");
|
|
|
- bbMax = matInstance->getMaterialParameterHandle("$bbMax");
|
|
|
-
|
|
|
- useSphereMode = matInstance->getMaterialParameterHandle("$useSphereMode");
|
|
|
-
|
|
|
- probeCount = matInstance->getMaterialParameterHandle("$numProbes");
|
|
|
-
|
|
|
- for (U32 i = 0; i < 9; i++)
|
|
|
- shTerms[i] = matInstance->getMaterialParameterHandle(String::ToString("$SHTerms%d", i));
|
|
|
-
|
|
|
- for (U32 i = 0; i < 5; i++)
|
|
|
- shConsts[i] = matInstance->getMaterialParameterHandle(String::ToString("$SHConsts%d", i));
|
|
|
-}
|
|
|
-
|
|
|
-ProbeManager::ReflectProbeMaterialInfo::~ReflectProbeMaterialInfo()
|
|
|
-{
|
|
|
- SAFE_DELETE(matInstance);
|
|
|
-}
|
|
|
-
|
|
|
-void ProbeManager::ReflectProbeMaterialInfo::setViewParameters(const F32 _zNear,
|
|
|
- const F32 _zFar,
|
|
|
- const Point3F &_eyePos,
|
|
|
- const PlaneF &_farPlane,
|
|
|
- const PlaneF &_vsFarPlane)
|
|
|
-{
|
|
|
- MaterialParameters *matParams = matInstance->getMaterialParameters();
|
|
|
-
|
|
|
- matParams->setSafe(farPlane, *((const Point4F *)&_farPlane));
|
|
|
-
|
|
|
- matParams->setSafe(vsFarPlane, *((const Point4F *)&_vsFarPlane));
|
|
|
-
|
|
|
- if (negFarPlaneDotEye->isValid())
|
|
|
- {
|
|
|
- // -dot( farPlane, eyePos )
|
|
|
- const F32 negFarPlaneDotEyeVal = -(mDot(*((const Point3F *)&_farPlane), _eyePos) + _farPlane.d);
|
|
|
- matParams->set(negFarPlaneDotEye, negFarPlaneDotEyeVal);
|
|
|
- }
|
|
|
-
|
|
|
- matParams->setSafe(zNearFarInvNearFar, Point4F(_zNear, _zFar, 1.0f / _zNear, 1.0f / _zFar));
|
|
|
-
|
|
|
- Point4F frPlane = *((const Point4F *)&_farPlane);
|
|
|
- Point4F vsFrPlane = *((const Point4F *)&_vsFarPlane);
|
|
|
- Point4F nearFarInvNearFar = Point4F(_zNear, _zFar, 1.0f / _zNear, 1.0f / _zFar);
|
|
|
- const F32 negFarPlaneDotEyeVal = -(mDot(*((const Point3F *)&_farPlane), _eyePos) + _farPlane.d);
|
|
|
-}
|
|
|
-
|
|
|
-void ProbeManager::ReflectProbeMaterialInfo::setProbeParameters(const ProbeRenderInst *probeInfo, const SceneRenderState* renderState, const MatrixF &worldViewOnly)
|
|
|
-{
|
|
|
- //Set up the params
|
|
|
- MaterialParameters *matParams = matInstance->getMaterialParameters();
|
|
|
-
|
|
|
- matParams->setSafe(radius, probeInfo->mRadius);
|
|
|
-
|
|
|
- Point3F probePos = probeInfo->getPosition() + probeInfo->mProbePosOffset;
|
|
|
- //worldViewOnly.mulP(probeInfo->getPosition(), &probePos);
|
|
|
- matParams->setSafe(probeWSPos, probePos);
|
|
|
-
|
|
|
- worldViewOnly.mulP(probeInfo->getPosition(), &probePos);
|
|
|
- matParams->setSafe(probeLSPos, probePos);
|
|
|
-
|
|
|
- // Get the attenuation falloff ratio and normalize it.
|
|
|
- Point3F attenRatio = Point3F(0.0f, 1.0f, 1.0f);
|
|
|
- F32 total = attenRatio.x + attenRatio.y + attenRatio.z;
|
|
|
- if (total > 0.0f)
|
|
|
- attenRatio /= total;
|
|
|
-
|
|
|
- F32 probeRadius = probeInfo->mRadius;
|
|
|
-
|
|
|
- Point2F attenParams((1.0f / probeRadius) * attenRatio.y,
|
|
|
- (1.0f / (probeRadius * probeRadius)) * attenRatio.z);
|
|
|
-
|
|
|
- matParams->setSafe(attenuation, attenParams);
|
|
|
-
|
|
|
- NamedTexTarget* deferredTexTarget = NamedTexTarget::find("deferred");
|
|
|
- NamedTexTarget* matInfoTexTarget = NamedTexTarget::find("matinfo");
|
|
|
- NamedTexTarget* colorTexTarget = NamedTexTarget::find("color");
|
|
|
-
|
|
|
- if (!deferredTexTarget || !matInfoTexTarget || !colorTexTarget)
|
|
|
- {
|
|
|
- Con::errorf("ProbeManager::ReflectProbeMaterialInfo::setProbeParameters: Could not retrieve gbuffer");
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- //set textures
|
|
|
- GFX->setTexture(0, deferredTexTarget->getTexture());
|
|
|
- GFX->setTexture(1, colorTexTarget->getTexture());
|
|
|
- GFX->setTexture(2, matInfoTexTarget->getTexture());
|
|
|
-
|
|
|
- //Add some safety catches in the event the cubemaps aren't fully initialized yet
|
|
|
- if (probeInfo->mCubemap == nullptr || probeInfo->mCubemap.isNull())
|
|
|
- {
|
|
|
- GFX->setCubeTexture(3, nullptr);
|
|
|
- matParams->setSafe(cubeMips, 2.0f);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- GFX->setCubeTexture(3, probeInfo->mCubemap.getPointer());
|
|
|
- matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap.getPointer()->getMipMapLevels(), 2.0f));
|
|
|
- }
|
|
|
-
|
|
|
- if (probeInfo->mIrradianceCubemap == nullptr || probeInfo->mIrradianceCubemap.isNull())
|
|
|
- GFX->setCubeTexture(4, nullptr);
|
|
|
- else
|
|
|
- GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap.getPointer());
|
|
|
-
|
|
|
- GFX->setTexture(5, probeInfo->mBRDFTexture->getPointer());
|
|
|
-
|
|
|
- //set material params
|
|
|
- matParams->setSafe(eyePosWorld, renderState->getCameraPosition());
|
|
|
- matParams->setSafe(bbMin, probeInfo->mBounds.minExtents);
|
|
|
- matParams->setSafe(bbMax, probeInfo->mBounds.maxExtents);
|
|
|
- matParams->setSafe(useSphereMode, probeInfo->mProbeShapeType == ProbeRenderInst::Sphere ? 1.0f : 0.0f);
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-//
|
|
|
-//
|
|
|
-ProbeManager::SkylightMaterialInfo::SkylightMaterialInfo(const String &matName,
|
|
|
- const GFXVertexFormat *vertexFormat)
|
|
|
- : ReflectProbeMaterialInfo(matName, vertexFormat)
|
|
|
-{
|
|
|
- Material *mat = MATMGR->getMaterialDefinitionByName(matName);
|
|
|
- if (!mat)
|
|
|
- return;
|
|
|
-
|
|
|
- matInstance = new SkylightMatInstance(*mat);
|
|
|
-
|
|
|
- const Vector<GFXShaderMacro> ¯os = Vector<GFXShaderMacro>();
|
|
|
-
|
|
|
- for (U32 i = 0; i < macros.size(); i++)
|
|
|
- matInstance->addShaderMacro(macros[i].name, macros[i].value);
|
|
|
-
|
|
|
- matInstance->init(MATMGR->getDefaultFeatures(), vertexFormat);
|
|
|
-
|
|
|
- farPlane = matInstance->getMaterialParameterHandle("$farPlane");
|
|
|
- vsFarPlane = matInstance->getMaterialParameterHandle("$vsFarPlane");
|
|
|
- negFarPlaneDotEye = matInstance->getMaterialParameterHandle("$negFarPlaneDotEye");
|
|
|
- zNearFarInvNearFar = matInstance->getMaterialParameterHandle("$zNearFarInvNearFar");
|
|
|
-
|
|
|
- useCubemap = matInstance->getMaterialParameterHandle("$useCubemap");
|
|
|
- cubemap = matInstance->getMaterialParameterHandle("$cubeMap");
|
|
|
-
|
|
|
- eyePosWorld = matInstance->getMaterialParameterHandle("$eyePosWorld");
|
|
|
-
|
|
|
- /*for (U32 i = 0; i < 9; i++)
|
|
|
- shTerms[i] = matInstance->getMaterialParameterHandle(String::ToString("$SHTerms%d", i));
|
|
|
-
|
|
|
- for (U32 i = 0; i < 5; i++)
|
|
|
- shConsts[i] = matInstance->getMaterialParameterHandle(String::ToString("$SHConsts%d", i));*/
|
|
|
-}
|
|
|
-
|
|
|
-ProbeManager::SkylightMaterialInfo::~SkylightMaterialInfo()
|
|
|
-{
|
|
|
- SAFE_DELETE(matInstance);
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-//
|
|
|
-ProbeManager::ReflectionProbeArrayMaterialInfo::ReflectionProbeArrayMaterialInfo(const String &matName,
|
|
|
- const GFXVertexFormat *vertexFormat)
|
|
|
- : ReflectProbeMaterialInfo(matName, vertexFormat)
|
|
|
-{
|
|
|
- Material *mat = MATMGR->getMaterialDefinitionByName(matName);
|
|
|
- if (!mat)
|
|
|
- return;
|
|
|
-
|
|
|
- matInstance = new ReflectProbeArrayMatInstance(*mat);
|
|
|
-
|
|
|
- const Vector<GFXShaderMacro> ¯os = Vector<GFXShaderMacro>();
|
|
|
-
|
|
|
- for (U32 i = 0; i < macros.size(); i++)
|
|
|
- matInstance->addShaderMacro(macros[i].name, macros[i].value);
|
|
|
-
|
|
|
- matInstance->init(MATMGR->getDefaultFeatures(), vertexFormat);
|
|
|
-
|
|
|
- farPlane = matInstance->getMaterialParameterHandle("$farPlane");
|
|
|
- vsFarPlane = matInstance->getMaterialParameterHandle("$vsFarPlane");
|
|
|
- negFarPlaneDotEye = matInstance->getMaterialParameterHandle("$negFarPlaneDotEye");
|
|
|
- zNearFarInvNearFar = matInstance->getMaterialParameterHandle("$zNearFarInvNearFar");
|
|
|
-
|
|
|
- useCubemap = matInstance->getMaterialParameterHandle("$useCubemap");
|
|
|
- cubemap = matInstance->getMaterialParameterHandle("$cubeMap");
|
|
|
-
|
|
|
- eyePosWorld = matInstance->getMaterialParameterHandle("$eyePosWorld");
|
|
|
-}
|
|
|
-
|
|
|
-ProbeManager::ReflectionProbeArrayMaterialInfo::~ReflectionProbeArrayMaterialInfo()
|
|
|
-{
|
|
|
- SAFE_DELETE(matInstance);
|
|
|
-}
|
|
|
-
|
|
|
-/*bool ProbeManager::lightScene( const char* callback, const char* param )
|
|
|
-{
|
|
|
- BitSet32 flags = 0;
|
|
|
-
|
|
|
- if ( param )
|
|
|
- {
|
|
|
- if ( !dStricmp( param, "forceAlways" ) )
|
|
|
- flags.set( SceneLighting::ForceAlways );
|
|
|
- else if ( !dStricmp(param, "forceWritable" ) )
|
|
|
- flags.set( SceneLighting::ForceWritable );
|
|
|
- else if ( !dStricmp(param, "loadOnly" ) )
|
|
|
- flags.set( SceneLighting::LoadOnly );
|
|
|
- }
|
|
|
-
|
|
|
- // The SceneLighting object will delete itself
|
|
|
- // once the lighting process is complete.
|
|
|
- SceneLighting* sl = new SceneLighting( getSceneLightingInterface() );
|
|
|
- return sl->lightScene( callback, flags );
|
|
|
-}*/
|
|
|
-
|
|
|
-/*RenderDeferredMgr* ProbeManager::_findDeferredRenderBin()
|
|
|
-{
|
|
|
- RenderPassManager* rpm = getSceneManager()->getDefaultRenderPass();
|
|
|
- for( U32 i = 0; i < rpm->getManagerCount(); i++ )
|
|
|
- {
|
|
|
- RenderBinManager *bin = rpm->getManager( i );
|
|
|
- if( bin->getRenderInstType() == RenderDeferredMgr::RIT_Deferred )
|
|
|
- {
|
|
|
- return ( RenderDeferredMgr* ) bin;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return NULL;
|
|
|
-}*/
|
|
|
-
|
|
|
-DefineEngineFunction( CreateProbeManager, bool, (),,
|
|
|
- "Finds and activates the named light manager.\n"
|
|
|
- "@return Returns true if the light manager is found and activated.\n"
|
|
|
- "@ingroup Lighting\n" )
|
|
|
-{
|
|
|
- ProbeManager* probeManager = new ProbeManager();
|
|
|
-
|
|
|
- if (probeManager != nullptr && gClientSceneGraph != nullptr)
|
|
|
- {
|
|
|
- probeManager->activate(gClientSceneGraph);
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-DefineEngineFunction( resetProbeManager, void, (),,
|
|
|
- "@brief Deactivates and then activates the currently active light manager."
|
|
|
- "This causes most shaders to be regenerated and is often used when global "
|
|
|
- "rendering changes have occured.\n"
|
|
|
- "@ingroup Lighting\n" )
|
|
|
-{
|
|
|
- ProbeManager *pm = PROBEMGR;
|
|
|
- if ( !pm)
|
|
|
- return;
|
|
|
-
|
|
|
- /*SceneManager *sm = lm->getSceneManager();
|
|
|
- lm->deactivate();
|
|
|
- lm->activate( sm );*/
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-}
|